I really hope this isn't going to "cater to the casuals&

Post » Mon May 14, 2012 6:14 am

I'm on these forums, and I consider myself to be a casual gamer.

Casual does not mean lazy or stupid.

Never said casuals meant that.

But if you're on this forum, you aren't a casual gamer. The only time a casual gamer spends on a game is the time they are playing the game. If you are on this forum you are spending time on the game in a fashion outside of the game itself, thus not being a "casual" fan of the game because you are devoting more time to it.
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Angelina Mayo
 
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Post » Mon May 14, 2012 6:08 am

most MMOs i have played try to help out people that dont have the time to play a lot, doesnt mean they are catering to casuals( a term i also hate) MMOS help players by allowing them to get certain armors without having to run instances, by paying an in game currency.

then they add alot of stuff for the end game players, be it more gear, instance etc i dont think TESO would change that philosophy IMO
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Sista Sila
 
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Post » Mon May 14, 2012 9:04 pm

most mmos have content that is considerably more hardcoe than any TES game (not including mods).

Not that I like them more, just saying.
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LuBiE LoU
 
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Post » Mon May 14, 2012 11:04 am

I'm more worried about it being too casual with the lore and world building. I'm still afraid of players that name their characters "Teh1337haxdarkelvzrcool!" and the like and stuff like that. I hope that this game will be challenging, which is a problem with many free MMO's I play (I'm a cheap bastard, sue me). Skyrim's difficulty bored me (even on Master).
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Chris Jones
 
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Post » Mon May 14, 2012 7:20 am

There really is no hard and fast definition to what being a "casual".

Sometimes the player is very skilled in playing, but can only spend 1 hour every two days playing.....but doesn't complain they can't get anything done (or anything 'worth' doing done), because perhaps they realize that in MMORPG your character is as powerful as the amount of dedication you put into it, and knows his place....or he just doesn't care.

Sometimes the player is very skilled in playing, but can only spend 1 hour every two days playing...but complains that they can't get anything done so they cry to the studio about how their money is greener that those who do dedicate themselves and demands the fast-track to the end-game at the expense of the game design itself.

Sometime the player svckS, and obviously show signs that the player has never spent enough time with his character to know how to really play him nor the game mechanics, and complains that they can't get anything done so they cry to the studio about how their money is greener that those who do dedicate themselves and demands the fast-track to the end-game at the expense of the game design itself. (aka baddie)


I'm just throwing that out here.....but again, it's not what my topic is about.
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IM NOT EASY
 
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Post » Mon May 14, 2012 6:07 pm

I'm more worried about it being too casual with the lore and world building. I'm still afraid of players that name their characters "Teh1337haxdarkelvzrcool!" and the like and stuff like that. I hope that this game will be challenging, which is a problem with many free MMO's I play (I'm a cheap bastard, sue me). Skyrim's difficulty bored me (even on Master).

Caring about what other people name their characters... why do you waste your time with this?

There really is no hard and fast definition to what being a "casual".

Yes there is.
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Nathan Hunter
 
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Post » Mon May 14, 2012 7:46 pm

What's a casual gamer in terms of an MMO? Someone who hasn't played one? I am a hardcoe gamer but I mostly play single player games with occasional multiplayer. Not MMOs though. TESO is the only MMO to even get a flicker of interest from me. I don't like to be led by the nose though and the questing system(and quests) of Skyrim was probably one of the biggest disappointments in my recent gaming History. Same with the lack of depth in many of its mechanics and writing. I want a deep meaningful thought provoking story with interesting gameplay and quests that require me to think for awhile to solve them or complete them.

You can turn off quest indicators.
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BRIANNA
 
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Post » Mon May 14, 2012 10:37 am

Caring about what other people name their characters... why do you waste your time with this?

There's an easy solution for this. If we see someone whose character has a stupid name, we can rename them for ourselves. The game would generate a random lore-friendly name, and whenever we see that player again, the name it gave them would be what we see. To anyone else it will appear however it really is, or whatever random name the game generated for them.

Nothing really to do for Leetish-speakers. I always roleplay as if I cannot understand their language when they cannot be bothered to use real words.
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Ross Thomas
 
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Post » Mon May 14, 2012 9:59 pm

You can turn off quest indicators.

Actually, we should be able to turn them on. They should be off by default.
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Rachyroo
 
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Post » Mon May 14, 2012 7:50 pm

There's an easy solution for this. If we see someone whose character has a stupid name, we can rename them for ourselves. The game would generate a random lore-friendly name, and whenever we see that player again, the name it gave them would be what we see. To anyone else it will appear however it really is, or whatever random name the game generated for them.

Nothing really to do for Leetish-speakers. I always roleplay as if I cannot understand their language when they cannot be bothered to use real words.

Works until you befriend that person and call them the name the game set for them rather than their actual name, thus them not knowing who you are talking to.
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Tanya Parra
 
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Post » Mon May 14, 2012 10:51 am

Yes there is.

How can there be?

I know "Casuals" who play the game, and are good at it, but can't put in the time a more dedicated player could.

and there are "Casuals" who play the game, and aren't good at it because they have never bothered learning the mechanics, but still expect something because they bought the game....

too many factors to put a hard and fast rule on it.....regardless it is the crying-casuals and baddies that make the rest of the casuals look bad.
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noa zarfati
 
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Post » Mon May 14, 2012 8:16 pm

How can there be?

