Any idea as to why Golitaths are not in multiplayer?
Only air-attacking ground troops terran has are Marines, which aren't really meant for anti-air support, Ghosts, which are specialists, not anti air support, and Thor, which ain't exactly the most cheap to build.
I thought Goliaths were perfect in SC1 for being the anti-air support for ground units, before one got Valkyries.
On that note, any idea as to why they replaced the awesome Vultures with the awful Hellions?
Vultures could attack at long range, could scout with incredible speed AND lay mines to prevent ground troops from getting in.
"Cause the mines were overpowered"
Nnnnot really. If one knows that there are mines there through the help of an Overlord or Probe then one could send in one Zergling to sacrifice and clear out the mines.
One could also use air support along with a detector unit and kill the mines from the air safely and then move in with the army.
Hellions are just crap, I understand that they are supposed to be scouts, but we have Reapers for that, and it's predecessor, Vultures, could attack at long range AND lay mines.
And finally, what is the Marauder's purpose?
I never understand what it's suppose to do. I get that it's effective against armored targets more than unarmored targets, but it seems very [censored] in comparison to Zerg's and Protoss' units at the same price range.
Oh, and is there any info on any future patches? Or any feedback from Blizzard on why certain singleplayer units are excluded from the multiplayer?
(And just in case: "Cause of balance", that's a crap argument, they could very well balance out the single player units to function slightly differently in multiplayer and implement them. At the very least Goliath should be transfered over to Multiplayer.

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