Starcraft Thread

Post » Sun May 13, 2012 8:54 pm

All this SC talk makes me want to play the game again. Does anyone want to play a few matches tomorrow?
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Jade Payton
 
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Post » Sun May 13, 2012 3:51 pm

Zerglings are weak.
Zerlings are one of the best units in the game. https://www.youtube.com/watch?v=IKVFZ28ybQs
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James Smart
 
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Post » Sun May 13, 2012 3:54 pm

I like marines, because they share part of their name with Space Marines.

Also I know people can be extremely competitive, my friend sent me some videos of a Korean Starcraft competition he saw on TV.
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sharon
 
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Post » Sun May 13, 2012 9:54 pm

For some reason I can't start a thread at the official Starcraft forum.
The updater for Starcraft II pops up with a "Your video card might not be supported by Starcraft 2".
So I check out this page: http://eu.battle.net/support/en/article/supported-video
And it doesn't state anything about 'Radeon HD' 6650M which is the card I use.

To give some games perspective.
I can run Skyrim on Medium with just about no lag at all except for inside cities.
I can run Fallout New Vegas and Left 4 Dead 2 with the highest graphics with no problem.

Sooo...
Can I run it?
I mean, even if I have to lower the settings to Medium I'm fine with it just as long as I can actually run it.
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Myles
 
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Post » Sun May 13, 2012 10:08 pm

Yes you can run, on atleast low, the 6650 is an okay card, just a low end one so the game is probably not regocnizing it.
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Epul Kedah
 
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Post » Sun May 13, 2012 4:08 pm

Well I played it and it works fine on the medium settings, can get a bit laggy once every team on a 8 player server reaches high numbers of units, but it works fine right now. :)
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KiiSsez jdgaf Benzler
 
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Post » Sun May 13, 2012 10:49 am

Any idea as to why Golitaths are not in multiplayer?
Only air-attacking ground troops terran has are Marines, which aren't really meant for anti-air support, Ghosts, which are specialists, not anti air support, and Thor, which ain't exactly the most cheap to build.
I thought Goliaths were perfect in SC1 for being the anti-air support for ground units, before one got Valkyries.

On that note, any idea as to why they replaced the awesome Vultures with the awful Hellions?
Vultures could attack at long range, could scout with incredible speed AND lay mines to prevent ground troops from getting in.
"Cause the mines were overpowered"
Nnnnot really. If one knows that there are mines there through the help of an Overlord or Probe then one could send in one Zergling to sacrifice and clear out the mines.
One could also use air support along with a detector unit and kill the mines from the air safely and then move in with the army.
Hellions are just crap, I understand that they are supposed to be scouts, but we have Reapers for that, and it's predecessor, Vultures, could attack at long range AND lay mines.

And finally, what is the Marauder's purpose?
I never understand what it's suppose to do. I get that it's effective against armored targets more than unarmored targets, but it seems very [censored] in comparison to Zerg's and Protoss' units at the same price range.


Oh, and is there any info on any future patches? Or any feedback from Blizzard on why certain singleplayer units are excluded from the multiplayer?
(And just in case: "Cause of balance", that's a crap argument, they could very well balance out the single player units to function slightly differently in multiplayer and implement them. At the very least Goliath should be transfered over to Multiplayer. :( )
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latrina
 
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Post » Sun May 13, 2012 3:49 pm

Marines are your anti-air force. Marines are your anti-everything force, they're so OP. :P

Thor might not be cheap but you don't need many. 1-2 and it'll stop Zerg from stacking them nasty Mutas.

Hellions are so you can burn down light units pretty quickly, like workers. A couple of BFHellions in a mineral line equals LULZ. Not to mention Terran don't need mines, they have tanks.

Marauder > Stalker > Roach. Use Marauders against Protoss. With Concussive Slow + Stimpack they kite Zealots really well and don't let Stalkers escape.

