NO pilotable vehicles in multiplayer!

Post » Sat Jun 26, 2010 6:17 am

[quote]since u mention it, have none of the people who tried it out at Gamescom posted their opinions anywhere?[/quote]

I think they have, there's also a recent audio interview with some guys from the UK who tried the C2-MP out and they say the same as crytek (obviously as their interview was posted on a crytek website) :) so yeah they liked it and the 'new' 6 vs 6 style of play, "Once you play it, you should understand." as Cry-Lee says which i hope is true, but it is too much to ask to have a choice of servers with more players, larger maps etc etc, we'll have to wait and see.
User avatar
Kevan Olson
 
Posts: 3402
Joined: Tue Oct 16, 2007 1:09 am

Post » Fri Jun 25, 2010 11:05 pm

[quote]The Nanosuit's abilities are severely hampered when driving anything, it removes all of the tools that the suit gives you and confines you to using other weapon systems and movement styles.

The Nanosuit gives you everything you need to defeat your enemies.

I also find it bizarre that 'the community' already thinks that the MP is messed up due to the number of people that can play in a single session. We have play tested MP for a long time and feel that 6 vs. 6 is the best possible solution for the Nanosuit's abilities on these maps. This isn't to rule out any future possibilities of extending the server cap, but at this stage we are happy with 6 vs. 6 for the time being.

Once you play it, you should understand.[/quote]

Problem is it doesn't really matter what Crytek is happy with, at the end of the day, it's what we the customers are happy with or not happy with that dictates how things play out for a game/company. I would be pretty accurate in saying that over 90% of potential Crysis 2 owners want and "expect" VTOL's, Helicopters, Jeeps, and tanks to be present just like they were in Crysis Wars. We expect Crysis Wars to be improved upon, not watered down, the majority of us prefer higher MP numbers than 6v6, so if you are telling me right now, I wont be able to play in a 32 man server and fly VTOL's, Heli's and drive jeeps and tanks, then this game is pretty much over for me before it began, and I can't waste my money on something that will be less fun for me than Crysis Wars.

Crysis Wars was almost perfect, there was no need to subtract anything from it. It only needed new additions and improvements. Now Crytek is just killing an almost perfect game, instead of improving upon it. This makes me sad and depressed because I was really looking forward to this game. Now I am not
User avatar
Blaine
 
Posts: 3456
Joined: Wed May 16, 2007 4:24 pm

Post » Sat Jun 26, 2010 6:09 am

I can see they are trying to appeal to console players by making the game more like cod etc. WE DON'T NEED ANOTHER COD! It's clear that the new MOH is going to be basically the same as COD too. People play Crysis because it's different to the rest of the games out there, so don't ruin that plz. Add power struggle with it's large maps, large no. of players and vehicles to your list of game modes at least.
User avatar
jeremey wisor
 
Posts: 3458
Joined: Mon Oct 22, 2007 5:30 pm

Post » Fri Jun 25, 2010 9:50 pm

[quote][quote]The Nanosuit's abilities are severely hampered when driving anything, it removes all of the tools that the suit gives you and confines you to using other weapon systems and movement styles.

The Nanosuit gives you everything you need to defeat your enemies.

I also find it bizarre that 'the community' already thinks that the MP is messed up due to the number of people that can play in a single session. We have play tested MP for a long time and feel that 6 vs. 6 is the best possible solution for the Nanosuit's abilities on these maps. This isn't to rule out any future possibilities of extending the server cap, but at this stage we are happy with 6 vs. 6 for the time being.

Once you play it, you should understand.[/quote]

Problem is it doesn't really matter what Crytek is happy with, at the end of the day, it's what we the customers are happy with or not happy with that dictates how things play out for a game/company. I would be pretty accurate in saying that over 90% of potential Crysis 2 owners want and "expect" VTOL's, Helicopters, Jeeps, and tanks to be present just like they were in Crysis Wars. We expect Crysis Wars to be improved upon, not watered down, the majority of us prefer higher MP numbers than 6v6, so if you are telling me right now, I wont be able to play in a 32 man server and fly VTOL's, Heli's and drive jeeps and tanks, then this game is pretty much over for me before it began, and I can't waste my money on something that will be less fun for me than Crysis Wars.

