Why doesn't Dovahkiin (player) talk?

Post » Thu May 03, 2012 5:45 pm

good warriors dont have time to talk, they make noises instead

Reminds me of the best line ever from a Western movie uttered by Eli Wallach: "When you have to shoot -- shoot, don't talk." A motto that was uniformily followed by his illustrious co-star Clint Eastwood playing the man with no name.
User avatar
NeverStopThe
 
Posts: 3405
Joined: Tue Mar 27, 2007 11:25 pm

Post » Fri May 04, 2012 5:17 am

Hes a mute... duh
User avatar
Blaine
 
Posts: 3456
Joined: Wed May 16, 2007 4:24 pm

Post » Thu May 03, 2012 10:15 pm


What do you think?

No way do I want my character to have a game provided voice. What I want to say is what I want to say, not some writer. I don't even want my character to cry out in pain, if they need to whimper, I can do that.

The reason is, every character says something different in every situation. Some are nice, some are mean, some say things that can't repeated on these forums without a lot of [censored] tags. Sometimes my characters don't even talk.
User avatar
Mashystar
 
Posts: 3460
Joined: Mon Jul 16, 2007 6:35 am

Post » Fri May 04, 2012 6:09 am

Because it is a make your own character game. They should'nt and usually ar'nt voiced.
To truely make your own character and have all the options, they always best left none speaking.
They need a voice for responses, and that is it.
Anything else would kill your character and the game stone dead.

I have seen what happens when complete and utter morons add voices to MYOC games.

Dragon Age Origins. You pick a voice for sounds, and automatic lines, and that is it.
Works perfectly. 3 races, Elves, dwarves, humans, lots of options.

Dragon Age 2 AKA Mass Effect In A Dragon Age Skin.
Because some morons decided that they would make voiced cutscenes, they only made one race, human.
No elves, no dwarves, because they wasted so much time and money on one race and voiced cutscenes.

So I hope they never have voiced characters, because you don't need them, at all, ever.
User avatar
abi
 
Posts: 3405
Joined: Sat Nov 11, 2006 7:17 am

Post » Fri May 04, 2012 4:56 am



So I hope they never have voiced characters, because you don't need them, at all, ever.

In most RPGs, this is true. However, some games, like ME, lend themselves to a voiced character, but that is because the character does not have many choices in the game on how to be. Then again, I never thought ME was that good of a game, so there you go.
User avatar
A Dardzz
 
Posts: 3370
Joined: Sat Jan 27, 2007 6:26 pm

Post » Fri May 04, 2012 2:08 am

I hope TES never goes for a voiced player character, it's a complete waist of time and money that could be spent on improving the game on other areas.
User avatar
jadie kell
 
Posts: 3497
Joined: Sat Jul 29, 2006 3:54 pm

Post » Thu May 03, 2012 7:35 pm

Because dovakiin is a silent canon, which is better than a loud one.
User avatar
Isabell Hoffmann
 
Posts: 3463
Joined: Wed Apr 18, 2007 11:34 pm

Post » Fri May 04, 2012 2:44 am

Wait, so we're not supposed to speak our character's dialogue out loud as we play the game? No wonder all of my friends and family stopped talking to me after watching me play Skyrim...
User avatar
Kortknee Bell
 
Posts: 3345
Joined: Tue Jan 30, 2007 5:05 pm

Post » Fri May 04, 2012 2:12 am

Also, think about how many lines the different voice type actors would have to say.
User avatar
Code Affinity
 
Posts: 3325
Joined: Wed Jun 13, 2007 11:11 am

Post » Thu May 03, 2012 6:06 pm

Wait, so we're not supposed to speak our character's dialogue out loud as we play the game? No wonder all of my friends and family stopped talking to me after watching me play Skyrim...

MY GF used to ask me who I was talking to and why was I yelling.

Now, she understands. Well, OK, she no longer asks me.
User avatar
Prue
 
Posts: 3425
Joined: Sun Feb 11, 2007 4:27 am

Post » Fri May 04, 2012 3:28 am

Voiced protagonists only really work in games where you're working with a (mostly) pre-defined character. Like Shep in Mass Effect.

In TES? Nah. Also, it'd be waaaaay too much work & memory space. (Think about it: 10 races X 2 sixes X you'd want several "tones" of voice. It'd be gigabytes of voice files. And still not satisfy everyone, since there wouldn't be enough variations.)
User avatar
Darlene DIllow
 
Posts: 3403
Joined: Fri Oct 26, 2007 5:34 am

Post » Thu May 03, 2012 9:21 pm

This is my first TES game and I absolutely love it despite the flaws. I've also done enough research to know about Oblivion and Morrowind. My question is, what was the point of selecting a voice to your character if he/she doesn't even talk? I think it would have added to the immersion if every dialogue choice was voice acted. Hopefully the next TES will have it.

What do you think?

99% of voice acted protagonists in games are awful beyond believe.

Mass Effect Bro-Shep is laughably cheesey. Oddly, the Fem-Shep is actually kinda ok.
User avatar
candice keenan
 
Posts: 3510
Joined: Tue Dec 05, 2006 10:43 pm

Post » Thu May 03, 2012 5:05 pm

99% of voice acted protagonists in games are awful beyond believe.

Mass Effect Bro-Shep is laughably cheesey. Oddly, the Fem-Shep is actually kinda ok.

Yeah, the only way it would work in Skyrim is if they had the guy who played Sheogorath in Shivering Isles voice the protagonist (male and female, all races). Cheese for everyone!

Scratch that. Bad idea. Cheese for no one. Let's keep the protagonist silent.
User avatar
Kate Norris
 
Posts: 3373
Joined: Mon Nov 27, 2006 6:12 pm

Previous

Return to V - Skyrim