Why does the main character never talk?

Post » Wed Oct 05, 2011 9:48 am

Dont get me wrong, i dont want/need him to talk. i am just wondering why some game developers just choose not too. and dont say because there cheap, or lazy. idk, give me your take on it.


EDIT: and you guys should all go to my Thank you, Bethesda thread and contribute, im writing down a big long list of heartfelt thank yous and stories to send to bethesda.
User avatar
Alyna
 
Posts: 3412
Joined: Wed Aug 30, 2006 4:54 am

Post » Wed Oct 05, 2011 12:36 pm

Is grunting good enough?
User avatar
Manuel rivera
 
Posts: 3395
Joined: Mon Sep 10, 2007 4:12 pm

Post » Wed Oct 05, 2011 4:45 am

Because having a voiced player character in a game like this would svck. It's one of the things that lead to Dragon Age 2 being so awful.
User avatar
DeeD
 
Posts: 3439
Joined: Sat Jul 14, 2007 6:50 pm

Post » Wed Oct 05, 2011 3:30 pm

It leaves more to the imagination. If there character spoke then that's how they would sound. If they don't speak, they can sound whatever way your mind can make up.
User avatar
renee Duhamel
 
Posts: 3371
Joined: Thu Dec 14, 2006 9:12 am

Post » Wed Oct 05, 2011 4:37 am

Because it's left to you to give them their voice. It's your character, and you take things how you want too. Having a voice narrows your role-playing.
User avatar
loste juliana
 
Posts: 3417
Joined: Sun Mar 18, 2007 7:37 pm

Post » Wed Oct 05, 2011 2:31 pm

Probly with a game like Skyrim there are so many types of races, plus male or female they can find 20 actors to do a whole bunch of lines.
User avatar
Zualett
 
Posts: 3567
Joined: Mon Aug 20, 2007 6:36 pm

Post » Wed Oct 05, 2011 8:42 pm

It leaves more to the imagination. If there character spoke then that's how they would sound. If they don't speak, they can sound whatever way your mind can make up.

User avatar
Robert DeLarosa
 
Posts: 3415
Joined: Tue Sep 04, 2007 3:43 pm

Post » Wed Oct 05, 2011 2:34 pm

They call it a role playing game. The character is supposed to be you. I do like voiced but I understand why they don't voice. There's more immersion if they pc isn't voiced.
User avatar
Steve Fallon
 
Posts: 3503
Joined: Thu Aug 23, 2007 12:29 am

Post » Wed Oct 05, 2011 3:10 pm

I think there are as many players that prefer a non-speaking protagonist, as there are people who would like to hear some speech (the former might actually outnumber the latter). And so it is simply easier and cheaper to give the majority what they prefer.
User avatar
Richard Thompson
 
Posts: 3302
Joined: Mon Jun 04, 2007 3:49 am

Post » Wed Oct 05, 2011 5:58 pm

Translations?

Breaks immersion when one doesn't hear their own voice?

Breaks immersion when one doesn't hear the voice the way they imagined?

Just more dialogue to slow things down when one can read faster?

Responses would get as overused?
User avatar
FLYBOYLEAK
 
Posts: 3440
Joined: Tue Oct 30, 2007 6:41 am

Post » Wed Oct 05, 2011 3:43 pm

Mkay. i was just watching the rage trailer and i just kind of was like.. wait. xD it makes sense.
User avatar
Rachel Cafferty
 
Posts: 3442
Joined: Thu Jun 22, 2006 1:48 am

Post » Wed Oct 05, 2011 12:55 pm

Because players want to sound the way they want, so It would be impossible for Bethesda to please everyone. It just adds to the role-playing and lore aspect of the game.
In contrast, in games like Mass Effect where you ARE Commander Shepard, then voice fits. Catch my drift?
User avatar
Taylah Haines
 
Posts: 3439
Joined: Tue Feb 13, 2007 3:10 am

Post » Wed Oct 05, 2011 8:36 am

Roleplaying is a big part of TES, If you had a voice for the characters, Roleplayers would get upset so they would have to give you a list of voices to choose from for each race and six, But that would take up a lot of space.
User avatar
maya papps
 
