Why won't there be an add-on to continue the game after you

Post » Tue Dec 21, 2010 10:39 pm

In short Broken Steel fixed Fallout 3's broken ending while New Vegas ending isn't broken and therefore doesn't need fixing.

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Roberto Gaeta
 
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Post » Tue Dec 21, 2010 8:06 pm

I personally don't care if they do not add any story after the main Quest. I think they could just leave the game as is and patch it so we can play doing whatever quests we didn't before + we get some cool end game gear to mess around with. (This is a big deal to me I hate loosing out on unique gear)
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Miss Hayley
 
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Post » Tue Dec 21, 2010 8:21 pm

Ok but whats the point of having a ending that you never get to??? hmmm if you play all the way through the game what would be the point of going to the very end when you have all these DLC's coming out that you cant play after the end.. going back to a save file is lame so thats why if your like me you never get to the ending..
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Matt Terry
 
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Post » Wed Dec 22, 2010 3:06 am

The reason I am against this, is, because, uh, doing so would, take time away from finishing the planned DLC.

This would also require us to wait longer for the next fallout game, made by obsidian(beth[obsidian bought]esda), with a new engine, that does not have as much of a time crunch to finish.

So not doing this is more winbomb, because I get to play the next game sooner.
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Richus Dude
 
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Post » Tue Dec 21, 2010 6:58 pm

There won't be a Broken Steel for the Mojave Wasteland after the Hoover Dam although that would be hard for the developers to make because of the option of picking factions.
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Kill Bill
 
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Post » Wed Dec 22, 2010 8:57 am

Really this problem could be fixed so easily. Finish the story with whatever faction, and once we beat the game, give us an OPTION to save the game and go back a few missions before the big confrontation.

This works for both sides of the argument;
A.) Allows the people who want to collect their stuff and continue playing to do so, and doesn’t make Obsidian to try and figure out a post game world with all the decisions you have made.
B.) Since it’s an option to save, people who want the game to end on the ending after the credits roll, can continue to do so without missing any post game missions, etc.

Also yes I know it could be illogical how you would get those items magically before actually meeting up with those specific NPC's, but the people who are really worried about that wouldn’t save their game after the credits roll.
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Darren Chandler
 
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Post » Wed Dec 22, 2010 7:02 am

Really this problem could be fixed so easily. Finish the story with whatever faction, and once we beat the game, give us an OPTION to save the game and go back a few missions before the big confrontation.

This works for both sides of the argument;
A.) Allows the people who want to collect their stuff and continue playing to do so, and doesn’t make Obsidian to try and figure out a post game world with all the decisions you have made.
B.) Since it’s an option to save, people who want the game to end on the ending after the credits roll, can continue to do so without missing any post game missions, etc.

Also yes I know it could be illogical how you would get those items magically before actually meeting up with those specific NPC's, but the people who are really worried about that wouldn’t save their game after the credits roll.

Or they could leave it the way it is and it would still be fine. People are just going to have to accept that its not going to happen.
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Kortniie Dumont
 
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Post » Wed Dec 22, 2010 9:30 am

Or they could leave it the way it is and it would still be fine. People are just going to have to accept that its not going to happen.



A no-change do whatever you want after the ending would be easy to implement through a patch. Though they might just through that option into a DLC for a selling point. That kind of thing doesn't bother me. As long as the ending isn't invalidated and I am not missing out on content, I'm good.
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Travis
 
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Post » Wed Dec 22, 2010 11:40 am

Clearly you don't understand, and many of the Fallout fans are happy with the way the game ends. Are you upset you can't keep Lanius' sword and helmet? Because really those 2 items are no reason to continue after the main story. Are upset that when you pull up your pip boy the final quest is left unfinished? Because that is not a legitimate reason to want to continue after the main quest. Have you ever seen the list of all the possible endings for this game? The amount of endings is insane, and it's been stated ad nauseam, that continuing after the main quest would call for a massive shake up of the entire map and NPC's, to reflect which faction you supported. There is absolutely nothing wrong with loading up a save before the final quest and playing. The people crying for a DLC need to give it a rest already. It's been officially stated numerous times, that you won't be continuing after the main quest. Besides you'll have 3 more DLC's coming out over the next 3 months, if that doesn't satisfy you enough nothing will.


