That's it. If you are not powerleveling, it takes you ages to get level 81. So why do people care how many perks you can get, if it takes you long to even achieve max rank and not gaining perks anymore?
And about Singleplayer/Multiplayer. I agree that customize should be in Multiplayer, but it should be in Singleplayer too. If you get all the perks, you would kill all these monsters too easily, you would craft every item in a game, make the strongest potions and use all those powerful spells against monsters. It wouldn't be fun anymore. If there's a certain amount of perks available, people will make new characters. More gameplay, more fun. In Oblivion I got to 51 or 52 level, maxed everything. I didn't play that game anymore, because it wasn't fun anymore.
Now that you can customize, it's fun. You can make couple of characters one using Archery with Sneak, Lockpicking and Pickpocket.
One with Destruction, Alteration, Conjuration and Alchemy.
One with One + Two-Handed, Block and Smithing.
Think about all that with one character. Not that exciting, eh?
Edit: Also I'm not being jerk, I think
And about Singleplayer/Multiplayer. I agree that customize should be in Multiplayer, but it should be in Singleplayer too. If you get all the perks, you would kill all these monsters too easily, you would craft every item in a game, make the strongest potions and use all those powerful spells against monsters. It wouldn't be fun anymore. If there's a certain amount of perks available, people will make new characters. More gameplay, more fun. In Oblivion I got to 51 or 52 level, maxed everything. I didn't play that game anymore, because it wasn't fun anymore.
Now that you can customize, it's fun. You can make couple of characters one using Archery with Sneak, Lockpicking and Pickpocket.
One with Destruction, Alteration, Conjuration and Alchemy.
One with One + Two-Handed, Block and Smithing.
Think about all that with one character. Not that exciting, eh?
Edit: Also I'm not being jerk, I think
Was not referring to you

Basically to me, it matters since what kind of perks you possess affects your gameplay.
While this isn't an Obsidian game I think J.E Sawyer said it the best: This isn't Options: The Game.
A game needs to have a certain consistency, too many options should not be allowed.
And one such as this is preposterous, it's an RPG people, a role playing game, haven't any of you ever experience action and consequence?
Allowing a "respec" would devalue the entire point of character building.
"But it's optional, so who does it hurt? If you don't like it, don't use it."
Uh-huh. I agree that optional things can be good as it allows both sides to use it to their own leisure.
But this is an RPG for crying out loud.
Respec an entire character you've slowly molded?
Hell no, even if it's optional.
Some of you simply needs to learn to deal with mistakes and suffer the consequences.
A game needs to have a certain consistency, too many options should not be allowed.
And one such as this is preposterous, it's an RPG people, a role playing game, haven't any of you ever experience action and consequence?
Allowing a "respec" would devalue the entire point of character building.
"But it's optional, so who does it hurt? If you don't like it, don't use it."
Uh-huh. I agree that optional things can be good as it allows both sides to use it to their own leisure.
But this is an RPG for crying out loud.
Respec an entire character you've slowly molded?
Hell no, even if it's optional.
Some of you simply needs to learn to deal with mistakes and suffer the consequences.
I don't think quoting J.E Sawyer is a good idea with this situation, because many can agree that there are too many options with perks. Many have experience action and consequences... but we also have the option to fix most of our actions. And again, that is your opinion.
I'm sorry. I was unaware that there was a bug preventing you from starting a new game.
No there's not... but there is "Time". Many can agree that playing the same thing over and over again, leveling the same skills over and over again can get tedious.
Giving the option to redo all of your character's perks defeats the purpose of a role-playing game. I'm glad Bethesda finally figured out a way to make choices in leveling that matter without severely crippling a character later on if you didn't power level. And frankly, if you don't have the minimal intelligence required to develop your character within these bounds and not screw yourself over completely, then perhaps you should go back to simple puzzle games or the generic shooter of your choice.
Simply your opinion, others like myself would disagree. Most people just wanted to play Skyrim when they first got it.