Crysis Wars was almost perfect, there was no need to subtract anything from it. It only needed new additions and improvements. Now Crytek is just killing an almost perfect game, instead of improving upon it. This makes me sad and depressed because I was really looking forward to this game. Now I am not[/quote]

+1
User avatar
jessica breen
 
Posts: 3524
Joined: Thu Aug 03, 2006 1:04 am

Post » Sat Jun 26, 2010 2:46 am

[quote]The Nanosuit's abilities are severely hampered when driving anything, it removes all of the tools that the suit gives you and confines you to using other weapon systems and movement styles.

The Nanosuit gives you everything you need to defeat your enemies.

I also find it bizarre that 'the community' already thinks that the MP is messed up due to the number of people that can play in a single session. We have play tested MP for a long time and feel that 6 vs. 6 is the best possible solution for the Nanosuit's abilities on these maps. This isn't to rule out any future possibilities of extending the server cap, but at this stage we are happy with 6 vs. 6 for the time being.

Once you play it, you should understand.[/quote]

Well said, Lee, thank you :)
User avatar
TOYA toys
 
Posts: 3455
Joined: Sat Jan 13, 2007 4:22 am

Post » Sat Jun 26, 2010 7:55 am

[quote]since u mention it, have none of the people who tried it out at Gamescom posted their opinions anywhere?[/quote]

http://www.incrysis.com/forums/viewtopic.php?pid=491181#p491181

zezeri wrote:

Crysis HQ Q & A

Dedicated Server?
no comment wink

Min. System spec.
similar to other EA titles

SDK 4 Crysis2 ?
no comment, but the goal is to support the community as much as possible.

hardcoe Mode?
yes.

Spectator mode?
No comment. But the game should be ESL-compatible

Mod Support?
No comment; to early to answer.

Synchrone Physic im Multiplayer?
partly, depends on the object and if it makes sense for the gameplay.

Splitscreenmode for consoles?
No, fullscreen only.

DLC (Downloadable Content)?
No comment so far, but "(DLC) it's soooo popular (silent hint wink ? )."

Bullet Physic?
not as much as BC2, but it's there.


Edit1:
HQ-User Warpspeed Impression:(PC)
-pc version speed (gameplay, not fps) is fine
-sprinting always costs energy
-cloak is barely visible
-less modes make the game better and faster.

HQ-User DjCopniker Impressions:
-graphics and physics are better than C1 (PC)
-plants leaves move while walking through (detail bending, known from Crysis 1)
-more blood
-'climbing' is automatic

HQ-User Masterside Impressions:
-one can't shoot in cloak mode
-energy = cloak visibility (means less energy = less cloak)
-graphics are okay, textures a bit blurry(xbox360)
-pc version has better textures and better effects

HQ-User tiger Impressions:
-Pc and xbox version quite similar, but pc has higher resolution
-smaller objects break (plants, glass etc); nothing special

HQ-User OwNaGe Impressions:
-speed and strength are 'laughable'
-looks like a very pretty Cod4/Cod6 clone
-3D trailer: only weapon and hud are 3D

HQ-User Stagefright Impressions:
-game is slower
-more spread
-Field of View (FOV) is tiny (=> enemies are big)

HQ-User scoR Impressions:
-game is very slow
-controls react slowly
-speed mode sprint increases speed by 20%; no jumping and strafing while using it.