Personally I'd rather have DLC's that expand my ending and give me a final look at the saga I've created rather than one that let's me keep playing in a world that doesn't reflect my changes. I do like playing after the ending but it's unessecery, I just reload the save from before the end and keep on playing lol. Of course for games like TES it's different, but fallout works pretty well with an ending and I like it.
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Nicole M
 
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Post » Wed Dec 22, 2010 12:33 am

F3 was easy......all you had to do was arm yourself with a Laser Rifle and Power Armor and kill a few people. In F3, all we had were Enclave and BoS. Nowadays, things are changing. People aren't afraid anymore, and they are far more organized. Obsidian will need to do a lot of work to prepare a post-Hoover Mojave to properly reflect the ending slides.


I still want it though.
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Soku Nyorah
 
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Post » Wed Dec 22, 2010 4:46 am

Hi guys, what's the situation? Honest Hearts will return the Mojave who is stuck in the end? They released a patch? I heard there are problems with the DLC 2, which in some cases you need to restart the game. I can't start the game whenever. New good news?
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Matthew Barrows
 
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Post » Wed Dec 22, 2010 11:17 am

Every story has an ending.

4 endings = 0 ending
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Eddie Howe
 
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Post » Tue Dec 21, 2010 10:45 pm

A no-change do whatever you want after the ending would be easy to implement through a patch. Though they might just through that option into a DLC for a selling point. That kind of thing doesn't bother me. As long as the ending isn't invalidated and I am not missing out on content, I'm good.

Why do you think 4 endings are valid. 4 endings are unvalid to the max. Only 1 of the 4 is valid. Too bad we don t know which it is.
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Hannah Whitlock
 
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Post » Wed Dec 22, 2010 4:11 am

Look at it this way op. Video games are a kind of art work. I m sure Bethesda knew what Obsidian had planned. They are not going to force them to change their art work.

If they put out a dlc a year from now that continued all 4 endings I would not buy it. It would be worthless to me. All Im worried about is thd canon ending. I can care less who I can back pack to the win. I want to know who Obsidian says won.

People get confused and think Broken Steel was no ending, but it reality it was the ending. Fo nv on the other hand has no actual ending. Only shows you everyone could have won.

Ending answers the question presented by the main plot. Fo nv does not provide this. There for fo nv has no ending, but fo3 did.

And no the lone wonderer did not nuke the bos in at the end end of fo3.

At the end of the day this is Obsidians art. Like it or not it would be horrible for anyone to force them to change it.

I don t like it so I ll just [censored] until I know the canon ending.
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Robert Garcia
 
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Post » Wed Dec 22, 2010 6:11 am

Funny to see how the "really devoted fan's".. Well, actually not [censored], rather hypocrites, go all screaming whenever someone says that there should be an open ending. A la "everyone is entitled to their opinion but only if it is the same as mine". There are just as many of those players who want a game without definitive ending, maybe even more. They just don't screech here on forums. So-called "open world game" which is supposedly non-linear and is offering freedom and a load of custom and additional content - which apparently must be done before certain point in the game - to the player doesn't exactly meet those qualifiers when it just ends after one single mission. And frankly, changes to Mojave after that mission are pretty minimal, compared to the changes needed to be done to Capital Wasteland. In FO3 the end game meant changing several in-game locations to something totally new or significantly changed, nothing similar however changes in FNV. Only thing what changes there are the clothes what people wear. If NCR wins, most locals would wear either NCR uniform or their farmer clothes. Legion wins - their uniforms instead. Mr. House or player wins - usual, casual rags all around. That's it. Replace several cookie cutter NPC's with a bunch of other, differently clothed cookie cutter NPC's, record few line of voice and done. That's how much the "dramatic end mission" really changes at the end of FNV. Bethseda pulled off quite a bit bigger thing with their "open ending", Obsidian though was just lazy so they put a cork on it.

