» Thu Jan 20, 2011 12:20 am
I struggle to comprehend how New Vegas can be called a bad game. It has amazing depth... so much so it's difficult to actually highlight exacty why it is so special. I can go ahead and recite a small list of gripes I have precisely because that list is so small, but trying to describe why F:NV is good in a single post, without using a list with bullet points and descriptions after every bulleted game feature is just not doable. Every time I start to flag a little I encounter another small story involving one small character in this huge landscape and I'm right back with it. Or another destination teeming with character, half of the towns are characters themselves.
I've just finished a pretty much non-stop twelve hour stint (bringing my total to 36 hours), stopping only for food, drink and toilet breaks. It's also hard to point out what you like because you know almost everyone is having a different experience, walking the Mojave with a different character of a different gender or in different clothes with a different skill set, playing in a different view, choosing different weapons and different weapon mods making different choices in conversations and approaching combat differently, tackling quests differently... you have to write a short story in order to properly explain the experience you had, or other players will just paste their own view of their playing experience onto your opinion (good or bad) when they read anything you write about it. lol :laugh:
Edit - lol In other words I rate the collaborative effort of Obsidian/Bethesda very highly indeed. Ultimately I've enjoyed previous Obsidian games, but for me, New Vegas is a real achievement. A few weeks of tweaking and patching those little things, and a few community patches and mods polishing what they miss in the months to follow - will make F:NV one to beat for anyone looking to make a action RPG in future.
** I'm still not finished with my first play-through.