Will there be another "Dunwich Building"?

Post » Tue Feb 01, 2011 2:25 pm

No not literally, I just mean will there be another scary and supernatural place to visit? Like a place where there's creepy and disturbing things happening? I think that would be great! :D
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I’m my own
 
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Post » Tue Feb 01, 2011 5:20 pm

I certianly hope not. I wasn't that impressed by Dunwich, but alot of people liked it, so we may just see something akin to it.
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Jeneene Hunte
 
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Post » Tue Feb 01, 2011 9:31 pm

+1 I hope so - Dunwich was one of the better-written areas in Fallout 3. LOVED the story, loved the scripting and audio tapes, all around nicely done.

Don't need it to be called "Dunwich" as that would carry too much over from Fo3, but a good supernatural quest like that in FNV can't go wrong IMHO!
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Becky Palmer
 
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Post » Tue Feb 01, 2011 10:17 pm

Probably will be something like that. In point lookout there was the creepy book and the house thing. So i would not put it past them.
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Heather Dawson
 
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Post » Tue Feb 01, 2011 11:16 pm

Let me tell you October 21st... If i make it out alive that is!
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Kevin S
 
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Post » Tue Feb 01, 2011 7:48 pm

I hope there is something like it.
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Nicholas
 
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Post » Tue Feb 01, 2011 3:31 pm

Somewhere where it sounds like there's voices all around and has a haunted feeling, where you see things out of the corner of your eye, turn and there's nothing there. A great use of sound would make a lot of difference, doesn't have to have you attacked very often, if at all, just has to use sound just right to creep the player out.
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Jani Eayon
 
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Post » Tue Feb 01, 2011 10:24 pm

While I'd rather not see supernatural entities become a major part of the Fallout world, Dunwich was probably one of the two or three filler areas that was actually worth visiting in Fallout 3. I could picture something similar being in New Vegas/Fallout 4 since the presentation was fairly well received.
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suniti
 
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Post » Tue Feb 01, 2011 10:46 am

Something Dunwich-like wouldn't go amiss, but it needs to be done well - if it ends up like a shoddy copy & paste, I'd rather simply not have one. But, yeah, something like that, but different, and with fewer enemies - it's about building up tension, without it you just get a bit startled... like Dead Space...
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Dalia
 
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Post » Wed Feb 02, 2011 1:55 am

There'll probably be... Though I sorta hope not. I don't buy the Fallout games because I want horror, you know? <_< .

That said, if so it needs to be done well indeed. Hints about the supernatural is one thing, but outright supernatural things? I hope not.

Personally, I'd be satisfied if the only Lovecraft reference we get is that we meet someone called "The Terrible Old Man" :D .
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Craig Martin
 
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Post » Tue Feb 01, 2011 9:30 pm

Might be interesting. One idea I had heard (not my own, but I forgot who mentioned it so I can't give credit) was a ''Trick House'' that would be filled with all kinds of traps and scary things built into the walls, floor, and ceiling of the house. If you can make your way through it all, you find a person in a back room at a control panel, controlling the entire house. They tell you that they are getting bored of tricking people all the time, and that you can have the house. They leave.. and you can lead people (or lure people, or something) into the house, and trick/scare/kill them.

That might be cool, IMO.

Or maybe a haunted graveyard? o_o
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Jonathan Braz
 
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Post » Wed Feb 02, 2011 2:10 am

Hopefully yes, and for those of you who dont know the "Dunwich Building" is a reference to a novel written by the great wierd horror author H.P. Lovecraft, it is reffering to "The Dunwich Horror)
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Chris Cross Cabaret Man
 
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Post » Tue Feb 01, 2011 10:14 am

+1 I hope so - Dunwich was one of the better-written areas in Fallout 3. LOVED the story, loved the scripting and audio tapes, all around nicely done.

Don't need it to be called "Dunwich" as that would carry too much over from Fo3, but a good supernatural quest like that in FNV can't go wrong IMHO!


