Being casual or not does not simply rely on your skill playing the game. You could be a veritable magician at Bejewelled but still be a casual gamer, because you pick up Bejewelled for a few minutes at a time and never think about it when you're not playing it. A casual gamer is most generally defined as a player who only takes a passing interest in gaming.
Oh yes,...."I" understand that...
but a great number of gamers don't.
or should I say a great number of 'modern' MMO players don't.
They see the stigma more than the excusable lifestyle. Already on this thread I sensed people sharpening their pitchforks thinking I'm about to spout off some elitest garbage on properitary rights to the MMORPG genre. And in truth I might be walking that line, but the greater truth is that studios (of past and current MMOs) allow the game designs to suffer a lot in order to sell the game to a wider base. That wider base is the 'casuals'. And it was 'casuals' that turned WoW the way it is today (over it's 7-8 year life), and why SWTOR is the way it is since it released to compete with WoW....and I bet that there isn't one gaming fourm outside here asking that same question of "TESO = WoW?". And then that's where my subject comes in, are we to expect the same thing?
People see the stigma before the "true" definition. With that stigma in place what really is the definition? I didn't write that rule, it's the way it is.