.44 pistol vs

Post » Sat Jan 16, 2016 6:18 pm

Is it just me or is the .44 pistol (and the deliverer vs. 10mm pistol in that regard) too strong? compared to the rifles?



Imo the damage development between the weapons should rather be something like hunting > 44 > combat > 10mm no?



I am no weapons expert but shouldnt a .50 rifle do more damage than a .44 pistol? but the pistol is 30% stronger AND fires faster...?

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Nicole Coucopoulos
 
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Post » Sat Jan 16, 2016 2:14 pm

Are you sure it fires faster? becuz i am quite sure a .308 properly modded rifle deals already higher damage than a .44 (unless we take kellogg's gun, which is unique and rather strong).


It much depends on which kind of mods you've on your weapons, an hunting rifle doesn't deal a very good damage unless its properly modded on most his parts.


I dropped using the .44 'couse its fire rate wasn't satisfying at all to my playstyle.

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casey macmillan
 
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Post » Sat Jan 16, 2016 1:50 pm


Pretty sure all .44s do the same damage, Kellogg's included.



Edit: dmg as in base dmg.

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Catherine N
 
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Post » Sat Jan 16, 2016 8:53 pm

the only unique weapon that does more base damage is the deliverer



assuming the perks at 5



a .44 does 168 damage per shot with a fire rate of 6



a .50 does 128 damage per shot with a fire rate of 3



additionally the .44 has lower ap cost (dending on the mods 25-50% according to my testing)



the only real difference for the .50 is range which i think isnt that hugely beneficial in this game (lots of indoor areas etc.)



you could argue that the .50 is the "outside" weapon and the shotgun the "inside" but even a shotgun does only 184 with a massive reduction in range and you need to carry 2 heavier weapons around with .50 ammunition being scarce anyway....



imo .50 damage should be at least be as high as .44, would be more realistic and imo also make more sense gamewise

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April D. F
 
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Post » Sat Jan 16, 2016 2:26 pm

Now wait... I like the .44 and all, but... the snub nose .44 I use only does 70 damage straight out of the box, and it actually only has a few mods available. So... how much of its 128 damage is perks like Gunslinger and how much is really base?

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clelia vega
 
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Post » Sun Jan 17, 2016 2:48 am

the damage numbers i gave are modded to the strongest reciever and as stated 5 points in the respective perk which doubls the damage....

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Zualett
 
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Post » Sat Jan 16, 2016 10:45 pm

I'm having trouble finding where that was stated, but oh well... So I'm wondering if you have all of the rifleman perks as well? Also, it seems to me that there are no improved receivers for the .50 cal rifle, as just being .50 shows up only as a mod itself. So, you have a .44 which can be modded and a .50 which can't.



Caliber and damage is kinda whacky in FO4 though, for sure. like a .38 doing less damage because it's fired from an automatic rifle, for instance.

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LADONA
 
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Post » Sat Jan 16, 2016 10:11 pm

i dont know what is hard to understand



you take a hunting rifle and mod it to the highest damage receiver which is .50 and then add 100% from the 5 points in rifleman



and then you take a .44 and modd it to the highest damage receiver and add 100% from 5 points in gunslinger



and that gives you the above numbers

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sunny lovett
 
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Post » Sun Jan 17, 2016 12:48 am

Just get a rifle with the two-shot property like Overseer's Guardian. Problem solved. I barely use anything else in the game. The .44 only comes out when I wanna be all John Wooey.

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Chris Cross Cabaret Man
 
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Post » Sat Jan 16, 2016 9:07 pm

I didn't say I was having trouble understanding, I said I was having trouble finding where you stated what perks and mods you had. I DID eventually find it though... that one-liner that assumes all perks are at 5, right? So what's the problem?

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Siobhan Wallis-McRobert
 
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Post » Sun Jan 17, 2016 4:00 am


how does that change the balance problem? i can get a .44 with the same properties?

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Anna Krzyzanowska
 
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Post » Sat Jan 16, 2016 2:59 pm

Don't use it if you're worried about balance. It's not like the game has multiplayer where that sort of thing actually matters.

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A Boy called Marilyn
 
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Post » Sat Jan 16, 2016 10:48 pm

Here's what I DO have an issue understanding though... (and it actually has to do with 90% of the complaints about this or that being overpowered and unbalancing the game).



You take all 5 perks in gunslinger to create a situation where a pistol does double damage, then complain because it is too powerful compared to something else. If you think it's too powerful, don't use it, eh? Should the .50 do more damage? Perhaps, but there are other factors which come into play when you look at weapons and damage. For instance, the nature of the bullet. I mean, is it soft lead or metal jacketed? How about hollow core or AP? How many grains are used to load the bullets to start with? Generally, a hotter load will generate more damage, and all loads are NOT created equal.

