But I guess you can only unlock 50-70 on one character
http://elderscrolls.wikia.com/wiki/Perks
For Lazy people:
The Warrior
Armsman (5)
One handed weapons do 20% more damage
Hack and Slash (3)
Attacks with war axes cause extra bleeding damage
Fighting Stance
Power attacks with one-handed weapons cost 25% less stamina
Savage Strike
Standing power attacks do 25% bonus damage with a chance to decapitate your enemies
Paralyzing Strike
Backwards power attacks has a 25% chance to paralyze the target
Critical Charge
Ability to do a one-handed power attack while sprinting that does double critical damage
Bone Breaker (3)
Attacks with maces ignore 25% of armor
Bladesman (3)
Attacks with swords have a 10% chance of doing critical damage
Dual Flurry (2)
Dual wielding attacks are 20% faster
Dual Savagery
Dual wielding power attacks do 50% bonus damage
Two Handed
Barbarian (5)
Two handed weapons do 20% more damage
Deep Wounds (3)
Attack with greatswords have a10% chance of doing critical damage
Limbsplitter (3)
Attacks with battle axed cause extra bleeding damage
Scullcrusher (3)
Attacks with warhammers ignore 25% of armor
Champions Stance
Power attacks with two handed weapons cost 25% less stamina
Devasting Blow
Standing power attacks do 25% bonus damage with a chance to decapitate your enemies
Sweep
Sideways power attacks with two handed weapon hit all targets in front of you
Warmaster
Backwards power attack has a 25% chance to paralyze the target
Great Critical Charge
Can do a two handed power attack while sprinting that does double critical damage
Archery
Overdraw (5)
Bow and Arrow attacks do 20% bonus damage
Eagle Eye
Ability to zoom with bow
Power Shot
Chance to stagger most enemies
Quick Shot
Draw bow 30% faster
Bullseye
15% chance to paralyze the target
Steady Hand (2)
Zooming slows time
Critical Shot (3)
10% more critical damage
Hunters Dicipline
Recover twice as many arrows from enemies
Ranger
Move faster with drawn bow
Block
Shield Wall (5)
Blocking is 20% more effective
Deflect Arrows
Arrows that hit the shield do no damage
Elemental Protection
Blocking with a shield reduces incoming fire, frost and shock damage by 50%
Block Runner
Ability to move faster with a shield raised
Shield Charge
Sprinting with a shield raised knocks down most targets
Quick Reflexes
Time slows down if you are blocking during an enemy's power attack
Power Bash
Ability to do a power bash
Deadly Bash
Bashing does five times more damage
Disarming Bash
Chance to disarm when power bashing
Heavy Armor
Juggernaut (5)
Increases armor rating by 20%
Fists of Steel
Unarmed attacks with Heavy armor gaunlets do more damage based on armor rating
Cushioned
Half damage from falling if wearing all Heavy Armor: head, chest, hands feet
Conditioning
Heavy Armor wighs nothing and doesn't slow you down when worn
Well Fitted
25% Armor bonus if wearing all Heavy Armor: head, chest, hands feet
Tower of Strength
50% less stagger when wearing only Heavy Armor
Matching Set
Additional 25% Armor bonus if wearing a matched set of Heavy Armor
Reflect Blows
10% Chance to reflect melee damage back to the enemy while wearing all Heavy Armor: head, chest, hands feet
Smithing
Steel Smithing
Can create Steel armor and weapons at forges, and improve them twice as much
Elven Smithing
Can create Elven armor and weapons at forges, and improve them twice as much
Advanced Armors
Can create Scaled and Plate armor at forges, and improve them twice as much
Glass Smithing
Can create Glass armor and weapons at forges, and improve them twice as much
Dragon Armor
Can create Dragon armor and weapons at forges, and improve them twice as much
Arcane Blacksmith
You can improve magical weapons and armor
Dwarven Smithing
Can create Drarven armor and weapons at forges, and improve them twice as much
Orcish Smithing
Can create Orcish armor and weapons at forges, and improve them twice as much
Ebony Smithing
Can create Ebony armor and weapons at forges, and improve them twice as much
Daedric Smithing
Can create Daedric armor and weapons at forges, and improve them twice as much
The Mage
Destruction
Novice Destruction
Cast Novice level Destruction spells for half magicka
Augmented Flames (2)
Fire spells cause 25% more damage
Intense Flames
Fire damage causes targets to flee if health is low
Augmented Frost (2)
Frost spells cause 25% more damage
