Equipment lists done. Going through various gold/ingot lists right now. After that, I'll be editing a few NPC's. Then, constructing a FOMOD xml script for NMM (maybe.. might put that off longer). Then, some bug-fixing that was brought to my attention.
Also making a few changes to the loot tweaks.
Overall, NPC equipment will be less leveled, but good gear is much rarer, vendors will have less high-end gear than now, gold levels throughout the entire game (including quests) will be reduced, bartering by default will be set to the current optional (maybe.. or something near it, maybe a bit higher, not sure yet), loot chances will be reduced in chests by ~at least half, but the minimum level of loot will be significantly raised (so you'll get only one or two items, but they'll be more worthwhile), and some NPC's should have extra perks that they were never given to put them on a similar level as the player.
Oh, and the whole encounter zone thing, ofc. I'm hoping I'll get all this done tonight.
