Why are they talking about the problem how so many servers are empty and they are already considering server merging? Hmm? Hmmmmmm?
They haven't talked about this at all. And they need to. One of, if not the single biggest, problems in TOR right now is that there are ~180 servers and ~140 of them are light population. They created way too many servers at launch because they didn't yet have the capacity to hold enough people on a single server (hence why almost every server had queue times in the first few weeks). Now that the servers can hold more people (and the initial hype has died down) they need to scale that back. The majority of people I know who left/are planning on leaving the game, are doing so because their server has a handful of people in major hubs at peak hours, which is not acceptable for an MMO. Ironically, I think that merging servers will bring a lot of people back, once the communities become healthy sizes again.
Slightly more on topic: I agree that every game should try to be it's own game, and not a clone of other games ought there. I'm slightly more lenient on most modern MMOs, and appreciate the little differences that make each game vibrant to a particular niche of people. I like TOR a lot, and it has held my interest rather firmly so far. Hopefully ESO will be able to do the same, by tweaking what needs to be tweaked and injecting some vibrant, unique flavour into the game.