PC Patch Preview

Post » Thu Sep 25, 2008 9:51 pm

Hi everyone!

We've got a list of changes that will be coming in the next patch that we'd like to share with you. There's some great new features coming to Crysis 2, one of the main ones being the new "Advanced Graphics Options" menu which will allow you to tweak graphics settings beyond the presets.

We also added a feature to the votekick system which allows voting to be performed with a simple press of the F1 key. To initiate votekicks on players is still the same method as before, however to vote for that kick, all you need to do now is hit the F1 key. There's many other changes included in the up coming patch, check them out below!

New Features
? Added advanced graphics options
? Added F1 to vote during vote kicks
? Prematch mode for ranked servers added allowing people to fight on the map until sufficient players have joined for the ranked play to start
? Upped the default score limits in some game modes:
? - Crash Site has a limit of 175 (was 150)
? - Team Instant Action has a limit of 75 (was 50)
? - Instant Action has a limit of 30 (was 25)

Fixes
? Fixed vote kicking not working for players with certain characters in their name
? Fixed ping display displaying 1000 for many servers in the PC server browser
? Fixed issue where terrain would be rendered in black on some levels
? Fixed single player save games with broken nano catalyst values (NB: This is for existing save games!)
? Fixed under-barrel attachment HUD displaying incorrectly
? Fixed minor 'Loadout Pro' exploit
? Fixed issue with being melee'd during a ledge grab (which could lead to fly exploits)
? Fixed some AI spawning issues in single player
? Fixed rare crash in single player
? Fixed an audio loop issue on the single player level "Semper Fi"
? Fixed an issue with the DLC store which could lead to players not being able to access the purchase history tab. Players can now access this tab, and from there download their DLC straight into their game and have it auto installed for them
? Fixed other cosmetic issues in the DLC store
? Fixed Light Shotgun attachment skill assessment not being levelled up
? Optimization to SSAO
? Further Anti cheat improvements
? Tweaked in-game audio dialogue (player taunts, announcements, etc) to be more diverse with more content for more events
? Mystery dog tags unlocked whilst not connected to a server will now remain unlocked
? Players that have rebooted will no longer be able to enter "New Recruits" servers

Balance Changes
? Balance changes to a variety of weapons, including:
? - JAW rocket speed and damage reduced
? - Under-barrel shotgun effectiveness reduced
? - Removed accuracy bonus for crouching with HMG
? - Increased K-Volt damage
? Balance changes to a variety of nanosuit modules, including:
? - Reduced the bonus that extended mags provides
? - Point fire enhance has improved effectiveness
? - Mobility Enhance has reduced effectiveness
? Balance change to Maximum Suit's armour: effectiveness has been slightly reduced
? Balance change to headshot damage from 1.8x to 1.5x

The update is not too far away and once we have a definite date set for release we'll be sure to let you know here! For the console players, if you're reading this, your patch notes are coming shortly and will be put up as soon as they are ready.

Thanks!
- gamesas Team
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Robert Garcia
 
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Post » Thu Sep 25, 2008 5:39 am

Thanks very much!
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Silvia Gil
 
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Post » Thu Sep 25, 2008 5:32 pm

This is perfect!
Soon I can buy dlc and feel that you earn my money ;)
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Steven Hardman
 
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Post » Thu Sep 25, 2008 5:41 pm

So in Advanced Graphic Options there is DX11 too ? or no?
Thanks for this :D
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i grind hard
 
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Post » Thu Sep 25, 2008 7:31 am

That's amazin.
Not only did you actually tell what you're up to, but you did it first for PC.
I wonder what the community response will be on this.

As for me, I say that's very good.
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Rachie Stout
 
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Post » Thu Sep 25, 2008 1:26 pm

Fantastic news and great list too! Thanks for the preview and the update it really is appreciated!
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Christina Trayler
 
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Post » Thu Sep 25, 2008 8:38 pm

But you missed the shotgun bug and the orbital strike lag bug?!
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Nick Swan
 
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Post » Thu Sep 25, 2008 10:13 pm

http://www.gamesas.com/forums/viewtopic.php?f=40&t=25628&p=280154&hilit=reload+animation#p280154

What happend 2 a solution on this!?
Why nerf the shotgun attachment?!
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Chris Duncan
 
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Post » Thu Sep 25, 2008 7:34 pm

now this is a nice sounding patch
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Laura Hicks
 
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Post » Thu Sep 25, 2008 10:54 pm

Nice to know you guys are still around working on Crysis 2. Just hope it's not to late to get those players back that were leaving. There are servers to fill and hacker b*tches to pwn ;)
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matt
 
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Post » Thu Sep 25, 2008 4:48 pm

now this is a nice sounding patch

BUT THEY HAVE MISSED SOOO MUCH!!?!

