I'd like to add that I think the people like me without good computers (I play Skyrim on XBox for this reason) will be neglected and left out of the experience. Though it is understandable its very disheartening since I cannot afford a decent PC at this time. I own every other TES game for PC other than Skyrim, I also own the xbox versions of Oblivion and Morrowind as well (I'm A Bethesda Fanatic) but due to lack of funds I cannot upgrade to a new computer to get Skyrim and TESO though.
The game will be drastically different from the norm from what I read on another site. It will adopt a more MMO feel sticking to third person with skills on hotkeys and adopt a more MMO friendly skill tree and most likely class system so you CANNOT be a jack of all trades like you can in the single player TES games. While I understand these changes I don't think it will be the same feel we are all accustomed to playing the TES series. It will be more in line with mainstream MMOs like WoW, EQ and the like with the way battles operate. You will however be able to kill anyone at any time (as long as they aren't essential) and join all the guilds and what have you.
I really think they could have done an action oriented battle system there's a few MMOS that have done it on a small scale. (ie. Vindictus) One that did it on a slightly larger scale (Dungeons and Dragons Online), and there's supposed to be a new one out there soon (Kingdoms of Amalur: Reckoning's MMO) well its not 100% confirmed that it will turn into an MMO but from what I've heard was that it's supposed to set up lore and backstory for an MMO that is supposed to come out based on the world that was created for the game. (which is as big as some MMOs game world)
But I think Zeni Online wimped out by making a generic MMO rather than trying a new formula which could be more successful than just another EQ clone (though the formula is tried and true. EX: World of Warcraft [YES WOW IS AN EQ CLONE! EQ WAS FIRST!], Runes Of Magic, City of Heroes, et cetera.)
What the hell guys. Screw those other people. If they're 'uncomfortable', then they can either get used to it or leave. Games shouldn't cater to the comforts of other game's fanbases.
I completely agree ZMO really dropped the ball on this one ... they could have made something innovative but they seem to have made just another EQ/WoW clone rather than take the steps to make this a completely unique MMO experience. Like I stated before the action MMOs are out there and are quite successful for what they are. It seems that ZMO didn't want to take the time and do a little research ... though the game has been in dev since '07 from what I understand, which is before a few of the action oriented mmos came out but I'm pretty sure DDO was there they could have taken some cues from that game and at least tried a model like that ...