I know "Casuals" who play the game, and are good at it, but can't put in the time a more dedicated player could.

and there are "Casuals" who play the game, and aren't good at it because they have never bothered learning the mechanics, but still expect something because they bought the game....

too many factors to put a hard and fast rule on it.....regardless it is the crying-casuals and baddies that make the rest of the casuals look bad.

A casual gamer is a player whose time or interest in playing games is limited.


Being casual or not does not simply rely on your skill playing the game. You could be a veritable magician at Bejewelled but still be a casual gamer, because you pick up Bejewelled for a few minutes at a time and never think about it when you're not playing it. A casual gamer is most generally defined as a player who only takes a passing interest in gaming.
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Justin Hankins
 
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Post » Mon May 14, 2012 8:49 pm



You can turn off quest indicators.
How would that help when there are no directions and any information is missing? Most of the directions are 'let me mark this on your map' types. The quests are designed around quest markers. There is literally no way to accomplish a quest other than the clairvoyance spell. So if I have a smart warrior/thief or anyone who doesn't use magic because yeah, I like to RP, how do I complete quests?

Thanks for the well thought out response. Quest markers are an issue. I'm not the only one who feels that way. They should be an option, not the only option.

As for casual gaming? It's in the words. You take games casually and you are a casual gamer.
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Chloe Lou
 
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Post » Mon May 14, 2012 2:28 pm

Actually, we should be able to turn them on. They should be off by default.

Well that seems like a rather backwards way of thinking. "Here guy that has never messed with any settings before and just wants to play the game, there's quest markers, go into these labrynthine menus and find them."

No, I think it makes total sense that they did it the way they did. The vast majority of the people are going to want them on, thus they are the default. Does that really not make sense to you or are you just bloviating?
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Bad News Rogers
 
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Post » Mon May 14, 2012 1:59 pm

How would that help when there are no directions and any information is missing? Most of the directions are 'let me mark this on your map' types. The quests are designed around quest markers. There is literally no way to accomplish a quest other than the clairvoyance spell. So if I have a smart warrior/thief or anyone who doesn't use magic because yeah, I like to RP, how do I complete quests?

Totally agree. I have found that there is usually information regarding the quest, but you have to talk to everyone. Is this better? I'm not sure. I personally do not mind the quest markers, although I'm now tempted to go back in and turn them off and see how I do and if I can find out the information in another way.
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Bird
 
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Post » Mon May 14, 2012 7:30 am



Being casual or not does not simply rely on your skill playing the game. You could be a veritable magician at Bejewelled but still be a casual gamer, because you pick up Bejewelled for a few minutes at a time and never think about it when you're not playing it. A casual gamer is most generally defined as a player who only takes a passing interest in gaming.

Oh yes,...."I" understand that...

but a great number of gamers don't.

or should I say a great number of 'modern' MMO players don't.

They see the stigma more than the excusable lifestyle. Already on this thread I sensed people sharpening their pitchforks thinking I'm about to spout off some elitest garbage on properitary rights to the MMORPG genre. And in truth I might be walking that line, but the greater truth is that studios (of past and current MMOs) allow the game designs to suffer a lot in order to sell the game to a wider base. That wider base is the 'casuals'. And it was 'casuals' that turned WoW the way it is today (over it's 7-8 year life), and why SWTOR is the way it is since it released to compete with WoW....and I bet that there isn't one gaming fourm outside here asking that same question of "TESO = WoW?". And then that's where my subject comes in, are we to expect the same thing?

People see the stigma before the "true" definition. With that stigma in place what really is the definition? I didn't write that rule, it's the way it is.
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Kelly John
 
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Post » Mon May 14, 2012 2:48 pm

Oh yes,...."I" understand that...

but a great number of gamers don't.

or should I say a great number of 'modern' MMO players don't.

They see the stigma more than the excusable lifestyle. Already on this thread I sensed people sharpening their pitchforks thinking I'm about to spout off some elitest garbage on properitary rights to the MMORPG genre. And in truth I might be walking that line, but the greater truth is that studios (of past and current MMOs) allow the game designs to suffer a lot in order to sell the game to a wider base. That wider base is the 'casuals'. And it was 'casuals' that turned WoW the way it is today (over it's 7-8 year life), and why SWTOR is the way it is since it released to compete with WoW....and I bet that there isn't one gaming fourm outside here asking that same question of "TESO = WoW?". And then that's where my subject comes in, are we to expect the same thing?

People see the stigma before the "true" definition. With that stigma in place what really is the definition? I didn't write that rule, it's the way it is.

True.

And being both a gamer and a designer I hate gamers for the rift they have caused.
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El Goose
 
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Post » Mon May 14, 2012 10:40 am



Totally agree. I have found that there is usually information regarding the quest, but you have to talk to everyone. Is this better? I'm not sure. I personally do not mind the quest markers, although I'm now tempted to go back in and turn them off and see how I do and if I can find out the information in another way.
The problem is that instead of verbal directions as a fallback there simply aren't any. The directions and journal do not update. So once you get to a location you might have no idea what you are doing or why you are even there because all the updates to your quests stages are not saved to your journal. So if you have old quests in your log you usually have no clue what they were about or even what hints you were given if you save them for later unless you remember back like 100+ game hours ago. Which usually means like a month or a few weeks ago.
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Joe Alvarado
 
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Post » Mon May 14, 2012 11:25 am

It's an MMO. Just google whatever the most optimal build is and make sure you press your number keys at the right time.
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Nany Smith
 
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