Permanent Goo and Ash Piles

Post » Sat May 07, 2011 8:36 pm

Sorry to raise an older thread from the dead, but I would very much like to know if the "permanent" ash and goo piles have been fixed in FONV.

For anyone not familiar, in FO3 ash and goo piles that come from energy weapon critical hits/kills, do not disappear in interior cells. I also find a few outside, probably with non-respawning kills.

Although I find the effect awesome, the resultant ash and goo piles that do not disappear have effectively deterred me from using and enjoying energy weapons in FO3, especially since I play on the PS3 and have no recourse though mods or console commands to get rid of these ash piles that eventually accumulate litter the wasteland.

I'm hoping this problem is addressed in FONV so I don't have to hold back from the Energy Weapon selections like I did in FO3.
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Charity Hughes
 
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Post » Sun May 08, 2011 12:11 am

Indoor ash/goo piles never bothered me. I hardly ever encountered an outdoors ash/goo pile, so I don't really see what the problem is. Outdoor usually disappears after a while.
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Monika
 
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Post » Sun May 08, 2011 12:28 am

Indoor ash/goo piles never bothered me. I hardly ever encountered an outdoors ash/goo pile, so I don't really see what the problem is. Outdoor usually disappears after a while.


One or two is not really a problem, it's the dozens that accumulate in my favorite respawn areas.

Plus there's a known glitch where you can access the inventory and RPP a live grenade onto the corresponding ash/goo pile of a respawned human:
http://www.youtube.com/watch?v=9TGqSX-UqtU
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Vicki Blondie
 
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Post » Sun May 08, 2011 3:09 am

Skeleton might be a neat one.. the way I was thinking was that, either after a certain amount of time (i.e. like, a minute, hour, day [real life time]), the ash would blow away, the goo would ooze into the ground, and essentially the body would disappear (not sure how this would work for items that were 'in' the pile, might make them just 'drop' to the ground right there before it disappears).
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Josh Trembly
 
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Post » Sat May 07, 2011 1:04 pm

It's probably that they think people would be more frustrated if there was an item (i.e. firelance) in one of those types of piles and you forgot to loot it only to find out that the pile disappeared. It's a problem since the item wouldn't still be there if the pile disappeared. One inconvenience over another eh?
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Tanya Parra
 
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Post » Sat May 07, 2011 9:09 pm

The goo pile or the ash pile never stayed there for me.It disappeared when I left it.
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Chantel Hopkin
 
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Post » Sat May 07, 2011 3:35 pm

Well honestly though, I think that the thing with the goo and ash piles not running and blowing away is that the engine probably could handle sand like that, it'd be cool though, i've seen it done but it was a rendering of an animation, never actually in a game, the day photo realistic games and stuff like that become viable, i'll cream myself and buy a brand new comp to handle them.
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kevin ball
 
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Post » Sat May 07, 2011 6:45 pm

I like the idea of a charred skeleton with goo pile, sounds more real than just a pile of slime.


http://www.youtube.com/watch?v=f4LTDdWEDW0
http://www.youtube.com/watch?v=nodh5LDqMp8
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Charlie Sarson
 
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Post » Sun May 08, 2011 4:00 am

http://www.youtube.com/watch?v=f4LTDdWEDW0
http://www.youtube.com/watch?v=nodh5LDqMp8


Those would be good additions to NV. Even more so if they were only results from critical hits (the killing shot) and affected the loot (no armor anymore and hardly anything else either, since everything is disintegrated or gooified).
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sarah taylor
 
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Post » Sat May 07, 2011 3:47 pm

Those would be good additions to NV. Even more so if they were only results from critical hits (the killing shot) and affected the loot (no armor anymore and hardly anything else either, since everything is disintegrated or gooified).

I saw a video, I think it was on of the Dev Diaries, where someone got turned into a goo pile.
I'm not sure weather they are permanent or not.
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Misty lt
 
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Post » Sun May 08, 2011 5:24 am

Realistically, only Organics should turn to Ash or Goo when a critical hit from a Energy Weapon lands. I like the idea of a charred corpse, or pile of charred clothes. However the weapons and ammo and other loot made of metal or other durable materials should remain after death.

So, what I see is, using an energy weapon and with no criticals, you get a corpse to loot with the typical stuff. With criticals, you get a charred skeleton or even an ash pile, but only durable loot is left.

I do miss the dispose of corpse command, even though I would end picking up stuff that I did not want. Perhaps a choice, "Loot and Dispose" or just "Dispose of the Corpse" which gets rid of the body and whatever is in the inventory, even if I put it there.
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Thomas LEON
 
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Post » Sun May 08, 2011 12:35 am


So, what I see is, using an energy weapon and with no criticals, you get a corpse to loot with the typical stuff. With criticals, you get a charred skeleton or even an ash pile, but only durable loot is left.



