Perks Affected by Necromage as a Vampire

Post » Fri Jun 22, 2012 6:05 am

Thanks for your research.

I had to restart from an older save, before I picked the recovery perk...Wouldn't want to miss out on Necromage bonus making it better.

This character is going to be beast. 100% magic absorption, here I come.
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Pawel Platek
 
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Post » Fri Jun 22, 2012 2:33 pm

Thank you very much for the info, great addition to the "nerfed" speech about vampires, yet, I find the vampiric drain very weak(thats the only complaint I have for vampires). Do you have anything regarding vamp drain getting stronger after taking the necromage perk?

Sadly it does not SEEM affected by anything, other than of course draining other undead. Even at level four, a simple healing spell is better than drain is every way.


nice work! you should definitely test numbers in dawnguard because we cant really see values on xbox. I really want to know if armored trolls do get an armor rating or if the armor is just for show

I'm on PS3, jammy has the comp. Either way, we get it after the xbox. I'll see if I can con someone into testing more stuff for me. :P


Enchanting items with necromage seems to make improvements. I noticed that using the lunar forge enchantment on a weapon as a vampire makes it do 26 damage instead of 20.

Yeah, that's not affected by necromage. A perk in enhanced destruction may be what's causeing it. That said, WEARING enchanted gear is improved as a v/n. The perks (again) are not affected.

Additionally, the silent moons enchantment has been broken since patch 1.3. I JUST tested it, and it LOOKS like it activates, but there is no additional damage inflicted. A steel mace does identical damage to a steel lunar mace. You can test easily on a fox with an unsmithed version of both. No damage difference. Sorry man. :(
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Lawrence Armijo
 
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Post » Fri Jun 22, 2012 11:17 am

So if you are a vampire with necromage and select perks and then get the benefit do the perk benefits remain if you cure yourself? Same question regarding smithed and enchanted gear made while a necromage vampire.
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Charlotte Buckley
 
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Post » Fri Jun 22, 2012 7:38 am

Too bad Necromage doesn't work on necromage :/
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BRAD MONTGOMERY
 
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Post » Fri Jun 22, 2012 9:35 am

So if you are a vampire with necromage and select perks and then get the benefit do the perk benefits remain if you cure yourself? Same question regarding smithed and enchanted gear made while a necromage vampire.

No... perks are gone forever once cured. That's why it's best to do the companions/DB first. Some say the TG too, but I dunno. That's pretty much everything.
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Samantha Jane Adams
 
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Post » Fri Jun 22, 2012 6:30 am

Ignorant question here...what is Necromage? And do these things apply for a werewolf who was cured, become a vampire, and then did the quest with Falion to becured of Vampirism? Edit: Without taking this necromage perk?
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Skrapp Stephens
 
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Post » Fri Jun 22, 2012 12:26 pm

Ignorant question here...what is Necromage? And do these things apply for a werewolf who was cured, become a vampire, and then did the quest with Falion to becured of Vampirism? Edit: Without taking this necromage perk?

No, they are only enhanced if taken with both Vampire AND Necromage (a perk in the restoration tree... left side).

That said... we both were taking it on face value that if you were cured the perks you already had were dropped (Since we read that over and over all over the place... AND UESP said that too). That is NOT the case. jammy just posted this, somewhere else:

Just tested. I became a vamp, got necromage and then got both of the Recovery perks. So normally magicka regen is boosted by 50%. I check MagickaRateMult which showed as 162.5 which is correct (50*1.25 = 62.5%). I then cured myself and checked again and it was still 62.5.

I suppose if you see it as a piece of enchanted equipment. You don't get the bonus unless you equip the item after fulfilling the requirements but even if you cure yourself you keep the bonus until you unequip the item. Since the perk is always applied to you the bonus is never lost.

In my opinion this makes the guide even more useful as even players that don't want to be a Vampire can benefit by becoming one, taking the perks they want that are affected and then curing themselves.