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Jay Baby
 
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Post » Sat Jan 16, 2016 3:19 pm


sorry to say that but nothing you say makes any sense nor do you contribute in any way to this topic



I am not saying the .44 is overpowered as a standalone im saying the balancing between weapons doesnt make sense from a realism point of view (of course there is the game argument) but it also doesnt make sense from a game mechanics point of view...



of course you can say - why does it matter and just use the strongest weapons with literally no drawbacks vs the weaker weapons - but then why have different weapons at all and not just 1 weapon? right - because of variety - but if you implement variety then do it in a way where all weapons have there pros and cons and stay relevent throughout the game otherwise its pointless and a waste of development effort.



Why have a forum to discuss and potentially improve on things at all?



there is nothing dumber in a FORUM than the argument "you dont like it dont do it"



People that seriously enter a topic just to give that response should really not waste their energy and just not write anything - youre not only dismissing another persons topic no, youre also questonning the whole forum mechanic as a whole while at the same time using it.

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Steph
 
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Post » Sun Jan 17, 2016 12:29 am

You took ONE sentence of my response, and turned it into what is basically a personal attack, and you think I"m dissing you? Well, I wasn't, but that could change...



Listen up, and try to get this right. I gave you reasons why the .50 might do less damage than the .44. Real reasons that apply to real firearms. Do you know that a .44 can have a load that ranges (on average) from 165 grains to 200? The .50 often uses loads of 90 grains, and the difference comes out as projectile speed and end damage that results. The .50 cal bullet is heavier, but the .44 is generally faster.



Perhapas you'd like to stop the personal attacks long enough to think about the issue, eh?

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jessica robson
 
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Post » Sun Jan 17, 2016 12:09 am

???



.44 pistol does 48 damage per shot. Your data are off.



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Marie
 
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Post » Sat Jan 16, 2016 11:41 pm


In that case what's the point of your rant? Comparing moded and perked damage on weapon makes no sense. You would need to compare perks and mods. And in that case you have to figure in level at which you can take those perks and availability of the mods.

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Cesar Gomez
 
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Post » Sat Jan 16, 2016 1:27 pm


It makes perfect sense to compare them at full damage, and that's what he did.He compared fully upgraded .44 to fully upgraded .50 cal. Did you even bother reading the comparison?

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Maria Garcia
 
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Post » Sun Jan 17, 2016 1:03 am


Yes I did, but you obviously did not. In his OP he DID NOT mention fact that he compares moded and perked damage, misleading other posters. That's one thing. Other is, that he pretends to compare two weapons, when in reality he compares weapons AND mods AND perks.



You can compare oranges and apples too. It just does make little sense.

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City Swagga
 
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Post » Sat Jan 16, 2016 2:51 pm


Except .50 cal receiver is a mod in itself, so to actually compare it to another weapon in a "fair" comparison, you're pretty much forced to have both weapons fully upgraded to draw a conclusion.

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Rhysa Hughes
 
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Post » Sat Jan 16, 2016 5:34 pm

So am I reading and looking at this wrong? My .44 with max damage is 88 with the perk to double damage then that would equal 176, right? Now my .50 sniper has max base damage at 134, max perks would make that 268, right? Clearly the .50 has more damage, unless I'm reading this whole thing wrong, which is possible.

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Sylvia Luciani
 
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Post » Sat Jan 16, 2016 11:46 am

Is the .50 is the pistol cartridge? I was sure it should be the rifle cartridge, it holds around 300 grains. I reload them myself.



err.. 600, my bad.

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Trista Jim
 
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Post » Sun Jan 17, 2016 1:43 am


You can compare anything to anything else. However any comparison make sense only if it's made in proper context.



Context in this case are modifications and perks. Which OP failed to mention. And in that case there is no reason why one modified weapon could not outperform another modded weapon even if unmoded versions does not. It simply is matter of having better modifications and or perks.

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Bloomer
 
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Post » Sat Jan 16, 2016 2:57 pm


.50 is heavy machine gun cartridge in real world. It was developed specifically for M2 heavy machine gun. There are few rifles which use it too, but those are basically anti-material rifles by classification.

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Jaki Birch
 
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Post » Sat Jan 16, 2016 7:41 pm


Dude, just stop. The comparison made perfect sense, he compared a FULLY upgraded .44 to a FULLY upgraded .50 cal. Those are the versions that matter, because those are the versions you're gonna be using unless you're deliberately gimping yourself.





It's also a rifle and a pistol round.

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saxon
 
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