» Sun May 13, 2012 9:47 am
Oh boy, another "TEH OLD DAYS WERE BETTUR".
Item degradation doesn't add anything to the difficulty.
You already have to return to town after every Dungeon Crawl to sell loot, buy more potions, get another follower, improve your new equipment...
Adding repair, hunger, whatever just adds more micromanagement.
The potion idea doesn't make any sense. Why does it need to be even more complicated.
There are potions that heal you. You can make some yourself with your skill, otherwise they cost money, so it's limited. You use it, you get healed, that's it.
Again, making it skill reliant just makes the game annoying, forcing everybody to use alchemy or just restoration magic.
The enemies part shows how this is just blind nostalgia.
MORROWIND WAS NOT BETTER AT ALL. After level 20 the game stops scaling to you, and you'll become way too powerful after a while. Heck, this is the main reason they've changed the level scaling in Oblivion the way it was!
Lockpicking is another needless difficulty thing.
Yes, even I could open an Expert lock with 20 skill level... BY SACRIFICING 20 PICKS IN THE PROCESS!
Why should it be any harder, it's already pretty hard to find the sweet spot, when it's so small, and adding a random chance just make it incredibly cheap.
In other words, no the game is not easy at all, and random chances are not really challenge.