I should note that there may be some circumstances that reset your perks and thus the bonus. The only instance I can think of that this may happen is when becoming a werewolf.

EDIT: Just tested by becoming a werewolf. Bonuses are still intact.


Which means, you can cure yourself for the DB/TG/Companions, and as long as you don't take any affected perks while not infected, you lose nothing. Which is awesome.

NOTE: This also makes Hybrids (ring ones at least) a viable thing to do, since you don't "lose" anything with beast form. Hope that helps. I know it helped me. :P
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Brian Newman
 
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Post » Fri Jun 22, 2012 4:53 pm

Absolutely wonderful information, OP. Any other tips you got?

Also, what's bugged about the DB questline and why should we do it ASAP?
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Solène We
 
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Post » Fri Jun 22, 2012 10:35 am

Absolutely wonderful information, OP. Any other tips you got?

Also, what's bugged about the DB questline and why should we do it ASAP?

Sure I've written QUITE a few things around. I'll post another one on here momentarily.

There's a part of one of the missions where a person refers to you by race. If you're a vamp... it can't ID your race so it locks up.

That said, jammy just tested and you can cure it, do the mission, and reaquire. As long as you don't pick an affected perk in that time, you'll end up fine.

Look for the 52 things thread. That's what I'll post more "tips" in next. :P Like right now next.
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Cat
 
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Post » Fri Jun 22, 2012 5:18 pm

Sure I've written QUITE a few things around. I'll post another one on here momentarily.

There's a part of one of the missions where a person refers to you by race. If you're a vamp... it can't ID your race so it locks up.

That said, jammy just tested and you can cure it, do the mission, and reaquire. As long as you don't pick an affected perk in that time, you'll end up fine.

Look for the 52 things thread. That's what I'll post more "tips" in next. :tongue: Like right now next.

Please be so kind as to link to your thread and go into more detail about the bugged mission using the spoiler tag. I've completed all the DB quests before and I don't remember being identified by race.
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aisha jamil
 
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Post » Fri Jun 22, 2012 11:31 am

Please be so kind as to link to your thread and go into more detail about the bugged mission using the spoiler tag. I've completed all the DB quests before and I don't remember being identified by race.

http://www.gamesas.com/topic/1385719-55-things-every-skyrimmer-should-know-minor-spoilers-possible/

Other thread.

Spoiler
The lady during the "poison the emperor mission" says something along the lines of "I didn't know the gourmet was <insert race here>.

It bugs out like crazy, stopping her in her tracks, and you can't (seem) to even get out to cure it. Hope that helps.
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Mason Nevitt
 
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Post » Fri Jun 22, 2012 9:03 am

Thanks for that info, friend.

For the record you can use the spoiler tag by writing the word "spoiler" in [these brackets] and ending it with the word "/spoiler" preceded with the backslash just like that in [the same brackets].


This is what it should look like without the spaces:
[ spoiler ] --text-- [ /spoiler ]

:vaultboy:
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Natalie J Webster
 
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Post » Fri Jun 22, 2012 2:21 pm

By the way, you should edit that post to include the spoiler tag. That's a pretty big one that could bug some people. Thanks, though! :D
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cassy
 
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Post » Fri Jun 22, 2012 12:57 pm

You posted nothing of Destruction, by the way. Does N/V affect it at all?
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Laura Elizabeth
 
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Post » Fri Jun 22, 2012 7:19 pm

I know I asked on the other site about Shadow Warrior, I was wondering if you retested it yet?


Spoiler
The lady during the "poison the emperor mission" says something along the lines of "I didn't know the gourmet was .

It bugs out like crazy, stopping her in her tracks, and you can't (seem) to even get out to cure it. Hope that helps.

I've done that Dark Brotherhood quest twice as a vampire, and both times she's just referred to me as my original race (Breton and Argonian).
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Emma Pennington
 
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Post » Fri Jun 22, 2012 3:44 pm

You posted nothing of Destruction, by the way. Does N/V affect it at all?

No perks... not even the aspect of terror effect works.