And "Cause of balance" isn't crap. The game is pretty balanced right now but still has a long way to go, adding in more units only complicates things. Plus, each unit needs to fill a role. Why have 2 units filling the same role? Or why have 1 unit that fills all roles? (lolmarinesOP)
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Chloe Yarnall
 
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Post » Sun May 13, 2012 12:40 pm

1. Marines are your anti-air force. Marines are your anti-everything force, they're so OP. :tongue:

2. Thor might not be cheap but you don't need many. 1-2 and it'll stop Zerg from stacking them nasty Mutas.

3. Hellions are so you can burn down light units pretty quickly, like workers. A couple of BFHellions in a mineral line equals LULZ. Not to mention Terran don't need mines, they have tanks.

4. Marauder > Stalker > Roach. Use Marauders against Protoss. With Concussive Slow + Stimpack they kite Zealots really well and don't let Stalkers escape.

5. And "Cause of balance" isn't crap. The game is pretty balanced right now but still has a long way to go, adding in more units only complicates things. Plus, each unit needs to fill a role. Why have 2 units filling the same role? Or why have 1 unit that fills all roles? (lolmarinesOP)


1. I find them to die pretty easy. Point is that Marines seems like the basic build unit, the first one, the one that doesn't have a significant purpose. They're good for battle, sure, but they don't have anything they are superior to. Like Fire Bots, they are useful agaisnt zerglings, and Goliaths are useful against air units, and Siege Tanks are useful as heavy artillery. Marines aren't useless but they aren't the designated anit-air units that Goliaths used to be. As to them being overpowerd.. Maybe delay their attack speed with 0.5 seconds? Decrease their air unit damage by -1?

2. Si, Thors are definitely useful, but they are basically the top unit that is created once the player has enough resources to spend on it. But they aren't the designated anti-air units. Yes, they can be used against air units, and are very capable of killing a ton of them. I guess why I don't count them as the 'anti-air unit' is cause they are the all purpose unit. They don't fit a niche, they fit a lot of niche's.

3. Ah, so I should try and linger them into enemy bases and destroy their production line?

4. Hmm, right. Should try different strategies with it then.

5. Well of course it's hard to get balance, but Terrans only have three units that can attack air units, none of which are designated for that purpose. I don't mine Medics or Firebots or that.. Diamond? Thingie not being in multiplayer, it's the Goliaths I find illogical to remove from multiplayer. Maybe Marines should be nerfed a little agaisnt air-units then? Perhaps... -1 or -2 in damage against air units? Then they aren't as overpowered anymore and Goliaths have a role to fit. I still think it's a crap argument for the removal of Goliaths.
Look at it this way: They continue to playtest the game and patch it out and finds a perfect balance. Fine right? Now what if they had included Goliaths to the multiplayer? They would find a way to balance the game out even if they were in the multiplayer.
So I do find it to be a crap argument. Balance will eventually be achieved even if Goliaths had been in multiplayer. And at least then Terrans would have a clear anti-air unit that attacks from the ground.

Goliaths could be slower to attack ground units while faster to attack air units.
The opposing player would need to focus their attacks on the Goliaths if they have air units.
Just like how Zerglings have to focus on Medics in a Medic+Firebot combination in SC1.

I can understand why other units weren't in both multiplayer and singleplayer, but Goliath is one I simply can't let go.
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Pat RiMsey
 
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Post » Sun May 13, 2012 4:51 pm

Buy Kingdom of Amalur :hubbahubba:
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Lucky Boy
 
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Post » Sun May 13, 2012 8:53 pm

Why do you need a single ground based unit that counters all air?

But still I think you underestimate Marines. They're good against all Protoss air and all Zerg air except Carries and Brood Lords that are positioned well. They're one of the more cost effective units in the game and only require minerals. Doesn't really matter what they're designed for because they work and they work well. Plus the Thor does well against any clumped air units, especially Mutas. Honestly those 2 units deter air so much but you still have Vikings. Yes, they're an air unit, but so what? They do well against all Protoss air + Colossi, and against Corruptors and Brood Lords. They ain't half bad landed either.

Take a look at other races.