I could live with that, only metal and power armors would survive, along with ammo (weapons usually get dropped to the ground when people die). Although, the harsher the death the harsher the effect even on "durable" materials. Even metal is vulnerable to extreme heat or explosions tearing them apart. So, preferably, with criticals giving all those "cool" effects, they should also have a big effect on the condition of the "durable" loot.
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Catherine N
 
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Post » Sat May 07, 2011 3:34 pm

I dont think it has anything to do with the goo and ash piles. I still see the dead bodies of enemies I killed 15 levels ago. Dosnt matter if I turned them into ash/goo or not, body is still there.
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Natalie J Webster
 
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Post » Sun May 08, 2011 12:28 am

yes looting the ash and goo felt really unrealistic. it should really distroy everything thats turned to goo or ash



My guess is that they didn't want them destroyed because we could probably end up losing important quest items if we weren't able to take items from the goo or ash piles. I would hate losing a chance to get a rare gun or apparel in game due to it being destroyed by a energy weapons.
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Minako
 
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Post » Sat May 07, 2011 3:33 pm

i would disagree but what i would like is ash piles to go away in the wind...... but i dont care
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mike
 
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Post » Sun May 08, 2011 3:49 am

Not to mention, whenever you killed a behemoth and he turned to ashes or goo, it would be the same size as a raider's remains. Also, they need to redo the animations for the enemies disintigrating, having a invisible man covered in red hot lazer remains dissapear doesn't appeal to me.
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ANaIs GRelot
 
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Post » Sun May 08, 2011 1:21 am

i hated them in general id be OK with them if the ever went away think about it a Pile of ash wont stay there forever as soon as any wind comes its gone and the goo Piles would just seep into the ground or evaporate not stay their forever it got annoying i had to stop using any plasma or laser weapons because the ash and goo Piles where building up and those where my favorite weapons i hope they get rid of them or at least make them go away


PS my spelling my be bad I'm using spell check and it said my spelling was perfect but it can be wrong
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Courtney Foren
 
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Post » Sun May 08, 2011 6:17 am

I played on the xbox 360 and did a energy only run, and it was never a problem with ash/goo piles cuse they dont cuse lags and they make a good place to stach something if you are full or want to have a secret little stash. and the whole thing that oranic material is the only thing affected is weird cuse i used it on a robot and it turned in to a goo pile.
ohh and talking about realistic is it realistic that you can pull a fat man out of nowhere or that i can fit a super sledge inside a radroach.
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[Bounty][Ben]
 
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Post » Sat May 07, 2011 11:52 pm

if u play as much as i do it becomes a problem
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Jessica White
 
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Post » Sun May 08, 2011 4:08 am

Pew-!-Pew-!-Pew-!

:shocking:

Oh he's a puddle now... Let me just equip my fishing rod and fish me out some leather armor out of there...

A charred skeleton would be infinitely more superior!
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tiffany Royal
 
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Post » Sat May 07, 2011 11:59 pm

I played with EVE, which gave you even MORE ashpiles, as well as cool agonised skeletons at the site of fatman blasts. The more the merrier. As I said in an earlier thread, I wish we had more persistance with kills - if I go across the wasteland leaving a trail of bodies, I want to SEE a trail of bodies, not them magically disappear (unless eaten by Yaogui)
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Danel
 
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Post » Sun May 08, 2011 9:40 am

I just hope the anty up the animations for death by laser or plasma.

FO2 had some insane ones...like hitting someone with a plasma bolt would make their skin slide off and you could see the skeleton...or laser where they would do this jig and you could sparks and parts of the skeleton. And my fave the flamer where they would run around on fire before falling in a pile of ash.

Good times..
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Charlotte Lloyd-Jones
 
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Post » Sat May 07, 2011 9:19 pm

I didn't read this whole thread but I hope to God they don't have the perma-piles in NV. Not good for console players. I better try to look that up actually.
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Vickytoria Vasquez
 
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Post » Sun May 08, 2011 2:00 am

And my fave the flamer where they would run around on fire before falling in a pile of ash.


Thats a good point. If anything should produce an ash pile, its a Flamer, or Heavy Incinerator. I'd be happy for the ash/goo piles to go completely, they make the place look untidy and detract from the realism. I don't know, looting a full set of Power Armour, a Plasma Rifle, 20 Microfusion Cells, and a Squirrel-on-a-stick from a small green puddle just doesn't do it for me. :shrug:
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maddison
 
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Post » Sun May 08, 2011 4:26 am

It's stupid to handicap solely Energy Weapons by making them reduce the amount of loot you have access to, especially if it's a unique or quest item on a special NPC.
Is it any more logical that someone's gear can survive a direct hit from a FAT MAN? Or a Nuka-Grenade? I don't think so.
If you're going to implement "realistic equipment survival" every weapons class needs to take the hit, not just Energy Weapons.

If you could control your crits it wouldn't be as huge a deal, but obviously we can't, so anything like that is a nonstarter as far as I'm concerned.
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Ana
 
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