And yeah, it does really make more sense in the game world indeed. You know, the situation where you have done everything what there is to be done in the game, only thing left are the final missions, the "oh so important final battle which will decide the fate of Mojave and New Vegas" and... which is put on hold for months. Yes, for months. That's how long ago I finished everything with my last char and for how long the game is literally been collecting dust. All because I am waiting for DLC's. Because I cannot play them "later", if I want to have some logical playthrough, because "later" the game will be "closed". So there my char sits, for many months by now, and for many months to come, beating the messengers from Legion, NCR and mr. House away with a stick, since he knows what those messages say: "Oh please mr. Courier, can we FINALLY start this big war between us on Hoover Dam, we've been ready and on standby for months now, and are just waiting for your move!". And all I can send back to them is "Sorry mr. Kimball/Lanius/House, but your decisive war has to wait for several more months in addition to so many months which have passed already, because you see, someone in their limited wisdom decided to close off Mojave after that upcoming battle at Hoover Dam and so I need to wait until all of the DLC's are finally released, I have finally received them and played through them. So, my apologies mr. Kimball/Lanius/House, but you have to wait for another unknown amount of months before you can decide the fate of so many, until I am done with DLC's and can finally come to your stinkin' dam!".

Yeah, really smart option indeed.
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OnlyDumazzapplyhere
 
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Post » Wed Dec 22, 2010 8:24 am

Funny to see how the "really devoted fan's".. Well, actually not [censored], rather hypocrites, go all screaming whenever someone says that there should be an open ending. A la "everyone is entitled to their opinion but only if it is the same as mine".


It'd really be helpful if the people bleating for freeplay after the end could articulate what, exactly, is so much worse about simply reloading a previous save. Considering their position requires the devs to take time, resources, and energy away from making new content just to appease a gaggle of people who apparently can't read this enormous message box.

Unless you're one of those people who ignored the huge box that said "This is the final mission! Make sure you've saved and done everything you want to in the Mojave, because the game is ending!" and thus didn't save.

And frankly, changes to Mojave after that mission are pretty minimal, compared to the changes needed to be done to Capital Wasteland.


Yeah. We should've seen huge and wide reaching changes in the Capital Wasteland as a result of turning on PP. Unfortunately, what we should've got and what we actually got are two totally different things. "Hey, water for everyone!" "Can I have some water bottles? I'll give you karma!"

In FO3 the end game meant changing several in-game locations to something totally new or significantly changed, nothing similar however changes in FNV.


...What? A bunch of water barrels showing up in the citadel and the purifier isn't "significantly changed." Further, to properly do the NV endings justice, you'd have to do far more than that. Take the legion ending. You need crucifixes everywhere. Crucifixes for everyone in goodsprings. Crucifixes for everyone in Primm. You need to totally redo the strip since Caesar wouldn't allow a city of profligates to keep up with their hedonistic lifestyle.

For the NCR ending, you'd have to first off toss out all the legion presence. Then you'd have to dramatically increase NCR presence everywhere. You'd ideally have grumbles about taxation, and the eradication of most fiends and hostile wildlife as they move in to pacify the region. Unfortunately, that makes for bad gameplay, especially since NV vanilla is rather sparse on things to shoot to begin with.

Even the house and yesman endings need more drastic changes than what we got in BS. Evicting the NCR? Absolutely necessary. Better hope you finished all those NCR quests beforehand!

Only thing what changes there are the clothes what people wear. If NCR wins, most locals would wear either NCR uniform or their farmer clothes. Legion wins - their uniforms instead. Mr. House or player wins - usual, casual rags all around. That's it. Replace several cookie cutter NPC's with a bunch of other, differently clothed cookie cutter NPC's, record few line of voice and done. That's how much the "dramatic end mission" really changes at the end of FNV. Bethseda pulled off quite a bit bigger thing with their "open ending", Obsidian though was just lazy so they put a cork on it.