Deep Freeze
Frost damage paralyzes targets if health is low
Augmented Shock (2)
Shock spells cause 25% more damage
Disintegrate
Shock damage disintegrates targets if health is low
Apprentice Destruction
Cast Apprentice level Destruction spells for half magicka
Adept Destruction
Cast Adept level Destruction spells for half magicka
Expert Destruction
Cast Expert level Destruction spells for half magicka
Rune Master
Place Runes five times further away
Dual Casting
Dual casting a Destruction spell overcharges the effects into an even more powerful version
Impact
Most destruction spells will stagger an opponent when dual cast
Conjuration
Novice Conjuration
Cast Novice level Conjuration spells for half magicka
Mystic Binding
Bound weapons do more damage
Soul Stealer
Bound weapons cast soul trap on targets
Oblivion Binding
Bound weapons will banish summoned creatures and turn raised ones
Necromancy
Greater duration for reanimated
Dark Souls
Reanimated undead have 100 more health points
Twin Souls
You can have two atronachs or reanimated zombies
Summoner (2)
Can summon atronachs or raise undead twice as far away
Astromancy
Double duration for atronachs
Elemental Potency
Conjured atronachs are 50% more powerful
Apprentice Conjuration
Cast Apprentice level Conjuration spells for half magicka
Adept Conjuration
Cast Adept level Conjuration spells for half magicka
Expert Conjuration
Cast Expert level Conjuration spells for half magicka
Master Conjuration
Cast Master level Conjuration spells for half magicka
Dual Casting
Dual casting a Conjuration spell overcharges the effects into an even more powerful version
Restoration
Novice Restoration
Cast Novice level Restoration spells for half magicka
Respite
Healing spells also restore stamina
Recovery (2)
Magicka regenerates 25% faster
Avoid Death
Once a day, heals 250 points automatically if you fall below 10% health
Regeneration
Healing spells cure 50% more
Necromage
All spells are more effective against undead
Dual Casting
Dual casting a Restoration spell overcharges the effects into an even more powerful version
Apprentice Restoration Cast Apprentice level Restoration spells for half magicka
Adept Restoration Cast Adept level Restoration spells for half magicka
Expert Restoration Cast Expert level Restoration spells for half magicka
Master Restoration Cast Master level Restoration spells for half magicka
Ward Absorb
Wards recharge your magicka when hit with spells
Alteration
Novice Alteration
Cast Novice level Alteration spells for half magicka
Dual Casting
Dual casting an Alteration spell overcharges the effects into an even more powerful version
Apprentice Alteration
Cast Apprentice level Alteration spells for half magicka
Mage Armor (3)
Protection spells like Stoneflesh are twice as strong if not wearing armor
Adept Alteration
Cast Adept level Alteration spells for half magicka
Stability
Alteration spells have greater duration
Expert Alteration
Cast Expert level Alteration spells for half magicka
Atronach
Absorb 30% of the magicka of any spell that hit you
Master Alteration Cast Master level Alteration spells for half magicka
Magic Resistance (3)
Blocks 10/20/30% of all spell's effects
Illusion
Novice Illusion
Cast Novice level Illusion spells for half magicka
Animage
Illusion spells now work on higher level animals
Kindred Mage
All Illusion spells work on higher level people
Quiet Casting
All spells you cast from any school of magic are silent to others
Master of the Mind
Illusion spells work on undead, daedra, automatons
Hypnotic Gaze
Calm spells now work on higher level opponents
Aspect of Terror
Fear spells work on higher level opponents
Rage
Frenzy spells work on higher level opponents
Apprentice Illusion
Cast Apprentice level Illusion spells for half magicka
Adept Illusion
Cast Adept level Illusion spells for half magicka
Expert Illusion
Cast Expert level Illusion spells for half magicka
Master Illusion
Cast Master level Illusion spells for half magicka
Dual Casting
Dual casting an Illusion spell overcharges the effects into an even more powerful version
Enchanting
Enchanter (5)
New enchantments are
20/40/60/80/100%
stronger
Fire Enchanter
Fire enchantments on weapons and armor are 25% stronger
Frost Enchanter
Frost enchantments on weapons and armor are 25% stronger
Storm Enchanter
Storm enchantments on weapons and armor are 25% stronger
