Will there be another "Dunwich Building"?

Post » Tue Feb 01, 2011 8:09 pm

So, I just spent a lot of time removing things like country bashing, flamebait, flames, and grammar and spelling police comments that had nothing what so ever to do with the Dunwich Building.

I might remind you all to read the rules pinned at the top of each section. In doing so you will find that we don't allow any of it.

http://www.gamesas.com/index.php?/topic/724862-forum-rules-and-general-information/:
The use of leet speak is difficult to understand for many, and should not be used. In addition, please do not take it upon yourself to be a spelling and grammar cop. With the number of non-English speaking members here, it is to be expected errors will occur. It is fine to be helpful, just please don't be spiteful.


Spam is the posting of advertisemants, abusive, or unneeded messages on Internet forums. Off topic comments, or posts that have little or no relevance to the subject being discussed, or a post that does not contribute to the thread and repetitive threads are all considered spam on this forum.


5. Trolling is not allowed here.

In Internet terminology, a troll is someone who intentionally posts derogatory or otherwise inflammatory messages about sensitive topics in an established online community such as this forum to bait users into responding. They may also plant images and data that others may find disturbing (usually indirectly relating to the individual in person) in order to cause confrontation
.
7. Flaming is not allowed.

Insulting individuals or groups of members and name calling are flames. Any remark that is made to insult another member or group of members will be considered a flame and thus you may receive a warning for it.
Calling people a troll or an apologist for instance can both be considered a flame as can calling someone stupid or ADD. Attacking Xbox players, PS3 players or PC players is not allowed and calling them "console kiddies" or in anyway indicating someone is in some way a lesser person because of their choice is considered a flame here.


Please remember that you all agreed to follow the rules when you joined here.

I will open this topic and suggest it remain nice and tidy and flame proof since I won't be cleaning it up again. Now, I will get some more cookies in the oven then hand out the warns and send the pms. I suggest I won't be in a humor to deal with more edits and such when I'm done.

And no cookies for any of you that had a post deleted. :toughninja:
User avatar
Victoria Vasileva
 
Posts: 3340
Joined: Sat Jul 29, 2006 5:42 pm

Post » Tue Feb 01, 2011 3:13 pm

I can haz cookie?
User avatar
Shae Munro
 
Posts: 3443
Joined: Fri Feb 23, 2007 11:32 am

Post » Tue Feb 01, 2011 11:02 am

The story wasnt original, all that was taken from the novel "The Dunwich Horror" and you know the Call of Cthulhu forum on here? That is also based on an H.P. Lovecraft novel, no offence, but you guys need to pick up a book every now and again, haha


I never liked Call of Cthulhu so I wolud never have learned the reference from there, nor read any of the books by H.P. Lovecraft (though I do happen to read books thank you very much!).

So to me, and as compared to the rest of the Fallout 3 game, Dunwich was indeed original and was very well done IMHO. That similar stories existed elsewhere doesn't detract one once from it's cool. :)

I will GECKulate that we will see at least Some supernatural stuffs in FNV. I also GECKulate that it will neither be a dominant theme nor any more potent than Dunwich was in Fallout3. Of course I have absolutely no idea in the universe if this is true, but such is the nature of GECKulation.
User avatar
Blessed DIVA
 
Posts: 3408
Joined: Thu Jul 13, 2006 12:09 am

Post » Tue Feb 01, 2011 11:15 am

On the subject of Lovecraft, I'd rather not see anymore Lovecraft references in Fallout. I can stomach some minor paranormal activity such as doors opening and closing and objects moving and being thrown across the room seemingly of their own accord. When you start including references to space faring Elder Gods and their cults, and then have Cthulhu leap out of the ocean and break dance atop the smoldering ruins of a once great city though I think you're taking the supernatural angle a little too far.
User avatar
meghan lock
 
Posts: 3451
Joined: Thu Jan 11, 2007 10:26 pm

Post » Tue Feb 01, 2011 11:10 am

Cthulhu leap out of the ocean and break dance atop the smoldering ruins of a once great city


And thus a new internet meme was born
User avatar
Krystal Wilson
 
Posts: 3450
Joined: Wed Jan 17, 2007 9:40 am

Post » Tue Feb 01, 2011 2:26 pm

And no cookies for any of you that had a post deleted. :toughninja:


Dang, i feel ashamed. Sorry ma'm.
User avatar
Romy Welsch
 
Posts: 3329
Joined: Wed Apr 25, 2007 10:36 pm

Post » Tue Feb 01, 2011 4:22 pm

On the subject of Lovecraft, I'd rather not see anymore Lovecraft references in Fallout. I can stomach some minor paranormal activity such as doors opening and closing and objects moving and being thrown across the room seemingly of their own accord. When you start including references to space faring Elder Gods and their cults, and then have Cthulhu leap out of the ocean and break dance atop the smoldering ruins of a once great city though I think you're taking the supernatural angle a little too far.


*snrk* Yes, that would be a bit much. The whole "objects being thrown across the room" thing is kind of hokey though. I'd prefer the more subtle, foreboding atmosphere from disturbing little clues you gleam from the environment yourself, and strange holotapes with only very few vague references to some sort of unspeakable horror, before the person recording just breaks down completely and the tape shuts off.

