» Wed Oct 05, 2011 3:33 pm
I'll explain in Detail why having a voiced main character is bad.
DAO has a Silent Protagonist, Skyrim will have a silent, Fallout 3, Reckoning, Oblivion, etc. I bolded that part because that's an important detail that I'm highlighting. Having a Silent Protagonist allows more choices to be made in an RPG because it's texted based. I'll give an example from Dragon Age Origins. You meet up with a prisoner who is stuck in a cage, the prisoner say's that he's hungry and will exchange food for a key that he stole from some mages. Now you have 4 choices in this quest.
1. You leave and ignore him but you don't get his key.
2. You kill him and take the key.
3. You convince the guard to give you his food, the prisoner gives you his key.
4. You steal the food from the guard, the prisoner gives you his key.
Now how would that same scenario work in Dragon Age 2 or Mass Effect 1, 2, 3 which has a Voiced Protagonist
1. Good Option
2. Neutral Option
3. Bad Option
Now that sounds like it's 3 different choices, no it isn't due to the voiced character. With a voiced character you will have 2 choices max if that, unlike a Silent Protagonist which will have 4-6 choices. The neutral choice is usually the hybrid of the good and bad but all 3 lead to the same place.
I'll give another example with Fallout 3. Fallout 3 will have multiple choices that you could take with any certain quest, usually around 2 to 3. That doesn't sound like a lot but it's better then what a linear RPG would give you which is none. Having a voiced character will lead to a more linear RPG then what a silent Protagonist would lead towards.
Lastly I'll give one final example and it's probably the most important one. Having a voiced character will mean that it's not your character. The voiced character isn't going to know what you are going to do and with texted based conversations instead of voiced ones you have more choices instead of good, neutral or bad which those 3 lead to the same outcome.