Posts: 3468
Joined: Mon Aug 07, 2006 3:44 pm

Post » Wed Oct 05, 2011 3:14 pm

cheaper. better for imagination. overall, a better choice for an RPG
User avatar
Carlos Vazquez
 
Posts: 3407
Joined: Sat Aug 25, 2007 10:19 am

Post » Wed Oct 05, 2011 7:40 am

takes away from the immersion element :shrug:
User avatar
louise tagg
 
Posts: 3394
Joined: Sun Aug 06, 2006 8:32 am

Post » Wed Oct 05, 2011 7:20 am

YES, I was thinking of Mass Effect and why that was voiced, but since theres only one main character type, which everyone calls by name... mhm, yes. it all comes together. xD
User avatar
Lifee Mccaslin
 
Posts: 3369
Joined: Fri Jun 01, 2007 1:03 am

Post » Wed Oct 05, 2011 4:26 am

We can grunt and shout in a language we don't understand, it's almost like being drunk, but not quite.
User avatar
Anna Watts
 
Posts: 3476
Joined: Sat Jun 17, 2006 8:31 pm

Post » Wed Oct 05, 2011 5:55 pm

and you guys should all go to my Thank you, Bethesda thread and contribute, im writing down a big long list of heartfelt thank yous and stories to send to bethesda.
User avatar
Paula Rose
 
Posts: 3305
Joined: Fri Feb 16, 2007 8:12 am

Post » Wed Oct 05, 2011 12:23 pm

Because to every individual player their charcter is their very own creation. There would need to be hundreds of different voices to choose from to make people happy rather than just giving them one default voice for their character.

One person may play a female Breton as a hard [censored] rebel another may play the same race and gender as a flirtatious theif. Both would need different voices to suit their personalities and there are dozens more apart from those 2 examples.

Simply if you gave every characer 10 voices to choose from thats 20 per race (male and female) that's 200 fully voiced characters you would need to record which would 1) be a waste of their budget, 2) take up a ridiculous amount of memory space and 3) even with 200 voices you still couldn't please everyone

It leaves more to the imagination. If there character spoke then that's how they would sound. If they don't speak, they can sound whatever way your mind can make up.

What I was trying to say but much more snappy^ :goodjob:
User avatar
Alexandra walker
 
Posts: 3441
Joined: Wed Sep 13, 2006 2:50 am

Post » Wed Oct 05, 2011 10:35 am

he speaks the the languages of dragons......
plus a voiced main character means WAAAAAAAAAAAAAAAAAAAAAAAAAAAY less choice in dialoge. instead of 10 different things you can say to someone, thres 1 to 3. screw that. i like reading the option and clicking on it makes me feel as if i said it, cause you think it outload in your head.
User avatar
Jessica Thomson
 
Posts: 3337
Joined: Fri Jul 21, 2006 5:10 am

Post » Wed Oct 05, 2011 11:29 am

It leaves more to the imagination. If there character spoke then that's how they would sound. If they don't speak, they can sound whatever way your mind can make up.
This
User avatar
rheanna bruining
 
Posts: 3415
Joined: Fri Dec 22, 2006 11:00 am

Post » Wed Oct 05, 2011 7:45 pm

Its just another way to customize your character, it doesn't put a generic voice on YOUR character. Its probably also the reason they don't try to put a voice on Link again, because no one likes it.
User avatar
rae.x
 
Posts: 3326
Joined: Wed Jun 14, 2006 2:13 pm

Post » Wed Oct 05, 2011 5:59 am

THEY PUT A VOICE ON LINK? oh gawsh.
User avatar
Chris Johnston
 
Posts: 3392
Joined: Fri Jul 07, 2006 12:40 pm

Post » Wed Oct 05, 2011 7:31 pm

There are arguments for both voiced and non-voiced, but I would guess that primarily Beth does it for the immersion factor. Hmm... talking worked in the Mass Effects so *shrug* Its probably a space concern actually. Fully voicing all those conversations as many different characters... expensive and disk space prohibitive.
User avatar
Makenna Nomad
 
Posts: 3391
Joined: Tue Aug 29, 2006 10:05 pm

Post » Wed Oct 05, 2011 5:43 am

His throat hurts from all that dragon shouting.
User avatar
katsomaya Sanchez
 
Posts: 3368
Joined: Tue Jun 13, 2006 5:03 am

Next

Return to V - Skyrim