Now, onto DA2. If it were not for the fact that it was the successor to DA:O, it would be a very good game. Bioware attempted to fix the problem with the XBOX's version of DA:O's evident sluggishness in combat. I commend them for that, as most developers rarely change anything about their games. Not to mention the fact that EA was clearly rushing the hell out of them. They barely took a year to develop the game, and the had to ship out a sloppy game. For all the odds against them, DA2 was a good game.
The characters in the group were fairly deep, and I genuinely liked many of them. Aveline, Varric, and Isabela were some of the best characters I've seen in games. Mainly because they LOOKED like a flat, two dimensional character, unless you dug deep and took every ounce of their personality out. Others weren't as good, and had several design flaws, and weren't as deep. On the outside, looking at the group made you think that some teenager slapped it together. But, digging down, they all had good design and stories. Fenris, in particular, knocked me on my ass when I finally got around to bringing him along. Here I thought he was some JRPG, white-haired emo elf, and he turned out to be a loyal and brutal, and actually changed throughout the story, depending on what you did.
I truly liked DA2. I'm not saying that to be a hipster. When I finished it, and went on to various forums and saw all the hate, I had to double take and ask if we played the same game.
Edit: Regardless of any of that, I still got about three playthroughs from the game. To me, that was more than 60 hours, not to mention the playthroughs I started. Most games can't boast that much.
I disagree.
While I do not have the same complaints as some others, I was still extremely disappointed with Dragon Age 2. It absolutely squandered the momentum Origins had put behind the series:
Now, I enjoyed the combat changes, unlike
everyone else. I think that auto-attack is stupid. However, the storytelling and character development was absolutely atrocious. First of all, the over-arcing narrative was... nothing. The game was simply "things happening to a guy." While this might have flown had the "things" been engaging, they simply were not. Absolutely everything that happened in this game could have simply been the backstory to an actual decent narrative. Not to mention, the quests were tedious, either "fetch this" or "kill that" with absolutely no variation, and no choice, no alternate paths to take. It was linear, bland, and off-putting. Especially considering that it was the sequel to what I considered the best traditional RPG ever.
And the characters... eh. They ruined Anders, who had been one of my favorite characters even though he was only in the extremely short Awakening. Otherwise, they turned them all into one-dimensional one-liner machines. In DA:O, you got the sense that everyone with you was real, complicated, and deep. Even if they tended to act a certain way (Alistair being a goofy moron), they still had facets and hidden parts of their character. In DA2, they simply brought one trait to the forefront, made it overpoweringly strong, and dispensed with the rest. Aveline was a Lawful Good, period. Merrill was innocent to the point of stupid. Fenris was emo. Varric was a dashing rogue. Isabela was a [censored]. Anders was passionate. Sebastian was annoyingly religious. Carver was a stupid little [censored], and Bethany
had no personality. Just badly done.
To add to that, the environments... They svcked. The caves and dungeons were literally all the SAME EXACT MAP with different entry points. This is no doubt a product of how rushed they were creating the game, but it is inexcusable.
Overall, DA2 wasn't a
bad game, but it was disappointing enough that it might as well have been. The story was not up to typical Bioware standards, the characters were annoying, the graphics were dated, the mono-thematic city got boring in the first act, exploration was pointless, the gameplay was linear and unengaging, and it completely lacked all the epicness that made Origins memorable.
EDIT: Also, the lack of customization. You couldn't change the equipment on any other character. The gear itself lacked any appeal, and, face it - you ended up in the Champion armor no matter what.