Without Onra's heightmaps, sailing in this fashion just wouldn't be feasible. Those mountains are fantastic for keeping players at bay on foot, and ensuring that border passes from Skyrim can be heavily detailed by modders for a richer experience. And although you could choose to use that to keep worldspaces separate, I know that personally the prospect of setting sale from Dawnstar or Solitude and exploring the oceans once more, 200 years later on (and with a slightly larger worldspace to boot, thanks to Skyrim's scale
) makes me really excited!So long as the mountains from one province's borders match up to those of another's, then their positioning aren't an issue. The easiest way to ensure that is to leave the base heightmaps intact at the very edges (assuming they're high enough quality and lore correct) so that the provinces blend perfectly, but I see no reason a patch couldn't be created for situations where two provinces have edited the same section of a border significantly, such as raising mountain heights to obscure views of the forests and grasslands in Cyrodiil from the Alik'r Desert. Again, it all comes down to discussion and contact between the modding groups.
But with this method, there's also no reason a single modder or smaller team couldn't decide to build a detailed border passage between two team's provinces once they've been created. It's one big open-source project, and up to the player how many mods based on the heightmaps he downloads. I might want the Elsweyr and Valenwood mods, but feel that Modder X's additional border pass mod detracts from the quality that the two province mods have created. Modder Y's Thalmor Outpost in Valenwood might greatly add to the experience though. And Side's Sailing Ships Elsweyr Harbour in the Topal Bay could be a must have!
You get the idea

Sorry for the perceived lack of interest - I was only alerted to this thread this morning and I've been busy since.
I appreciate your enthusiasm but you do come over as insisting everyone drop their own work and use whatever Onra creates. If this was not your intention then I apologize for letting it rub me up the wrong way.
My understanding has been that import directly into the default worldspace is fraught with problems and cannot be done incrementally - and as I have said, we do have the heightmap we intend to use. Beyond that it's all really a matter of what is technically possible or practical. You're right that I don't understand Onra's work, in particular how it can be possible to work in a modular way using separate, externally maintained heightmaps withing the single default worldspace. Lack of that capability would be a show-stopper for us. If this is possible then we are open to discussion.
I'd already PM'd Onra before today - I expect he'll respond when he can.
For anyone interested, our WIP thread is http://www.gamesas.com/index.php?/topic/1259832-wip-the-elder-scrolls-elsweyr/ and yes, we are a full-province mod. This will be our third build. The first fell victim to an over-ambitious heightmap (about double-scale, I think) but the second managed to create the heightmap, complete region generation (including Tenmar forest with mostly all-new speedtrees) and the external walls of five of the seven cities - all in a year and most of it after the announcement of Skyrim so the supply of keen modders had abated somewhat.
As to the rest of the content of this thread - I very much support the idea of a central wiki and collaboration between teams, whether a single-worldspace solution proves to be feasable or not.
EDIT: I've just read Iliana's post and completely agree. A single worldspace mod would be a bonus, but only if it can be achieved without losing more than is gained.
I'm not trying to force anyone to develop in a specific way. It's your call in the end, and I'm sure I will love your Elsweyr mod whatever you do with it. I just know that I'll love it even more if I have the freedom to sail towards the sunset, climb the mountains into the Nibenay Valley, or cross freely into the treacherous forests of Valenwood. That sense of immersion is the greatest aspect of an Elder Scrolls game imo, and Onra's heightmaps seem tailored to extend that immersion across the whole of Tamriel.
I'd love to hear your thoughts about this all, and there's a damn good chance I'm missing something important that hinders development on Onra's heightmaps. From what I saw in Oblivion though, they led to some marvelous creations, and it always pained me to know that mods like Lady Nerevar's amazing Hammerfell province would never be compatible.

), rather, just a single forum or a couple forums where the teams can ask each other questions and suggest common solutions. A forum for lore, one for organization, and one for resources would be more than enough. Same thing with the wiki: basic page for each mod, including their team, goals, progress, requests. Anything bigger becomes exponentially more difficult to maintain, moderate, and keep up to date. It goes from a resource for modder's to a whole new modding group, which not all modders want to associate themselves with (especially if it is essentially forced on them).
We've redone everything more times than I can count.
)
not worth it, imo.