Protoss ground to air:
Stalker - basically the Protoss Marine but more expensive and less effective
Sentry - does crap damage
Archon - splash damage like the Thor but also does it against ground units, however it has significantly less range

Zerg ground to air:
Queen - long range and surprisingly good DPS but not cost-effective and very slow off creep
Hydralisk - very underrated and actually a pretty good unit but it's Lair tech, much higher tech than Marines or Stalkers
Infestor - requires energy to attack, Lair tech

If Marines were crap vs. air you might have a point. But Marines are really good, the Goliath would serve no purpose other than to make Terran more OP.
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Brian Newman
 
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Post » Sun May 13, 2012 7:11 pm

Why do you need a single ground based unit that counters all air?

But still I think you underestimate Marines. They're good against all Protoss air and all Zerg air except Carries and Brood Lords that are positioned well. They're one of the more cost effective units in the game and only require minerals. Doesn't really matter what they're designed for because they work and they work well. Plus the Thor does well against any clumped air unit, especially Mutas. Honestly those 2 units deter air so much but you still have Vikings. Yes, they're an air unit, but so what? They do well against all Protoss air + Colossi, and against Corruptors and Brood Lords. They ain't half bad landed either.

Take a look at other races.

Protoss ground to air:
Stalker - basically the Protoss Marine
Sentry - does crap damage
Archon - splash damage like the Thor but also does it against ground units, however it has significantly less range

Zerg ground to air:
Queen - long range and surprisingly good DPS but not cost-effective and very slow off creep
Hydralisk - very underrated and actually a pretty good unit but it's Lair tech, much higher tech than Marines or Stalkers
Infestor - requires energy to attack, Lair tech

If Marines were crap vs. air you might have a point. But Marines are really good, the Goliath would serve no purpose other than to make Terran more OP.
That's why I propose the Marines get nerfed against air units so that they aren't as OP and let Goliath take the place of anti-air support.
I like Units that are more specialised agaisnt certain things.
Reapers are great if there are high ground as they can lure enemies to them, then jump up on a cliff and shoot them from up there.
They are great scouts as long as nothing attacks them.
And they are great at damage against buildings.
But every time I build up a platoon with them in it they are the first to go.
They aren't very useful (IMO) in full combat.

They have their pro's and con's.
The pro's being major damage against buildings and scaling cliffs.
But their con is that they are so easily killed so they aren't very useful in the front lines. (IMO)

So Marines, would be good against ground targets and while they 'can' attack air units they aren't very useful for it.
While Goliaths on the other hand are very slow in attacking ground units but are great at attacking air units.
Forcing the opposing player to fast thinking of what unit is more important to attack.

I like that, X is good against Y but crap against Z while decent against ? and are completely useless against ?.

I might underestimate the Marines but I don't think they should be that powerful as they're made out to be.
They should be the cannon fodder that have "decent" damage against ground units but are mostly just used to distract the enemy from attacking their more powerful and more valuable units.

*sigh*
I just miss the old units. Goliath in particular.
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Allison Sizemore
 
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Post » Sun May 13, 2012 8:31 am

Yes it is a shame that Marines are jack of all trades, master of everything. But nerfing them just to add in a reversed unit isn't really Blizzard's style. Especially when they could nerf them and just buff Thors instead. It definitely would be nice to see it happen or even to see Thors replaced with Goliaths and the Armory requirement removed. So many Terran tears would be shed.

Specialized units are okay but... well, take Reapers for instance. They're hardly used. A Terran might open Reaper to scout and get some map control but you don't see tech switches into Reaper in the mid game or anything like that. If a Terran doesn't open Reaper they likely won't get any Reapers at all.

I wish we had all the old units too. RIP Science Vessel.
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Oceavision
 
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Post » Sun May 13, 2012 11:13 pm

Well I actually use Reapers, once I move in with my army to distract all the units of the opposing force I take a dozen Reapers, scale a cliff and attack their base while their main units are all busy.
They are great for that, have you ever created 12 of them and had them attack a building? It goes down real fast.

