Yeah I noticed this too.. I don't know if it was a design oversight, or intentional... Definitly something that they need to remedy.. I think what they really should do is just combine the light-armor perks with the heavy-armor ones... Would free up a few perk slots for everyone and make progression a bit smoother..
But really, you should just focus on what is "end-game".. Which is Daedric weapons/armor and Dragon gear.. You'll spend much more time wearing those sets than anything else.. I made my Dragonplate already and I'm only level 30.
Anybody who thinks Smithing is a waste of perks/skills/time needs to wise up...
Something interesting I figured out... Stacking bonuses when enchanting/upgrading items at the forge..
Example:
Player Smithing level = 100
Consumable buff: Blacksmith Elixir (50% increase in "Smithing" for 30 seconds)
Equipped Items: Peerless Smithing Ring & Gloves (25% each)
Total = 100% increase in "Smithing"
End result?
Daedric Waraxe - 74 Daedric Battleaxe - 95
Daedric Mace - 77 Daedric Greatsword - 93
Daedric Sword - 72 Daedric Warhammer - 99
Daedric Dagger - 66
Daedric Bow - 83
Daedric Helmet - 108 Dragonplate Helmet - 106
Daedric Chest - 222 Dragonplate Chest - 214
Daedric Gloves - 96 Dragonplate Gloves - 94
Daedric Boots - 96 Dragonplate Boots - 94
Daedric Shield - 88 Dragonplate Shield - 84
Note: This is with 60 in all three weapon tree's, and 60% increased damage. Just to level the playing field so you don't get any screwy numbers. My Heavy Armor skill is around there, in the mid-low 50's I think
Still a waste? Combined with a high enchant level and 2 effects on each item? Like Knots said, Smithing, enchanting, and alchemy are literal requirements to making truly amazing gear... At the expense of your characters actual abilities.