Extra Effect
Can put two enchantments on the same item
Insightful Enchanter
Skill enchantments on armor are 25% stronger
Corpus Enchanter
Health, magicka, and stamina enchantments on armor are 25% stronger
Soul Squeezer
Soul gems provide extra magicka for recharging
Soul Siphon
Death blows to creatures, but not people, trap 5% of the victim's soul, recharging the weapon
The Thief
Sneak
Stealth (5)
You are 20% harder to detect when sneaking
Muffled Movement
Noise from armor is reduced by 50%
Light Foot
You won't trigger pressure plates
Silent Roll
Sprinting while sneaking executes a silent forward roll
Silence
Walking and running does not affect detection
Shadow Warrior
Crouching stops combat for a moment and forces distant opponents to search for a target
Backstab
Sneak attacks with one-handed weapons now do six times damage
Deadly Aim
Sneak attacks with bows now do three times damage
Assassin's Blade
Sneak attacks with daggers now do a total of fifteen times normal damage
Lockpicking
Novice Locks
Novice locks are much easier to pick
Apprentice Locks Apprentice locks are much easier to pick
Quick Hands
Ability to pick locks without being noticed
Wax Key
Automatically gives you a copy of a picked lock's key if it has one
Adept Locks
Adept locks are much easier to pick
Golden Touch
Find more gold in chests
Treasure hunter
50% greater chance of finding special treasure
Expert Locks
Expert locks are much easier to pick
Locksmith
Pick starts close to the lock opening position
Unbreakable
Lockpicks never break
Master Locks
Master locks are much easier to pick
Pickpocket
Light Fingers (5)
Pickpocketing bonus of 20%. Item weight and value reduce pickpocketing odds
Night Thief
+25% chance to pickpocket if the target is asleep
Poisoned
Silently harm enemies by placing poisons in their pockets
Cutpurse
Pickpocketing gold is 50% easier
Keymaster
Pickpocketing keys almost always works
Misdirection
Can pickpocket equipped weapons
Perfect Touch
Can pickpocket equipped items
Extra Pockets
Carrying capacity is increased by 100
Light Armor
Agile Defender (5)
Increase rating for Light Armor by 20%
Custom Fit
25% Armor bonus if wearing all Light Armor: head, chest, hands, feet
Unhindered
Light Armor weighs nothing and doesn't slow you down when worn
Wind Walker
Stamina regenerates 50% faster in all Light Armor: head, chest, hands, feet
Deft Movement
10% chance of avoiding all damage from melee attack while wearing all Light Armor: head, chest, hands, feet
Matching Set
Additional 25% Armor bonus if wearing a matching set of Light Armor
Alchemy
Alchemist (5)
Potions and poisons you make are 20% stronger
Physician
Potions you mix that restore health, magicka or stamina are 25% more powerfull
Poisoner
Poisons you mix are 25% more effective
Concentrated Poison
Poisons applied to weapons last for twice as many hits
Green Thumb
Two ingredients are gathered from plants
Snakeblood
50% resistance to all poisons
Purity
All negative effects are removed from created potions, and all positive effects are removed from created poisons
Benefactor
Potions you mix with beneficial effects have an additional 25% greater magnitude
Experimenter (3)
Eating an ingredient reveals first two/three/four effects
Speech
Haggling (5)
Buying and selling prices are 10% better
Allure
10% better prices with the opposite six
Merchant
Can sell any type of item to any kind of merchant
Investor
Can invest 500 gold with a shopkeeper to increase his available gold permanently
Fence
Can barter stolen goods with any merchant you have invested in
Master Trader
Every merchant in the world gains 1000 gold for bartering
Bribery
Can bribe guards to ignore crimes
Persuation
Persuation attempts are 30% easier
Intimidation
Intimidation is twice as successful
Didn't really come out as well as I Hoped :/
I'm personally excited for:
Dual Flurry (2)
Dual wielding attacks are 20% faster
Steady Hand (2)
Zooming slows time
Quiet Casting
All spells you cast from any school of magic are silent to others
Stealth (5)
You are 20% harder to detect when sneaking
Assassin's Blade
Sneak attacks with daggers now do a total of fifteen times normal damage
Shadow Warrior
Crouching stops combat for a moment and forces distant opponents to search for a target
Poisoned
Silently harm enemies by placing poisons in their pockets