The story wasnt original, all that was taken from the novel "The Dunwich Horror" and you know the Call of Cthulhu forum on here? That is also based on an H.P. Lovecraft novel, no offence, but you guys need to pick up a book every now and again, haha
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Camden Unglesbee
 
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Post » Tue Feb 01, 2011 7:00 pm

There probably will be. I'm still having nightmares about the racetrack I saw when I was playing at PAX. :cryvaultboy:
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helliehexx
 
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Post » Tue Feb 01, 2011 10:48 pm

Might be interesting. One idea I had heard (not my own, but I forgot who mentioned it so I can't give credit) was a ''Trick House'' that would be filled with all kinds of traps and scary things built into the walls, floor, and ceiling of the house. If you can make your way through it all, you find a person in a back room at a control panel, controlling the entire house. They tell you that they are getting bored of tricking people all the time, and that you can have the house. They leave.. and you can lead people (or lure people, or something) into the house, and trick/scare/kill them.

That might be cool, IMO.

Or maybe a haunted graveyard? o_o


Ha... thats a unique idea for sure.... good for those who like to mass murder people. But in that case just kill the operator dont let him leave. I would use that for a little but eventually that would get boring and get pointless. I like :gun: more then :user: . But like i say that is a unique idea.
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Stace
 
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Post » Tue Feb 01, 2011 4:55 pm

So...yeah, to help get this thread back on track, I would ecstatic to see another area that references H.P. Lovecraft in some way (huge surprise, am I right?).

Maybe finding an obelisk with strange markings in the middle of an underground lake, with a Mirelurk King worshiping at it (reference to Dagon). A lot could be done with mirelurk kings and Lovecraft references, since they resemble Deep Ones somewhat closely.

I'd love an "At the Mountains of Madness" reference too...
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Anna S
 
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Post » Tue Feb 01, 2011 9:41 pm

So...yeah, to help get this thread back on track, I would ecstatic to see another area that references H.P Lovecraft in some way (huge surprise, am I right?).

Maybe finding an obelisk with strange marking on in the middle of an underground lake, with a Mirelurk King worshiping at it (reference to Dagon). A lot could be done with mirelurk kings and Lovecraft references, since they resemble Deep One's somewhat closely.

I'd love an "At the Mountains of Madness" reference too...



I second that notion. I also want a reference to Innsmouth... Sure, Oblivion did it but it can be done again! Right? Guys?
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Nymph
 
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Post » Tue Feb 01, 2011 3:44 pm

While I think there will certainly be a location or two that will be designed to be "creepy" (though I hope it won't be ghosts and all that), I think the over-the-top references could be dropped. I'm sure there will be plenty with the Wild Wasteland trait, so hopefully they'll be kept there. I like Lovecraft's book as well but I don't see what the name-drops add to a game.
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Racheal Robertson
 
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Post » Tue Feb 01, 2011 7:24 pm

No not literally, I just mean will there be another scary and supernatural place to visit? Like a place where there's creepy and disturbing things happening? I think that would be great! :D


I'm hoping in very limited quantities.

While the Dunwich building was a fun locale to visit, I don't think that "Fallout: New Vegas" really should rely on that kind of atmosphere. Guns and ghosts don't mix so well.
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Makenna Nomad
 
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Post » Tue Feb 01, 2011 11:19 am

Wastelander. Freaklore. STOP.

Anyway, I've thought of an Innsmouth reference: A rusted bus lies in the Wastes. On the side it says, "Plymouth-Innsmouth-Arkham."
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Catharine Krupinski
 
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Post » Tue Feb 01, 2011 11:47 am

I'm hoping in very limited quantities.

While the Dunwich building was a fun locale to visit, I don't think that "Fallout: New Vegas" really should rely on that kind of atmosphere. Guns and ghosts don't mix so well.