I know I asked on the other site about Shadow Warrior, I was wondering if you retested it yet?




I've done that Dark Brotherhood quest twice as a vampire, and both times she's just referred to me as my original race (Breton and Argonian).

I have not tested yet, sorry. Also, it doesn't ALWAYS glitch... just usually :P That said, it's perfectly safe (now) to cure and get re-infected. Jammy tested and found that perks that are already boosted don't lose their boost. We took that at face value from all the sites, and didn't test at all. Someone posted that getting cured didn't fix their steady hand perk, so (genius that he is) he tested.

Either way though, don't take any "unaffected" perks until you re-aquire your vampirism, and you should be ok.
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Ebou Suso
 
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Post » Fri Jun 22, 2012 1:39 pm

Does anyone know if Agent of Mara and Ancient knowledge are improved if you get them after you have necromage/vampire?
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Alyce Argabright
 
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Post » Fri Jun 22, 2012 6:19 am

So if I'm allready a vamp but don't have necromage... Can I still get steady hand then necromage without glitching up the steady hand perk?

Edit: Resolved Question
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Tikarma Vodicka-McPherson
 
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Post » Fri Jun 22, 2012 1:03 pm

Great find OP.

Also curious about Sids question regarding agent of Mara.

Just to check so I dont mess things up: Complete companions, DB, level restoration up and pick necromage, become a vampire, then pick the perks.
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laila hassan
 
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Post » Fri Jun 22, 2012 2:37 pm

(text)

This is wonderful!

I was already thinking about not bothering with the companions alltogether on my vampire, but now I know I can do it if I want and retain my vampire perk boosts.
Wonderful, thanks for checking.

Edit: a finding of my own: Taking one out of two of the perks that slows down time while zooming with ranged does not break the game, it works quite well actually.
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Chris BEvan
 
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Post » Fri Jun 22, 2012 8:21 am

NOTE: Reflect blows: testing the chance of it happening was inconclusive.

Based on my fiddling with the Creation Kit I belive the chance of reflecting should be unchanged, but you would reflect 125% of the damage done back at the attacker. So if someone hits you for 40 damage and it gets reflected they would take 50 damage.
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Avril Louise
 
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Post » Fri Jun 22, 2012 10:46 am

Thanks for the info. I'm planning on getting windwalker and wasn't sure if it was affected by necromage. Anyone think they might patch this? I'm surprised they didn't.
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Kathryn Medows
 
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Post » Fri Jun 22, 2012 7:29 pm

Thank you. This has made me even more ecstatic for the upcoming DLC. I know this is just vampires but man if we get improvements in the dlc, I'll feel even more BA
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Bad News Rogers
 
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Post » Fri Jun 22, 2012 7:39 am

The Lord Stone is boosted by Necromage. When I select the Lordstone as a Necromage/Vampire I ahve a 62 armor rating when naked compared to a 50 armor rating when naked as a normal human. So it looks like the Lord Stone armor bonus gets a 25% boost. I can't test the Magir resistance but I am guessing it will get a 25% boost also. You might have to reactivate the Lord Stone after you get necromage for the boost to take effect.
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Tanika O'Connell
 
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Post » Fri Jun 22, 2012 12:41 pm

Also note, that the Necromage boost to Perks is NOT retroactive. If you want to boost one of the afore mentioned perks with Necromage, purchase Necromage and become a Vampire BEFORE purchasing the perk you want affected.
Well this is not only frustrating, its also infuriating... right now Im nearly having a stroke, if Bethesda isn't fixing this huge misunderstanding then to hell with the last thing that actually makes vampires playable in this game. I really hope the Dawnguard changes to vampires will at least bring some light(pun intended) to this. Wait a minute, did I read it right, the perk is not retroactive, by the gods you gotta be kidding me.

EDIT: ok now, on PC to avoid the whole non-retroactive issue, is it possible to manually via console remove/add the perks just to get them working with the Necromage perk?
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NEGRO
 
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