I mean, their cliff jumping ability along with their massive damage towards buildings alone with how little they cost in comparison to air units like Wraiths makes Reapers absolutely fantastic.
It's also useful if say, you're ready to try an assault on the enemy base, but you wonder what units it has and if there are a lot of them up there. Then a Reaper can scale the cliff for half a second, check it out and jump right back down. (This is in case you don't have any scanning ability or energy left at a command center or if you don't want to risk your air units.
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rheanna bruining
 
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Post » Sun May 13, 2012 8:58 pm

Yes it is a shame that Marines are jack of all trades, master of everything. But nerfing them just to add in a reversed unit isn't really Blizzard's style. Especially when they could nerf them and just buff Thors instead. It definitely would be nice to see it happen or even to see Thors replaced with Goliaths and the Armory requirement removed. So many Terran tears would be shed.

Specialized units are okay but... well, take Reapers for instance. They're hardly used. A Terran might open Reaper to scout and get some map control but you don't see tech switches into Reaper in the mid game or anything like that. If a Terran doesn't open Reaper they likely won't get any Reapers at all.

I wish we had all the old units too. RIP Science Vessel.

Well, reapers are the direct counter to stacked tanks according to day9 haha.

I'm just going to say that MMM is pretty much all terran will ever need to be a fighting force, whether it's bronze league or masters.
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Teghan Harris
 
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Post » Sun May 13, 2012 1:19 pm

Well I actually use Reapers, once I move in with my army to distract all the units of the opposing force I take a dozen Reapers, scale a cliff and attack their base while their main units are all busy.
They are great for that, have you ever created 12 of them and had them attack a building? It goes down real fast.
I've always thought that might be a good idea but pros don't do it. Probably because putting resources and supply into Reapers will make the main army much weaker. Might be a good way to finish a game if you're already ahead though.

I'm just going to say that MMM is pretty much all terran will ever need to be a fighting force, whether it's bronze league or masters.
Against Toss. Marine + Tank vs. Zerg. In both those matchups though Terran needs to add Ghosts and Vikings as the game goes on. Still so simple for them, composition wise.
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Mandy Muir
 
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Post » Sun May 13, 2012 12:59 pm

snip
They're going to add new units to the Zerg in the singleplayer for Heart of the Swarm and I'm guessing they'll probably do the same for the Protoss in Legacy of the Void. I have a feeling that when all three of the games are out then Blizzard will introduce the singleplayer units into multiplayer. Adding all of the Terran units into it while leaving the Zerg and Protoss as is would make it severely unbalanced.
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Rinceoir
 
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Post » Sun May 13, 2012 5:42 pm

They're going to add new units to the Zerg in the singleplayer for Heart of the Swarm and I'm guessing they'll probably do the same for the Protoss in Legacy of the Void. I have a feeling that when all three of the games are out then Blizzard will introduce the singleplayer units into multiplayer. Adding all of the Terran units into it while leaving the Zerg and Protoss as is would make it severely unbalanced.
I dunno, the Zerg singleplayer is apparently going to have "mutation" for 'a lot' of it's units, how are all gonna fit the Hatchery's build list?
And I read the wikipedia for Legacy of The Void and Blizzard are unsure if they are gonna add 'any' new units to the multiplayer with it.
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Lavender Brown
 
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Post » Sun May 13, 2012 3:41 pm

I dunno, the Zerg singleplayer is apparently going to have "mutation" for 'a lot' of it's units, how are all gonna fit the Hatchery's build list?
Maybe like Broodwar's Lurker and Devourer units, where they're just evolutions of lower tier units.
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Tinkerbells
 
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Post » Sun May 13, 2012 3:40 pm

Could be, I think there's a youtube video for a couple of mutations.
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Darrell Fawcett
 
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Post » Sun May 13, 2012 1:37 pm

There is no doubt that terran in general is op, I think the GSL is good proof there. And I think it all comes down to their early game, which blizzard has just bern dancing around buy nerfing /buffing all the units which don't need it.
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Adam Porter
 
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