I just felt like bringing up another property, base damage, which is 48 for the .44 and 37 for the hunting rifle, which causes a significant difference against armored targets, because armor's effectiveness is scaled to weapon base damage, meaning that the hunting rifle always suffers greater damage loss to armored enemies than the .44
The .44 is rather more powerful than the .50, but I feal what they really need to do to fix this imbalance is make a better new high caliber rifle.
@arras
You can determine the relative damage of real life rounds by how much of the human body would be considered a fatal area to be shot in real life.
A .38 needs to hit very specific areas at very specific angles to be lethal, and most of those are still only when medical attention is absent
If you get hit by a .50 you will probably die, if it hits your center of mass you are probably dead, if it hits an extremity you probably lose that extremity, and a lot of blood loss in any case.
So a .50 would be more likely fatal with one shot, so in a hitpoint system it makes sense that it does a lot more damage so as to be lethal in a few shots.
In game the .50 rifle does less damage, and is more easily reduced by armor than the .44 pistol, which is rather contrary to the vehicle killing power a real life .50 rifle has