Destruction magic at level 50 with no mana cost is still und

Post » Sun May 13, 2012 2:50 pm

Maybe the destruction level should increase as you level up....
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JD FROM HELL
 
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Post » Sun May 13, 2012 7:05 pm

To all sayers of nay:

Step 1: Make character
Step 2: Focus on all "warrior" classes except for 1H, 2H or archery
Step 3: Focus on destruction instead off above mentioned warrior damage inducing skills
Step 4: Level up to 50
Step 5: Enter dungeon
...
Step 6: No profit!!
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Sarah Kim
 
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Post » Sun May 13, 2012 9:26 am

Did you not read what I wrote? Without using other magics to support destruction?

Just move on if you are going to respond to things you don't read.


I'll bring up the second main point I have about destruction a little later.

You realize that I have to move through the thread, one post at a time right? I can't immediately answer every post of yours.
The thread doesn't revolve around every one of your posts anyhow. Notice I said "you guys" and not "Hey colddog04!
I'm totally talking to you, and you alone!"

But being dismissive of a post, without actually responding to it, is fantastic forum mentality. Keep it up bud. It does
make you seem more correct. Which is what you want right? Not really to BE correct, but to seem correct?

Regardless, I think it's a bit too soon. To me it feels niche, and I hope Bethesda does some serious pondering before any changes are made.
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Kortniie Dumont
 
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Post » Sun May 13, 2012 7:28 pm

Yes. There are a number of work around like this. Switching to melee is another one.

The problem is, low level one-handed with an enchanted sword does more damage than high level destruction with the most powerful spell.

If you have to change your difficulty slider just to keep destruction from losing its potency, that is proof right there that the skill is not scaling properly.

Ok thanks, it's a very annoying problem but at least we can work around it until it's hopefully fixed.
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kelly thomson
 
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Post » Sun May 13, 2012 7:28 pm

You realize that I have to move through the thread, one post at a time right? I can't immediately answer every post of yours.
The thread doesn't revolve around every one of your posts anyhow. Notice I said "you guys" and not "Hey colddog04!
I'm totally talking to you, and you alone!"

But being dismissive of a post, without actually responding to it, is fantastic forum mentality. Keep it up bud. It does
make you seem more correct. Which is what you want right? Not really to BE correct, but to seem correct?

Regardless, I think it's a bit too soon. To me it feels niche, and I hope Bethesda does some serious pondering before any changes are made.
What? You quoted me and responded directly to me.

Of course I expect you to read what I wrote. Jesus.
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daniel royle
 
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Post » Sun May 13, 2012 4:23 pm

Destruction magic is where it needs to be. With a few added additions such as "+% damage to " enchants, or weakness to destruction and most other schools will be slightly on par. Now, the reason why it would be slightly on par is because I don't think anything can compare to weapons crafted via min-maxing, which in and of itself takes a little bit to accomplish, but the end result is Daedric Swords hitting for 305 base damage. The broken crafting system is what lends itself to this problem, so while Destruction definitely needs a minor adjustment, crafting needs a major overhaul.

The bulk of these threads that focus on destruction magic being under-powered need to be re-written completely to address the crafting system as a whole, because the problem with all these threads is you're comparing destruction magic to a playstyle that holds a gross amount of synergy with an overly-inflated crafting system.
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Sandeep Khatkar
 
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Post » Sun May 13, 2012 1:13 pm

You realize that I have to move through the thread, one post at a time right? I can't immediately answer every post of yours.
The thread doesn't revolve around every one of your posts anyhow. Notice I said "you guys" and not "Hey colddog04!
I'm totally talking to you, and you alone!"

But being dismissive of a post, without actually responding to it, is fantastic forum mentality. Keep it up bud. It does
make you seem more correct. Which is what you want right? Not really to BE correct, but to seem correct?

Regardless, I think it's a bit too soon. To me it feels niche, and I hope Bethesda does some serious pondering before any changes are made.


when you post in a thread people assume you've read the thread, when you quote someone people assume you are talking to them. forums 101
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sam smith
 
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Post » Sun May 13, 2012 10:08 am

What? You quoted me and responded directly to me.

Of course I expect you to read what I wrote. Jesus.

Are you being dense on purpose?

I used general terms "you guys". I quoted your post because I felt it accuratley represented the argument at a whole. Now
respond to what I wrote, instead of your half assed shrugging off that you do to everyone in this thread.

I was quoting a post that was before the post where you actually explain yourself (note, that should be your first post).
I had yet to see some of your posts.
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BlackaneseB
 
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Post » Sun May 13, 2012 9:20 am

Why exactly is anyone opposed to having destruction damage scale with skill level? It would be a simple patch that would make the game significantly better IMO.
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Oceavision
 
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Post » Sun May 13, 2012 7:13 pm

What other school of magic allows you to kill things other than Conjuration
Illusion
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Jade Muggeridge
 
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Post » Sun May 13, 2012 6:03 am

Destruction magic is where it needs to be. With a few added additions such as "+% damage to " enchants, or weakness to destruction and most other schools will be slightly on par. Now, the reason why it would be slightly on par is because I don't think anything can compare to weapons crafted via min-maxing, which in and of itself takes a little bit to accomplish, but the end result is Daedric Swords hitting for 305 base damage. The broken crafting system is what lends itself to this problem, so while Destruction definitely needs a minor adjustment, crafting needs a major overhaul.

The bulk of these threads that focus on destruction magic being under-powered need to be re-written completely to address the crafting system as a whole, because the problem with all these threads is you're comparing destruction magic to a playstyle that holds a gross amount of synergy with an overly-inflated crafting system.
I think the best fix would be scaling as well some additional enchants that add to destruction damage.