I find it pretty funny that you talk about Obsidian being lazy when your solution is the laziest thing since lazy came to lazyville.

And yeah, it does really make more sense in the game world indeed. You know, the situation where you have done everything what there is to be done in the game, only thing left are the final missions, the "oh so important final battle which will decide the fate of Mojave and New Vegas" and... which is put on hold for months.


How's this any different from making Sarah Lyons stand around for ingame years before sending Liberty Prime out on his ingame cutscene march? It's a bad idea to complain of hypocrisy and then drinketh in that well yourself, you know.

Yes, for months. That's how long ago I finished everything with my last char and for how long the game is literally been collecting dust. All because I am waiting for DLC's. Because I cannot play them "later", if I want to have some logical playthrough, because "later" the game will be "closed". So there my char sits, for many months by now, and for many months to come, beating the messengers from Legion, NCR and mr. House away with a stick, since he knows what those messages say: "Oh please mr. Courier, can we FINALLY start this big war between us on Hoover Dam, we've been ready and on standby for months now, and are just waiting for your move!".


Or you could just complete the game, see the endings, then start a new character. Considering the way the game is designed, there is no possible way to see everything with one character anyway... So your point here is pretty crap.

And all I can send back to them is "Sorry mr. Kimball/Lanius/House, but your decisive war has to wait for several more months in addition to so many months which have passed already, because you see, someone in their limited wisdom decided to close off Mojave after that upcoming battle at Hoover Dam and so I need to wait until all of the DLC's are finally released, I have finally received them and played through them. So, my apologies mr. Kimball/Lanius/House, but you have to wait for another unknown amount of months before you can decide the fate of so many, until I am done with DLC's and can finally come to your stinkin' dam!".

Yeah, really smart option indeed.


That's a conceit of pretty much every RPG ever, and it's a necessary one in the interests of gameplay, since otherwise you end up with the player being unable to actually finish the game. I know of only one game offhand that did what you ask for, Mechwarrior 1, and it svcked epically in that respect because by the time you were ready to actually complete the final mission, the opportunity had already passed you by.
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Alkira rose Nankivell
 
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Post » Wed Dec 22, 2010 6:11 am

I am a believer in anything is possible, but the developers at Obsidian will only do the open ending if it seems right for the story. In this particular game it does not seem right for the story, therefore, no open ending. So can we finally give this poor dead horse a proper burial. I am a Navy man myself, so burial at sea is good.
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Ash
 
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Post » Wed Dec 22, 2010 3:07 am

I understand all the reason why you don't want to do it because you see it will be difficult but I don't care how long its going to take and you can make it cost a lot more than most dlc's if you want but I want you to make it obsidian and Bethesda I have faith that you will be persuading them to do so because you know that you guys will make a lot of money off this dlc. because I feel that almost everyone that loves this game will buy it. So why don't you guys make it and why do you keep denying your going to make it because if you don't a lot of fallout fans will be on you about this so at least try.

get the pc versio nsomeoen was makinga continue mod for it. and stop asking noone else is making it
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Cat
 
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Post » Wed Dec 22, 2010 11:14 am

4 endings = 0 ending


You never give up right?

Do we need to talk about this again?
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Richard Dixon
 
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Post » Wed Dec 22, 2010 12:50 am

Funny to see how the "really devoted fan's".. Well, actually not [censored], rather hypocrites, go all screaming whenever someone says that there should be an open ending. A la "everyone is entitled to their opinion but only if it is the same as mine". There are just as many of those players who want a game without definitive ending, maybe even more. They just don't screech here on forums. So-called "open world game" which is supposedly non-linear and is offering freedom and a load of custom and additional content - which apparently must be done before certain point in the game - to the player doesn't exactly meet those qualifiers when it just ends after one single mission. And frankly, changes to Mojave after that mission are pretty minimal, compared to the changes needed to be done to Capital Wasteland. In FO3 the end game meant changing several in-game locations to something totally new or significantly changed, nothing similar however changes in FNV. Only thing what changes there are the clothes what people wear. If NCR wins, most locals would wear either NCR uniform or their farmer clothes. Legion wins - their uniforms instead. Mr. House or player wins - usual, casual rags all around. That's it. Replace several cookie cutter NPC's with a bunch of other, differently clothed cookie cutter NPC's, record few line of voice and done. That's how much the "dramatic end mission" really changes at the end of FNV. Bethseda pulled off quite a bit bigger thing with their "open ending", Obsidian though was just lazy so they put a cork on it.