HQ-User randfee Impressions:
-minimap gives too little overview and doesn't support verticality
-nanosuit is weaker and less clear; in opposition to Crysis1.
-speed mode feels like an addon to strength, not like a full speed mode
-detail amount is insane
-some visual effects trade in vision of the enemy
-Menu structure good, but HUD is less self.explanatory
-high recoil; one can't hit the enemy without aiming down his sights.
-no realtime weapon modding ('C' Key in Crysis)
-suit modes are on Q and E
-input feedback is very slow. (i.e. after pressing SPACE it needs some time to make the actual jump)
-way slower, no more fast cover changing/retreat
User avatar
c.o.s.m.o
 
Posts: 3419
Joined: Sat Aug 12, 2006 9:21 am

Post » Sat Jun 26, 2010 8:37 am

Ok now i get it...

Bad Company 2 was to fight Modern Warefare.

New Medal of Honor is to fight Modern Warefare 2, (it's basicly a clone).

Now Crysis 2 multiplayer is to fight against the upcoming Black Ops...

Thanks alot, EA to screw up such a wonderful series...
User avatar
Beulah Bell
 
Posts: 3372
Joined: Thu Nov 23, 2006 7:08 pm

Post » Sat Jun 26, 2010 8:30 am

"-no realtime weapon modding ('C' Key in Crysis)"
omg.. that's so bad and sad :(
User avatar
Harinder Ghag
 
Posts: 3405
Joined: Wed Jan 17, 2007 11:26 am

Post » Sat Jun 26, 2010 2:53 am

OMG 6v6
User avatar
Cat
 
Posts: 3451
Joined: Mon Dec 18, 2006 5:10 am

Post » Fri Jun 25, 2010 7:25 pm

Uhhhhhhh well crytek says differently... and i'll go ahead and say this now: There will be drivable vehicles... OWNED
http://www.youtube.com/watch?v=9qF6dT6yQe4
User avatar
Genocidal Cry
 
Posts: 3357
Joined: Fri Jun 22, 2007 10:02 pm

Post » Fri Jun 25, 2010 10:04 pm

[quote] There will be drivable vehicles... OWNED[/quote]

Singleplayer only tho
User avatar
Dalia
 
Posts: 3488
Joined: Mon Oct 23, 2006 12:29 pm

Post » Fri Jun 25, 2010 9:49 pm

[quote]The Nanosuit's abilities are severely hampered when driving anything, it removes all of the tools that the suit gives you and confines you to using other weapon systems and movement styles.

The Nanosuit gives you everything you need to defeat your enemies.

I also find it bizarre that 'the community' already thinks that the MP is messed up due to the number of people that can play in a single session. We have play tested MP for a long time and feel that 6 vs. 6 is the best possible solution for the Nanosuit's abilities on these maps. This isn't to rule out any future possibilities of extending the server cap, but at this stage we are happy with 6 vs. 6 for the time being.

Once you play it, you should understand.[/quote]

Its called varying tactics to ADAPT to the situation.

Remember your all so clear marketing slogan?

ADAPT ENGAGE DOMINATE

I dont see any tactics other than run and gun. Im not even big on the vehicles myself, but i realize that they are an integral function to the core of what DEFINES the Crysis franchise, as well as a large number of players for large scale tactics.

I hate how you guys arent thinking creatively. Your argument for 6on6 is tighter teamplay. You know what would be creative? Adding squads, an easier UI, and maybe a teamstreak (instead of killstreak) for complying with the requested objective, and then you could earn something like a pilotable bomber strike.

Instead of removing vehicle warfare, you could add an effective counterattack like C4 (EFFECTIVE C4!!!), a Javelin, you could bomber strike them, etc. ADAPT to the situation, this is WARFARE, not CALL OF DOOTY: BODY ODOR.

Be creative. I hate how you are using the LCD (lowest common demoninator) to hamper the game. There are sure, fun, and CREATIVE ways to overcome your issues instead of GIVING UP and adding RESTRAINTS.

