Will there be another "Dunwich Building"?

Post » Tue Feb 01, 2011 11:30 pm

It was

"The Picture in the House"


Cheers MrSmileySmile :foodndrink: ....

Now if only you could find those pesky kids who stole my book.
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Albert Wesker
 
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Post » Tue Feb 01, 2011 2:22 pm

Use a torch instead of night sight next time.

It was pretty bloody repetitive though. Hopefully Bethesda will learn from their mistakes (NO MORE LEVELING ENEMIES AND LOOT DAMMIT) for ESV.

I think I'll just wait for TES V, if Oblivion wasn't repetitive it would be my favorite all-time game. I wish I could Mod it to make it so that I only could play the enjoyable parts, but combat in Oblivion was so bad for me I couldn't take it, magic svcked IMHO and wasn't fun to use, so I just played on Very Easy.
This actually made me think F3 would be the same so I played my first F3 playthrough on VE, boy was I wrong.
Bethesda, take note.
Take F:NV, remove guns. Take criticism, improve game. Remove Vegas, add Skyrim.
Then take TES: V, add guns. Take criticism, improve game. Remove Skyrim, add NYC.
Then RELEASE NEW ENGINE.


I think Wild-Wasteland will give you all the Lovecraft you so desire.
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A Lo RIkIton'ton
 
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Post » Tue Feb 01, 2011 1:48 pm

If ESV became Fallout New Vegas with swords and without VATS....I wouldn't mind Fallout 4 being ESV with guns...with or without VATS
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Ymani Hood
 
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Post » Tue Feb 01, 2011 5:06 pm

Remember closing all the gates?

Everyone one was exactly the damn same. I just started running through the towers and would have liek 15 of those daemon guys chasing me.

Oblivion =/= Fallout 3 or Fallout: New Vegas

It just makes me angry every time it is stated.
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KRistina Karlsson
 
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Post » Tue Feb 01, 2011 11:15 am

If ESV became Fallout New Vegas with swords and without VATS....I wouldn't mind Fallout 4 being ESV with guns...with or without VATS

It was a pun on how people often call F3 TESIV with guns, and I said that in my post...(Assuming F4 is in NYC)
But, in all honesty, TESV will be amazing.
Just like F:NV will be.
But I think the creepiness factor should be left to TES, with Fallout retaining more of the comedic qualities. TES humor is too dark to be funny IMO.
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Breanna Van Dijk
 
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Post » Wed Feb 02, 2011 12:55 am

I don't think I've ever seen Oblivion = Fallout 3 before.

It's always been Fallout 3 = Oblivion with Guns...and it was never meant literally it was just a way of pointing out how damn similar the gameplay was between the two.


Anyone remember the Elder Ones from Morrowind? Those guys were pretty sick.
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Beat freak
 
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Post » Tue Feb 01, 2011 11:43 am

I think clues for an off book serial killer quest would be cool. Add in tidbits and find bodies. Then have a small location as his hideout which culminates with an encounter.

Newer way of doing it, and pretty fun, IMO.
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Horse gal smithe
 
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Post » Tue Feb 01, 2011 4:58 pm

That'd be awesome if it actually required some sleuthing and some deductive reasoning, rather than just finding clues that pointed directly toward the killer.

Also they'd have to make sure to eliminate Bethesda's beloved Green Arrows of Truth
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Smokey
 
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Post » Tue Feb 01, 2011 10:59 am

I think clues for an off book serial killer quest would be cool. Add in tidbits and find bodies. Then have a small location as his hideout which culminates with an encounter.

Newer way of doing it, and pretty fun, IMO.

I would like to see a more extensive sort-of body-search quest.
Like how we obtained the Experimental MIRV in F3, but more guided.
It would start with a body in Doc Mitchells basemant, with a cryptic clue.
Then we would find some sort of abandoned shed somewhere in the wastes, it would be a marked place on the map, mind you.
And it's name would be a coded message, like a reverse of what we found on the corpse in Mitchells basemant.

Dehs Snugnref Ot Og

Go To Ferngun's Shed
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Krystina Proietti
 
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Post » Tue Feb 01, 2011 10:26 pm

I'd really prefer it if all quests actually went into the Quest Journal (and were sorted for the area they were discovered in, though that's probably not going to happen). That way I can look back at it and go 'oh, hey, I forgot I still have to do this!':P Doesn't mean it should tell you exactly where to go or anything, of course.
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nath
 
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Post » Tue Feb 01, 2011 9:36 pm

I'd really prefer it if all quests actually went into the Quest Journal (and were sorted for the area they were discovered in, though that's probably not going to happen). That way I can look back at it and go 'oh, hey, I forgot I still have to do this!':P Doesn't mean it should tell you exactly where to go or anything, of course.