And yeah, it does really make more sense in the game world indeed. You know, the situation where you have done everything what there is to be done in the game, only thing left are the final missions, the "oh so important final battle which will decide the fate of Mojave and New Vegas" and... which is put on hold for months. Yes, for months. That's how long ago I finished everything with my last char and for how long the game is literally been collecting dust. All because I am waiting for DLC's. Because I cannot play them "later", if I want to have some logical playthrough, because "later" the game will be "closed". So there my char sits, for many months by now, and for many months to come, beating the messengers from Legion, NCR and mr. House away with a stick, since he knows what those messages say: "Oh please mr. Courier, can we FINALLY start this big war between us on Hoover Dam, we've been ready and on standby for months now, and are just waiting for your move!". And all I can send back to them is "Sorry mr. Kimball/Lanius/House, but your decisive war has to wait for several more months in addition to so many months which have passed already, because you see, someone in their limited wisdom decided to close off Mojave after that upcoming battle at Hoover Dam and so I need to wait until all of the DLC's are finally released, I have finally received them and played through them. So, my apologies mr. Kimball/Lanius/House, but you have to wait for another unknown amount of months before you can decide the fate of so many, until I am done with DLC's and can finally come to your stinkin' dam!".

Yeah, really smart option indeed.

dude...shut up..........im not a hypocrite..... <_<
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laila hassan
 
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Post » Wed Dec 22, 2010 12:33 am

Really this problem could be fixed so easily. Finish the story with whatever faction, and once we beat the game, give us an OPTION to save the game and go back a few missions before the big confrontation.

This works for both sides of the argument;
A.) Allows the people who want to collect their stuff and continue playing to do so, and doesn’t make Obsidian to try and figure out a post game world with all the decisions you have made.
B.) Since it’s an option to save, people who want the game to end on the ending after the credits roll, can continue to do so without missing any post game missions, etc.

Also yes I know it could be illogical how you would get those items magically before actually meeting up with those specific NPC's, but the people who are really worried about that wouldn’t save their game after the credits roll.


That's not simple at all. Care to explain how this would work?
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Kayleigh Williams
 
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Post » Wed Dec 22, 2010 2:02 pm

Really this problem could be fixed so easily. Finish the story with whatever faction, and once we beat the game, give us an OPTION to save the game and go back a few missions before the big confrontation.

This works for both sides of the argument;
A.) Allows the people who want to collect their stuff and continue playing to do so, and doesn’t make Obsidian to try and figure out a post game world with all the decisions you have made.
B.) Since it’s an option to save, people who want the game to end on the ending after the credits roll, can continue to do so without missing any post game missions, etc.

Also yes I know it could be illogical how you would get those items magically before actually meeting up with those specific NPC's, but the people who are really worried about that wouldn’t save their game after the credits roll.


That's not simple at all. Care to explain how this would work?
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Casey
 
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Post » Wed Dec 22, 2010 3:11 am

4 endings = 0 ending


Your math is fail.
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-__^
 
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Post » Wed Dec 22, 2010 5:04 am

I keep waiting for this thread to die but it never happens.

*realises I just brought this back to the top*

fml
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Vicki Blondie
 
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Post » Tue Dec 21, 2010 10:19 pm

I keep waiting for this thread to die but it never happens.

*realises I just brought this back to the top*

fml

This topic will never die cos people want it myself included
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Raymond J. Ramirez
 
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