» Wed Feb 02, 2011 2:01 am
Happily ignoring the rather comical grammar wars...
Ohhhh I just thought up a good Lovecraft reference.
I'd like a Lovecraft reference in so much as you encounter a well in the middle of a field with rocks piled up atop it. An unnecessarily large number of rocks.
You go over to investigate it and if you click on it you get a text pop up "Somehow you think it best not to disturb this site. Some things are better left unknown"
As you walk away from the pile you hear a loud bang and some clawing. If you turn back to look some of the rocks have been moved. Come back in several days and the rocks have been cleared away entirely. Get close to the well and you hear whispering, inviting you in. Click on the well and you get a text pop up
"You still think it best not to disturb the site...something unnatural is going on here...but you can practically feel it pulling you in."
The game now takes over. You can't turn away from the well and you can't switch to third person. You just watch as your character approaches the well, the whispers growing louder and more urgent. As you begin to enter the whispers change from urging you to go in to relief that you have entered. Finally they change to just quietly, kindly, encouraging you to go just a little bit deeper.
At this point you will regain control. Another text pop up will say something about how you have found yourself in some kind of fugue state but now that you have regained your senses you really ought to run far from this cursed place. Right after you click "Ok" to make the text go away a voice will whisper, preferably in the voice of a woman..although a slightly...off woman...begging you to keep going.
If you keep going once you pass some threshold the screen will fog up and you'll lose control again. Venturing further you can just get glimpses of strange shapes crossing your path or watching you pass. You'll continue on until you regain control as your character leaves the small tunnel you have thus far been exploring and steps into a massive cave.
Inside the cave is a massive black stone city for you to explore. Simple homes are locked. You can explore a "church" to find a queerly shaped golden crown.
You can explore a "ritual site" to find a black stone at the altar, the stone is clean but there are old blood stains all about it. You hear odd noises when you pick it up. Your screen darkens, you hear a scream, and you wake back up (without a loading screen preferably, back in the center of town. The rock is now bloody. If you return to the site the ritual site is now covered in fresh blood.
Finally you can explore another small cave on the opposite side of the town from where you came in.
Inside this small cave you will hear strange scamperings and howls and whatnot. Deep within it you will find a large crack. If you "use" the crack the game will take control again. You will switch to third person view, and the game will show you leaning forward and looking into the crack.
The game will load with the message,
"That is not dead which can eternally lie,
And with strange eons even death may die"
Across the bottom of the screen.
When the loading is done you will find yourself still not controlling your character. Your character is running through the Mojave while wild screams echo through your speakers. A message pops up, you realize the screams are somehow your own. You regain control.
The only reminder that this all actually happened is a small queerly carved black rock in your inventory. If you visited the ritual site it has fresh blood on it. Some of the NPCs will ask you about the rock even if you don't bring the subject up to them. A few will push for you to give it to them. If you give it or sell it to anyone they will be dead the next day and the stone will have their blood on it.
It's a pretty long "reference" but I likes me some Lovecraft