» Tue Aug 17, 2010 12:40 pm
Although I doubt its gonna happen, it COULD work.
you'd make the maps on the PC (duh), and then export them to a USB drive and transfer them that way. However, like Kesuga7 said, the PC editor really doesn't have limits (basically the limit is your rig - not the engine), but the console limit is FAR lower than the PC limit (i've hit 27-MILLION polys in CE2, at about 20fps - no way a console will do that). Maybe Crytek would make a "console map" check box which put a cap on polys per frame or total objects, sort of like the budget system in halo's editor.