You don't have to have giant be-tentacled monsters to have H.P. Lovecraft references, you know.
User avatar
^~LIL B0NE5~^
 
Posts: 3449
Joined: Wed Oct 31, 2007 12:38 pm

Post » Tue Feb 01, 2011 8:37 pm

*snrk* Yes, that would be a bit much. The whole "objects being thrown across the room" thing is kind of hokey though. I'd prefer the more subtle, foreboding atmosphere from disturbing little clues you gleam from the environment yourself, and strange holotapes with only very few vague references to some sort of unspeakable horror, before the person recording just breaks down completely and the tape shuts off.


I can only hope it means that any referrences to Lovecraft in Fallout New Veagas and future Fallout games won't cointain any "Yum-yum!" then :P
User avatar
[Bounty][Ben]
 
Posts: 3352
Joined: Mon Jul 30, 2007 2:11 pm

Post » Tue Feb 01, 2011 10:29 pm

Lovecraftianism is fine if it is not too large, a couple of quests would be fine.
Just DO NOT ATTEMPT TO RECREATE THE MOUNTAINS OF MADNESS!
That book is one of the greatest novels of all time, for one reason, it didn't implant images into your imagination, it didn't force ideas or leave you to create the world, instead it guided your ideas into something that the author would approve of as the book's image. But everyone had their own ideas, it couldn't be explained to anyone else, so the horror was VERY personal.
:D
:D
:D
Maybe a few Wild-Wasteland quests with LC inspiration?
User avatar
Sxc-Mary
 
Posts: 3536
Joined: Wed Aug 23, 2006 12:53 pm

Post » Wed Feb 02, 2011 1:37 am

You know what would be really creepy? A scary location drenched with blood and total darkness, where you here noises and ghoul sounds maybe you see things down hallways, but in the whole place there are no enemies, so the first time you go through you are anticipating getting attacked, but it dosen't happen. PURE TORTURE.
User avatar
Nims
 
Posts: 3352
Joined: Thu Jun 07, 2007 3:29 pm

Post » Wed Feb 02, 2011 1:21 am

You know what would be really creepy? A scary location drenched with blood and total darkness, where you here noises and ghoul sounds maybe you see things down hallways, but in the whole place there are no enemies, so the first time you go through you are anticipating getting attacked, but it dosen't happen. PURE TORTURE.

No.
No.
No.
Not Oblivion again.
Not dark repetitive dungeons and Oblivion realms...
NO!
User avatar
Verity Hurding
 
Posts: 3455
Joined: Sat Jul 22, 2006 1:29 pm

Post » Wed Feb 02, 2011 1:17 am

No.
No.
No.
Not Oblivion again.
Not dark repetitive dungeons and Oblivion realms...
NO!


Oblivion? His description made me think of F.E.A.R. instead of anything in Oblivion.
User avatar
Tinkerbells
 
Posts: 3432
Joined: Sat Jun 24, 2006 10:22 pm

Post » Tue Feb 01, 2011 8:47 pm

you thought that was scary?????
User avatar
BRIANNA
 
Posts: 3438
Joined: Thu Jan 11, 2007 7:51 pm

Post » Tue Feb 01, 2011 3:27 pm

What's scary to me is feeling creepy and just feeling like you have to look behind your character or not wanting to look behind your character. I "hated" when a ghoul would jump out of nowhere. I guess what I mean is anything like silent hill 2, especially the apartments, no sounds or music and not knowing what was there, scary. Doesn't have to be supernatural or anything even there. Just not knowing is scary.

F.E.A.R. 2 was very scary to me.
User avatar
Inol Wakhid
 
Posts: 3403
Joined: Wed Jun 27, 2007 5:47 am

Post » Tue Feb 01, 2011 9:18 pm

Could there at least be one steady sound? Like a pipe dripping somewhere, or a river flowing nearby, or wind rustling....something. Or maybe intermittent heavy footsteps
User avatar
Cedric Pearson
 
Posts: 3487
Joined: Fri Sep 28, 2007 9:39 pm

Post » Wed Feb 02, 2011 1:17 am

you thought that was scary?????

No, I thought it was trying too hard to be scary to the point of frustration.
User avatar
Ladymorphine
 
Posts: 3441
Joined: Wed Nov 08, 2006 2:22 pm

Post » Tue Feb 01, 2011 10:44 pm

you thought that was scary?????


No but it had a concept that could have been scary.I want more places that could use a similar concept.
No, I thought it was trying too hard to be scary to the point of frustration.

What was so frustrating about it?
User avatar
Jessica Thomson
 
Posts: 3337
Joined: Fri Jul 21, 2006 5:10 am

Post » Tue Feb 01, 2011 5:16 pm

Damn I've misplaced my nice copy of stories by Lovecraft.
It had a nice FO like story in it where an old man was disturbed by a visitor and they got to talking, and the subject came round to this old book the old man had.
He could not read but liked looking at the pictures, the tension builds up slowly untill its reveiled its about the practice of canabilism and the old man takes it as a "how to guide".
So any help on the title would be welcomed.