Please consider it, Crytek.
User avatar
Stu Clarke
 
Posts: 3326
Joined: Fri Jun 22, 2007 1:45 pm

Post » Sat Jun 26, 2010 6:39 am

fix problems by adding features, not taking them away
User avatar
GPMG
 
Posts: 3507
Joined: Sat Sep 15, 2007 10:55 am

Post » Fri Jun 25, 2010 6:53 pm

Good. Maybe now the tankwhores and gaytolers will stop pretending to be skilled.
User avatar
Kirsty Wood
 
Posts: 3461
Joined: Tue Aug 15, 2006 10:41 am

Post » Sat Jun 26, 2010 7:49 am

[quote]"-no realtime weapon modding ('C' Key in Crysis)"
omg.. that's so bad and sad :([/quote]
Whats this? No on the move modding? Jesus, wtf happened in the planning room on this? Who said tis was a good idea? So many questions and no comments, no nothing. Just silence from Crytek.
User avatar
Rik Douglas
 
Posts: 3385
Joined: Sat Jul 07, 2007 1:40 pm

Post » Fri Jun 25, 2010 11:07 pm

This is how much they care about the PC community.
User avatar
oliver klosoff
 
Posts: 3436
Joined: Sun Nov 25, 2007 1:02 am

Post » Fri Jun 25, 2010 9:24 pm

hmm it would be cool if there was a Humvee and a few other Vehicles ... but man i will be pissed if there is no weapon modding "man" i mean com'on...If no weapon modding then it's BS,i will still buy the game since i have Pre-ordered it .. + it's still perrty bad that it's 6vs6 it should atlest go up to 12vs12 + Bigger MP map's .....
i will CRY if the p3s and Xbox get better stuff .. i would under stand if they got DLC frist but if they dont get the same as we do .. then i will cancle my Pre-order and buy it for console, But the thing is i am a Crysis fan so id buy it anyhow ...but like i said a few Vehicles and i hope Weapon modding is in the picture then id be happy :S
User avatar
Neil
 
Posts: 3357
Joined: Sat Jul 14, 2007 5:08 am

Post » Sat Jun 26, 2010 6:20 am

[quote]Crytek, you just shot yourself in the foot. Hopefully you will realize this when the first gameplay videos of Battlefield 3 start rolling out. People are getting sick of CoD, they want vehicles.[/quote]

Um.. No. I carry the belief that vehicles are incredibly stupid and only serve to hinder gameplay and blur the line between the skilled and the unskilled.

Well, maybe not. The skilled will avoid the tank or destroy it. Or, in Crysis Wars I like to say "attempt to" destroy it. While it takes 1 C4, people can easily be run down or in my case I usually get clipped into the treads.

Sure, you can put a rocket into it but it takes like 3 and in the time you're reloading the rocket the man can drive away, hop out, repair, and get back in.

I say these things because I'm usually not in a game with a team that is as concerned about killing the things as I am so unless I'm rolling with the rest of my clan they're a huge nuisance to me. That is, you can hardly destory them alone.

The best thing is to Freeze-Gay them but you're prone to being shot, or to jump on the back and fire a SCAR into it and you're prone to being shot.

In the end someone who drives a tank will be very nearly indestructible and rack up a large amount of kills.

This goes the same with VTOLs. It's difficult enough to hit them without a gauss tankand in games where a team is being put in their place enough, you don't have a war factory capable of making them (last I checked I didn't see Gauss in the HQ options. Correct me on this).

I saw a BROS guy going 66 and 1 because he racked up a few kills, got in his Gaytol, and started camping the bunkers that the enemy captured.

That's just the gayest thing. I can understand that sniping takes a decent amount of skill and I can understand why people use the gauss because the head hitbox is so woefully glitched but vehicles I could live without besides the civilian cars, battle tanks, and heavy vehicles.

I mean, seriously.

Seriously.