"Ghosts" and "wild west" do fit well together though. I'd love to find a ghost town, with increasingly disturbing logs and notes from people who lived there, adding tons of atmosphere but with nothing actually being explained. (...and then maybe you find a tunnel leading underground, and find a semi-large pond full of the dead bodies, and that obelisk with strange markings and Mirelurk King in the middle...I'm really loving this idea now, haha)
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Bedford White
 
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Post » Tue Feb 01, 2011 4:07 pm

Hopefully there is.The Dunwhich building had it's special use for creepy effects and I would love to ssee more places that have something creepy in them...other than using giant insects for the creepiness.

Please, if your going to represent our country, use correct grammar.......

You complained about someone's grammar while using the wrong word.It should actually be "you're".
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Chloe Lou
 
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Post » Tue Feb 01, 2011 11:19 am

I enjoyed the dunwich building. My friends on XBL told me it was pretty darn creepy and curiousity took over :shrug: Didn't turn out to be as scary as first expected. Although more "filter places" like that would be nice.
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Samantha Jane Adams
 
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Post » Wed Feb 02, 2011 2:01 am

Happily ignoring the rather comical grammar wars...

Ohhhh I just thought up a good Lovecraft reference.

I'd like a Lovecraft reference in so much as you encounter a well in the middle of a field with rocks piled up atop it. An unnecessarily large number of rocks.

You go over to investigate it and if you click on it you get a text pop up "Somehow you think it best not to disturb this site. Some things are better left unknown"

As you walk away from the pile you hear a loud bang and some clawing. If you turn back to look some of the rocks have been moved. Come back in several days and the rocks have been cleared away entirely. Get close to the well and you hear whispering, inviting you in. Click on the well and you get a text pop up
"You still think it best not to disturb the site...something unnatural is going on here...but you can practically feel it pulling you in."

The game now takes over. You can't turn away from the well and you can't switch to third person. You just watch as your character approaches the well, the whispers growing louder and more urgent. As you begin to enter the whispers change from urging you to go in to relief that you have entered. Finally they change to just quietly, kindly, encouraging you to go just a little bit deeper.

At this point you will regain control. Another text pop up will say something about how you have found yourself in some kind of fugue state but now that you have regained your senses you really ought to run far from this cursed place. Right after you click "Ok" to make the text go away a voice will whisper, preferably in the voice of a woman..although a slightly...off woman...begging you to keep going.

If you keep going once you pass some threshold the screen will fog up and you'll lose control again. Venturing further you can just get glimpses of strange shapes crossing your path or watching you pass. You'll continue on until you regain control as your character leaves the small tunnel you have thus far been exploring and steps into a massive cave.

Inside the cave is a massive black stone city for you to explore. Simple homes are locked. You can explore a "church" to find a queerly shaped golden crown.

You can explore a "ritual site" to find a black stone at the altar, the stone is clean but there are old blood stains all about it. You hear odd noises when you pick it up. Your screen darkens, you hear a scream, and you wake back up (without a loading screen preferably, back in the center of town. The rock is now bloody. If you return to the site the ritual site is now covered in fresh blood.

Finally you can explore another small cave on the opposite side of the town from where you came in.

Inside this small cave you will hear strange scamperings and howls and whatnot. Deep within it you will find a large crack. If you "use" the crack the game will take control again. You will switch to third person view, and the game will show you leaning forward and looking into the crack.

The game will load with the message,

"That is not dead which can eternally lie,
And with strange eons even death may die"

Across the bottom of the screen.

When the loading is done you will find yourself still not controlling your character. Your character is running through the Mojave while wild screams echo through your speakers. A message pops up, you realize the screams are somehow your own. You regain control.

The only reminder that this all actually happened is a small queerly carved black rock in your inventory. If you visited the ritual site it has fresh blood on it. Some of the NPCs will ask you about the rock even if you don't bring the subject up to them. A few will push for you to give it to them. If you give it or sell it to anyone they will be dead the next day and the stone will have their blood on it.



It's a pretty long "reference" but I likes me some Lovecraft
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Daddy Cool!
 
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Post » Tue Feb 01, 2011 1:51 pm

Closed for clean up and possible warns. It will take a bit since I must take some cookies out of the oven before I go editing.

Please Stand By!
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