What I hated when I first started F3 was the addition of unmarked quests, all of them should've been included as full-quests.
Or we should've had a mini-quest log.
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Lyd
 
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Post » Tue Feb 01, 2011 8:28 pm

I would like to see a more extensive sort-of body-search quest.
Like how we obtained the Experimental MIRV in F3, but more guided.
It would start with a body in Doc Mitchells basemant, with a cryptic clue.
Then we would find some sort of abandoned shed somewhere in the wastes, it would be a marked place on the map, mind you.
And it's name would be a coded message, like a reverse of what we found on the corpse in Mitchells basemant.

Dehs Snugnref Ot Og

Go To Ferngun's Shed


I agree. I guess I simplified for the sake of time. I love unmarked quests, and serial killers are always interesting.
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^_^
 
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Post » Tue Feb 01, 2011 10:42 pm

I'd love one. I thought the Dunwich was cool, but wasn't creepy enough. Too many annoying ferals not enough outright scary stuff.
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Yvonne
 
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Post » Tue Feb 01, 2011 11:36 pm

Happily ignoring the rather comical grammar wars...

Ohhhh I just thought up a good Lovecraft reference.

I'd like a Lovecraft reference in so much as you encounter a well in the middle of a field with rocks piled up atop it. An unnecessarily large number of rocks.

You go over to investigate it and if you click on it you get a text pop up "Somehow you think it best not to disturb this site. Some things are better left unknown"

As you walk away from the pile you hear a loud bang and some clawing. If you turn back to look some of the rocks have been moved. Come back in several days and the rocks have been cleared away entirely. Get close to the well and you hear whispering, inviting you in. Click on the well and you get a text pop up
"You still think it best not to disturb the site...something unnatural is going on here...but you can practically feel it pulling you in."

The game now takes over. You can't turn away from the well and you can't switch to third person. You just watch as your character approaches the well, the whispers growing louder and more urgent. As you begin to enter the whispers change from urging you to go in to relief that you have entered. Finally they change to just quietly, kindly, encouraging you to go just a little bit deeper.

At this point you will regain control. Another text pop up will say something about how you have found yourself in some kind of fugue state but now that you have regained your senses you really ought to run far from this cursed place. Right after you click "Ok" to make the text go away a voice will whisper, preferably in the voice of a woman..although a slightly...off woman...begging you to keep going.

If you keep going once you pass some threshold the screen will fog up and you'll lose control again. Venturing further you can just get glimpses of strange shapes crossing your path or watching you pass. You'll continue on until you regain control as your character leaves the small tunnel you have thus far been exploring and steps into a massive cave.

Inside the cave is a massive black stone city for you to explore. Simple homes are locked. You can explore a "church" to find a queerly shaped golden crown.

You can explore a "ritual site" to find a black stone at the altar, the stone is clean but there are old blood stains all about it. You hear odd noises when you pick it up. Your screen darkens, you hear a scream, and you wake back up (without a loading screen preferably, back in the center of town. The rock is now bloody. If you return to the site the ritual site is now covered in fresh blood.

Finally you can explore another small cave on the opposite side of the town from where you came in.

Inside this small cave you will hear strange scamperings and howls and whatnot. Deep within it you will find a large crack. If you "use" the crack the game will take control again. You will switch to third person view, and the game will show you leaning forward and looking into the crack.

The game will load with the message,

"That is not dead which can eternally lie,
And with strange eons even death may die"

Across the bottom of the screen.

When the loading is done you will find yourself still not controlling your character. Your character is running through the Mojave while wild screams echo through your speakers. A message pops up, you realize the screams are somehow your own. You regain control.

The only reminder that this all actually happened is a small queerly carved black rock in your inventory. If you visited the ritual site it has fresh blood on it. Some of the NPCs will ask you about the rock even if you don't bring the subject up to them. A few will push for you to give it to them. If you give it or sell it to anyone they will be dead the next day and the stone will have their blood on it.



It's a pretty long "reference" but I likes me some Lovecraft

That would be an awesome quest, but how would it end? :confused:
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Sheila Esmailka
 
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