Seriously.
User avatar
Spaceman
 
Posts: 3429
Joined: Wed May 23, 2007 10:09 am

Post » Sat Jun 26, 2010 4:34 am

[quote]
-suit modes are on Q and E
/quote]

2 SUIT MODES? WHAT THE HELL! WHY CAN'T YOU JUST KEEP IT AS IT WAS BUT MERGE STRENGTH AND SPEED TOGETHER?

Every time I visit this site I just loose more and more hope that crysis 2 will even worth buying
User avatar
Mylizards Dot com
 
Posts: 3379
Joined: Fri May 04, 2007 1:59 pm

Post » Fri Jun 25, 2010 7:43 pm

There hasnt been no offical word yet on anything like this...
User avatar
naomi
 
Posts: 3400
Joined: Tue Jul 11, 2006 2:58 pm

Post » Sat Jun 26, 2010 8:28 am

We'll see.. :D
User avatar
Kelly Tomlinson
 
Posts: 3503
Joined: Sat Jul 08, 2006 11:57 pm

Post » Fri Jun 25, 2010 8:26 pm

Actually I love how half of you want to get into the beta while all of you seem to just go off on the MP which is more centric and to you guys centric means Halo Knockoff or bad. At least the MP is not going to be a big cluster of problems. Leaving it more centric downsizes problems, bugs and more.

Plus from the looks of Rooftop Garden and Crash Site, the environment is very detailed un like open barrens of BFBC2 or others.

Also why so negative? Look at Medal of Honor MP Beta for example, before it people where dubbing it MW2 killer and after playing it many just called Medal of Honor a failed game altogether when ITS A BETA! now look at the finishing product of Medal of Honor, it looks a lot more abitious and now DICE fixed the bugs that plaqued the beta and left everyone with a sour taste in there mouth.

I mean, why go out and call Crysis 2 MP and what Crytek is doing when we have not even played a beta form yet? I could see if we all played the beta and most of you getting more aggressive towards the Multiplayer but in the end its just going to turn out better then you thought.
User avatar
Chavala
 
Posts: 3355
Joined: Sun Jun 25, 2006 5:28 am

Post » Sat Jun 26, 2010 4:56 am

The only vehicle I would like to see is a jeep and if vehicles are included they need a server option to disable them. Sometimes vehicles are just way too much. I haven't seen one game with balanced tanks or aircraft.... it just doesn't happen. the same with Grenade Launchers, the only way to balance them is to make them like the ones in Crysis, they must be almost direct to kill. I can agree though that they should be included just balanced and an option to turn off.
User avatar
IM NOT EASY
 
Posts: 3419
Joined: Mon Aug 13, 2007 10:48 pm

Post » Sat Jun 26, 2010 4:18 am

[quote]The Nanosuit's abilities are severely hampered when driving anything, it removes all of the tools that the suit gives you and confines you to using other weapon systems and movement styles.

The Nanosuit gives you everything you need to defeat your enemies.

I also find it bizarre that 'the community' already thinks that the MP is messed up due to the number of people that can play in a single session. We have play tested MP for a long time and feel that 6 vs. 6 is the best possible solution for the Nanosuit's abilities on these maps. This isn't to rule out any future possibilities of extending the server cap, but at this stage we are happy with 6 vs. 6 for the time being.

Once you play it, you should understand.[/quote]
There we go. I already knew both where for the greater good but looks like am more right.

Also I rather Blow a jeep up or kick it into alien scum then try to do a gimmicky run over skim
User avatar
chirsty aggas
 
Posts: 3396
Joined: Wed Oct 04, 2006 9:23 am

Post » Sat Jun 26, 2010 6:30 am

[quote]LOL, 7. Care to share a link where they state such a thing?

But then again they already **** multiplayer, wouldn't be a surprise if they'd take that out too.

Also a while ago Activison fired some of MW developers or they left the company, maybe the team that's developing Crysis 2 multiplayer hired them and now they are **** this game too.[/quote]

no they made their own company i think its called Respawn or something
User avatar
JLG
 
Posts: 3364
Joined: Fri Oct 19, 2007 7:42 pm

Previous

Return to Crysis