One thing however of Lovecraft's that needs to be in games is the use of "dialect", I am feed up to the back teeth of vanilla speech patterns in roleplaying games to be honest.
User avatar
Ricky Meehan
 
Posts: 3364
Joined: Wed Jun 27, 2007 5:42 pm

Post » Tue Feb 01, 2011 8:54 pm

Well, you have a point. The Ocean House in VtM: Bloodlines was not scary because there were enemies waiting to jump at you - it was scary because a myriad of other things - strange apparations appearing, the enviroment being hostile, old newspapers and diaries detailing the events at the place, strange texts on the walls and so forth...
User avatar
Eilidh Brian
 
Posts: 3504
Joined: Mon Jun 19, 2006 10:45 am

Post » Tue Feb 01, 2011 8:35 pm

Could there at least be one steady sound? Like a pipe dripping somewhere, or a river flowing nearby, or wind rustling....something. Or maybe intermittent heavy footsteps


I think in silent hill 2 there may have been slight eerie music but you couldn't really tell and it was just I think your footsteps. Sometimes you'd hear pyramidhead twice in a two hour playthrough (yes it took two hours to go through part of the apartment).
User avatar
Stephanie I
 
Posts: 3357
Joined: Thu Apr 05, 2007 3:28 pm

Post » Tue Feb 01, 2011 11:39 am

Damn I've misplaced my nice copy of stories by Lovecraft.
It had a nice FO like story in it where an old man was disturbed by a visitor and they got to talking, and the subject came round to this old book the old man had.
He could not read but liked looking at the pictures, the tension builds up slowly untill its reveiled its about the practice of canabilism and the old man takes it as a "how to guide".
So any help on the title would be welcomed.

One thing however of Lovecraft's that needs to be in games is the use of "dialect", I am feed up to the back teeth of vanilla speech patterns in roleplaying games to be honest.


Give me a minute, I've definitely got that one.
User avatar
Emzy Baby!
 
Posts: 3416
Joined: Wed Oct 18, 2006 5:02 pm

Post » Tue Feb 01, 2011 2:24 pm

*snrk* Yes, that would be a bit much. The whole "objects being thrown across the room" thing is kind of hokey though. I'd prefer the more subtle, foreboding atmosphere from disturbing little clues you gleam from the environment yourself, and strange holotapes with only very few vague references to some sort of unspeakable horror, before the person recording just breaks down completely and the tape shuts off.

You don't have to have giant be-tentacled monsters to have H.P. Lovecraft references, you know.


I could stomach something like the http://www.youtube.com/watch?v=dG7_6Vf_xCs which was more about atmosphere than in your face horror (though the Cradle did have a bit of that as well). I don't want to see any references to anything resembling an Old God though, or their minions. Unfortunately we already had a reference to an Old God in Fallout 3's Dunwich building.
User avatar
Code Affinity
 
Posts: 3325
Joined: Wed Jun 13, 2007 11:11 am

Post » Wed Feb 02, 2011 12:09 am

It was

"The Picture in the House"
User avatar
Charlie Ramsden
 
Posts: 3434
Joined: Fri Jun 15, 2007 7:53 pm

Post » Tue Feb 01, 2011 11:12 am

No but it had a concept that could have been scary.I want more places that could use a similar concept.

What was so frustrating about it?

Oblivion just stressed me out.
It just pissed me off.
I loved it for about 20 hours.
Then I forced myself to play 60 hours.
It was so repetitive, if the levels were creative, if I felt like I was effecting the world of Tamriel maybe it wouldn't have pissed me off that every dang dungeon looked EXACTLY THE SAME.
And you could be stuck in one dungeon for 6 hours at a time.
Mankor Cameron's paradise was the best part of Oblivion for me,
it was good, had a good story, and even served a purpose.
You could choose to set the demon-ruler free to go punish the disciples of Cameron, or you could trap him and free their souls.
They were evil in life, but did they deserve eternal torture? They murdered for paradise, but could you leave them to hell?
But the rest of Oblivion was either an Oblivion gate or a blue-green water-logged stone-cropped under-ground dungeon. And it was dark. So I used night-sight.
And I played 20 hours of Oblivion in blue-light.
Ugh.
I wan't TES V, because I'm SURE they fixed this. It was basically my only one of about three complaints, too bad they were game-breakers.

Never ever say you want a creepy Fallout, Fallout isn't a creepy realm and I don't think Gamebryo can handle new and exciting scares...If Oblivion is our only example.
User avatar
Adam Kriner
 
Posts: 3448
Joined: Mon Aug 06, 2007 2:30 am

Post » Tue Feb 01, 2011 8:53 pm

Use a torch instead of night sight next time.

It was pretty bloody repetitive though. Hopefully Bethesda will learn from their mistakes (NO MORE LEVELING ENEMIES AND LOOT DAMMIT) for ESV.
User avatar
Yung Prince
 
Posts: 3373
Joined: Thu Oct 11, 2007 10:45 pm

PreviousNext

Return to Fallout: New Vegas