A dungeon report: Shriekwind BastionCharacter SummaryMage, Level 4-5 (level up half-way through the dungeon)
Magic resist: 50%
Monster summaryHighest level monster/boss: Master Vampire (level 23). Uses Ice Spike, single cast. Wielding iron sword. Could one-hit my mage if in melee range. His spell (Ice spike) hurts, but because of 50% magic resist, not enough to be overly dangerous. Was able to defeat after running and finding an elevated spot where he couldn't get up to. Able to dodge his Ice Spike and cast Flames to kill. Not proud of my cheese tactic, but a kill's a kill
Lowest level monster: skeleton archer (level 1).
Other monsters of note: Vampire thrall (level 1). Weird level on this one.
Blooded vampire (level 12). She somehow prefers to stay back and cast that vampire Drain Life spell instead of moving to melee range and attack. If she would have gone into melee, probably would have 1-shot my mage.
Because she didn't melee, and her Drain life spell didn't do enough damage (my 50% magic resist), she was an easy kill.
Restless draugr (level 6). Melee axe and Frostbite spell. Rose out of the lone coffin in front of a Word Wall.
Loot summary: Dungeon boss chest - 5 items, most notably a Dwarven Bow.
Other notable loot: Elven Gauntlets just laying around.
Dungeon summary: The master vampire was tough, possibly impossible to kill at my mage level if not for a cheap tactic. My mage would be screwed if the Master Vampire would just have jump to get to my spot. The fight afterwards (with the Restless Draugr) guarding the Word Wall was anti-climatic (still tough, but nothing compared to the Master Vampire).