ORBITAL STRIKE BUG?!

http://www.gamesas.com/forums/viewtopic.php?f=40&t=25628&p=280154&hilit=reload+animation#p280154

BUFFING THE L-TAG!!

WHY NERF THE ATTACHMENT NO ONE USES?!
EVERYBODY USES SCAR AND SCARAB WITH EXTENDED MAG. WHY NERF UNDERBARREL OPTIONS!?
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Sammygirl
 
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Post » Thu Sep 25, 2008 11:28 am

^ you don't need to make the same point 3 times in the same thread.
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Eduardo Rosas
 
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Post » Thu Sep 25, 2008 8:10 am

^ you don't need to make the same point 3 times in the same thread.

+1. I'm pretty sure you made your point :)
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Gavin boyce
 
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Post » Thu Sep 25, 2008 5:06 pm

^ you don't need to make the same point 3 times in the same thread.

Well I just wanted 2 make sure you do it right this time :)
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Hayley Bristow
 
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Post » Thu Sep 25, 2008 11:01 pm

Cry-tom thanks very much but i have 1 question
why after 4 patches i can't hear the sound at the end?....
It's ridiculos ! :O
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Shianne Donato
 
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Post » Thu Sep 25, 2008 6:58 pm

holy **** this is one bad ass patch! :D
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Breanna Van Dijk
 
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Post » Thu Sep 25, 2008 11:30 pm

^ you don't need to make the same point 3 times in the same thread.

Well I just wanted 2 make sure you do it right this time :)

As per Willertz's request, the next patch will solve absolutely every problem ever reported by the community.
Due 28.5.2012.
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Celestine Stardust
 
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Post » Thu Sep 25, 2008 12:53 pm

Well I don't experience many bugs now but nice to know development is still ongoing.
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Rowena
 
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Post » Thu Sep 25, 2008 10:09 pm

^ you don't need to make the same point 3 times in the same thread.

Well I just wanted 2 make sure you do it right this time :)

As per Willertz's request, the next patch will solve absolutely every problem ever reported by the community.
Due 28.5.2012.

what are you talking about?
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Jonny
 
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Post » Thu Sep 25, 2008 11:12 am

What about DX11? We've been waiting for that for months now. Not even a date yet.
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Mrs. Patton
 
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Post » Thu Sep 25, 2008 2:55 pm

It seems there is still some whining to do:

Orbital strike lag.
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Music Show
 
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Post » Thu Sep 25, 2008 9:54 am

It seems there is still some whining to do:

Orbital strike lag.

Its a server side issue. But It should be mention here as well as you say.

http://www.gamesas.com/forums/viewtopic.php?f=40&t=28494
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Rich O'Brien
 
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Post » Thu Sep 25, 2008 2:21 pm

I hope we also see fixes for some of these bugs:

- single shot grendel suppressor not working
- multiple menu music bug
- orbital cannon lag
- texture and object pop-in
- capture the relay XP exploit
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Sammie LM
 
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Post » Thu Sep 25, 2008 9:30 pm

I hope we also see fixes for some of these bugs:

- single shot grendel suppressor not working
- multiple menu music bug
- orbital cannon lag
- texture and object pop-in
- capture the relay XP exploit

Post them here please! :) This thread will get messy pretty soon I tell ya!

http://www.gamesas.com/forums/viewtopic.php?f=40&t=28494
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DeeD
 
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Post » Thu Sep 25, 2008 4:15 pm

As per Willertz's request, the next patch will solve absolutely every problem ever reported by the community.
Due 28.5.2012.

what are you talking about?

If there's something they leave out form a patch, someone cries. In order to avoid that, they'd have to fix everything with one patch. In order to do that, creating the patch would take a year.

My point being: it's ok if they don't patch it all at once. It doesn't mean they've ignored other problems.

It was all fictional.
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Lizs
 
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