One of the major flaws of the destruction tree, besides the damage scaling one at level 45+, is that once you get to higher levels, the earlier spell types become useless. Really, there are 2 issues:

1. Destruction spells do not scale.
2. There are no upgraded versions of similar acting spells.

What I mean by this is that at level higher levels, runes and stream spells are completely useless. I will never again use an effective stream or rune spell now that I am high level. This removes some variety from the game that could be there with spell scaling.

Really, to me, this is more important than getting the damage issue fixed.
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ZANEY82
 
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Post » Sun May 13, 2012 9:44 am

Why exactly is anyone opposed to having destruction damage scale with skill level? It would be a simple patch that would make the game significantly better IMO.

I think some people see any kind of criticism as an attack on the game.

They think they by saying there's a problem with Destruction we mean "This skill doesn't work right so the game svcks" when we're really saying "This skill doesn't work right and it should be fixed"
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Epul Kedah
 
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Post » Sun May 13, 2012 5:01 pm

when you post in a thread people assume you've read the thread, when you quote someone people assume you are talking to them. forums 101

So, what, I'm not allowed to post in a thread until I've read every post in the previous 4 pages? Get bent! I reply to posts as I get to them.

Forum 101: Standard forum mentality

1. Straw man is an acceptable argument.

2. No reading comprehension skills required.

3. I'm going to take one sentence of a post, and respond to it out of context.

4. When cornered, ad hominem is acceptable debate material.
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jess hughes
 
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Post » Sun May 13, 2012 5:59 pm

You couldn't me more wrong. I play as a quasi-pure mage. That's the problem. You people don't get it. If you play with one skil, YOU MAKE the game unbalanced.

Do you really not get it? It has nothing to do with using one skill.

Let's say he used one hand and block. Both viable options through the entirety of the game.

Now he uses one handed and destruction. Destruction, after a certain point, gets weaker until it ceases to be effective.

How is that not an issue to be addressed?
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WYatt REed
 
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Post » Sun May 13, 2012 11:54 am

So, what, I'm not allowed to post in a thread until I've read every post in the previous 4 pages? Get bent! I reply to posts as I get to them.

Forum 101: Standard forum mentality

1. Straw man is an acceptable argument.

2. No reading comprehension skills required.

3. I'm going to take one sentence of a post, and respond to it out of context.

4. When cornered, ad hominem is acceptable debate material.
You're a strange one.
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Rachell Katherine
 
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Post » Sun May 13, 2012 7:43 am

Destruction magic is where it needs to be. With a few added additions such as "+% damage to " enchants, or weakness to destruction and most other schools will be slightly on par. Now, the reason why it would be slightly on par is because I don't think anything can compare to weapons crafted via min-maxing, which in and of itself takes a little bit to accomplish, but the end result is Daedric Swords hitting for 305 base damage. The broken crafting system is what lends itself to this problem, so while Destruction definitely needs a minor adjustment, crafting needs a major overhaul.

The bulk of these threads that focus on destruction magic being under-powered need to be re-written completely to address the crafting system as a whole, because the problem with all these threads is you're comparing destruction magic to a playstyle that holds a gross amount of synergy with an overly-inflated crafting system.

Wow. That was an intelligent response, and well written. Color me surprised.

I think you hit the nail on the head. It is unreasonable to expect destruction to scale to the near ridiculous amounts of damage that melee weapons can dole out when the system is power-gamed/exploited.

I think what is upsetting people is that the destruction skill caps out around level 40, but the game world continues to get harder until about level 50. So for those last 10 levels, people notice their destruction skills get less and less effective and there is nothing they can do about it. Considering the amount of time invested at that point, they understandably feel a bit cheated.

There has to be a middle ground here, and as I've said all along, it is a quick fix. Personally, I would like to see Novice,Adept,Expert and Master variations applied to each spell. That way, you can keep using Flame well into your 50's, and lower level characters can enjoy fireball (since the two spells behave completely different, aside from damage). This is how it was in Oblivion, and the system worked. Yes, you could exploit the system with enchantments and spell-making to make yourself a living god, but the base system worked and it was fair.

Forcing you into changing spells every 15 or so levels only to run out of options for upgrade at level 40 seems weak...and the kicker is you don't find out that you've hit the glass ceiling until you're hours upon hours into the game.
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Camden Unglesbee
 
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Post » Sun May 13, 2012 4:03 am

Wow. That was an intelligent response, and well written. Color me surprised.

I think you hit the nail on the head. It is unreasonable to expect destruction to scale to the near ridiculous amounts of damage that melee weapons can dole out when the system is power-gamed/exploited.

I think what is upsetting people is that the destruction skill caps out around level 40, but the game world continues to get harder until about level 50. So for those last 10 levels, people notice their destruction skills get less and less effective and there is nothing they can do about it. Considering the amount of time invested at that point, they understandably feel a bit cheated.

There has to be a middle ground here, and as I've said all along, it is a quick fix. Personally, I would like to see Novice,Adept,Expert and Master variations applied to each spell. That way, you can keep using Flame well into your 50's, and lower level characters can enjoy fireball (since the two spells behave completely different, aside from damage). This is how it was in Oblivion, and the system worked. Yes, you could exploit the system with enchantments and spell-making to make yourself a living god, but the base system worked and it was fair.

Forcing you into changing spells every 15 or so levels only to run out of options for upgrade at level 40 seems weak...and the kicker is you don't find out that you've hit the glass ceiling until you're hours upon hours into the game.
Yeah, both of your posts pretty much encapsulate the issues plaguing destruction right now. I'm willing to bet that Bethesda does patch it up to make it better becasue it is a pretty obvious issue.
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David Chambers
 
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Post » Sun May 13, 2012 8:23 am

Closed at OP's request
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JUDY FIGHTS
 
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