No matter where you go, the trolling know-it-alls always outnumber the thoughtful, though it doesn't help that the OP used the old Wall of Text and limited punctuation. You can rant and still receive credible responses, but not if you're not thoughtful with the original post.
HOWEVER, I too would like the game to continue beyond the ending, though I'll try to be more constructive when I present my request.
Firstly, My Reason for ContinuityI made a selection of complex interwoven choices throughout the story arc, and I would like to see the fruition of those. I do not wish to simply hear the monologue. I wish to experience it. This is not a book or audio tape. It's an interactive 3D adventure.
Now for Some DetailIn Fallout 3, I was bad
(as I usually am in such games, since they are after all designed to express personal fantasy rather than what we normally do every day), and I got to hear about it constantly from ThreeDog, which always turned me an evil grin. I loved the President's condemnations of contemporary governmental complacency, ignorance and selfishness/greed. These two together created an immersion that was more than just gameplay. I affected the world, and it was noticeably changed
(and everyone knew that I did it via broadcast), right down to the smoking remnants of the Brotherhood stronghold. It was my world.
In New Vegas however, there is far less immersive impact from your influence. Mr. New Vegas does mention things that happen in the world based on your actions, but he never addresses you. The closest he gets is a statement about the package courier that got shot in the head. He also never stops reporting extremely aged news. And in general, he has far less to say and far less music to play than ThreeDog did, even to where the redundancy becomes annoying enough to shut off the radio
(except for Big Iron, though it plays twice as much as everything else due to a bug). And don't even get me started about Tabitha. That was just annoying. And yes, I know NPCs do make direct comments to you over your actions, but that is just their individual knowledge. It's not being broadcast across the entire wasteland. Chomp Lewis in Sloan directly stated that he would broadcast my Deathclaw killing exploits on his Ham Radio, and I have yet to hear about it on the regular stations. Though if his is that smashed Ham Radio in the sleeping quarters, I understand why. But he shouldn't say it if he can't do it. And no, you can't fix it for him.
I wasn't a fan of Mr. House, the NCR or the Legion. In fact, the only faction that I was really a fan of was the Brotherhood and the Enclave, who are both subfactions. I was hoping to get both of these clans re-established in the event that a future DLC would allow them to expand their progress. Probably because I wanted to recreate the power struggle of FO3. I eventually learned that the Enclave Remnants and their Bunker are exactly that... Remnants with no hope of resurrection. But the Botherhood
(according to Page 431, part 23, point 3 - Official Game Guide) retake the Helios I power plant and set up shop. To me, that was a golden opportunity to get these boys an above ground footprint directly relevant to re-establishing their clan. But of course, that never actually happens. You just hear a monologue footnote about it. A few sentences is nothing compared to walking into the facility and seeing my boys running the place and rebuilding their former strength with no opposition to hinder them.
The only things that my actions do to influence this world is to:
- Remove NPC's/factions from the game (which I try to limit as much as possible to try to keep the wasteland alive when I've completed the main storyline)
- Hear generic, endlessly repeating news reports about a thing that happened (oftentimes not even being specific about the thing)
- Receive feedback about my exploits from individuals (usually not directed at me, just around me, and usually not specifically about me)
What was good about FO3's immersion:
- ThreeDog and The President had a lot more to say, so far less repetition
- ThreeDog talked specifically about me and stopped reporting outdated informtion
- While the President did not usually focus on me, he would speak extensively about various topics (since it was real talk radio), rather than just a news quip between tracks
- There were many more musics tracks, so far less repetition
- My activities had direct visual and auditory consequences on the world around me, not just the removal of NPC's
So you can see my real complaint here is NV's personal immersion, which is the heart of a sandbox, IMO. It does have the freedom of choice, but choices unrealized. If I cant have the talk radio and I can't have my influence felt except with some indviduals, I was hoping at least that the major impact that I was going to have at the end of the game could be felt and explored (rather than just heard about once).
And in regards to the reasoning for not creating such a DLC, I dismiss it. For console games, this used to not be the case. But with the advent of DLC's, it's far more MMO-like. Ergo, designed for new material. I've been around for too many years, seeing one developer after another making statements about a thing being too hard, too expensive or outright impossible with the current engine. Only to later double-back and code it in, because now... suddenly,,, it's worth it. This is a game. There's nothing that's impossible. As it is in life. Some things are less likely than others. That's all.
/rant_off