So your idea of keeping balance is by limiting the classes we can choose from there by making it easy to match up class/lvl in a rock paper scissors scenario, my friends and I used the bomb and water to spice that game up because it was boring as is. We want choice and freedom with balance and skill lvl is the only way to achieve that.
I never said to limit classes ever. I simply said that as the number of classes increases, balancing gets harder. And no, skills is not the only way to achieve balance, you are incorrect.
Yeah but I own my own subjectiveness (an opinion that I share with others here - shared subjectiveness - and a shared gripe). You seem to portray your views as objectively as the only thing that will work. So the tit for tat is not necessary.
You go beyond saying it would be hard to do and onto attempting to defeat counter views in a manner most condescending, short, rude and dismissive out of hand. I'm not the only one reading you this way.
So if it is acceptable that skills could be the basis then why not have a constructive dialogue about how to have skills rather than class as a way that could best work?
Again, I've never said my view is the only way it can work. I have simply being saying that going with a route that single player TES games, notably Skyrim, would be much, much harder. Also, again, please take note of my conversation with Da Naga. No condescending there whatsoever despite Da Naga and myself debating opposite sides. If you can't place that my attitude has been different towards you and Nell because of how you have acted, I'm not sure what to tell you.
You want a constructive discussion on how skills could work, then say so in the first place rather than open up with "well a skill system is superior and
is TES." That's not a constructive statement, nor is it a statement that calls out for discussion.
A skill based system is very difficult for a few reasons, the biggest one I continue to bring up is this:
There is the potential for no variance between players.
A system where everyone is the same is indeed symmetrically balanced (Halo, Quake, GoldenEye007) but in the context of an MMO it is inherently flawed because you are looking at hundreds of thousands of players playing together, either in the PvE or PvP areas.
A hard class system, despite having the ability for 500 people to be a White Mage at the same time, lends variance because each class is actually different.
If TESO worked like Skyrim does I could have the following build:
100 Stealth
100 Smithing
100 One-Hand
100 Light Armor
Etc, etc
Now, your build could be the following:
100 Stealth
100 Alchemy
100 Archery
100 Lock Picking
Etc, etc
Now, what sets me apart from you when we both engage in a Stealth situation? My Stealth is as good as yours, point of fact I am actually better speeced for an Assassin role due to my 100 One-Hand. But you can still sneak just as well as I can. So my speccing as a "pure" Assassin becames fairly meaningless when you can match me step for step in Stealth even though you may have specced being an Archer or a Mage.
So my "uniqueness" as an Assassin is gone. Where do I now fit into the roll of a party in the PvE setting? My single one-shot high damage backstab? Why does that matter when you can slip past traps, enemies, etc with the same ease I can and just drop an AoE Master level Destruction spell down and one-shot everything?
How does my build work in a PvP environment, whether it be 1v1 or XvX situations, when again, someone can be exactly as good as me, what my archetype/class is supposed to be, while they are actually boosting a different archetype that can actually be more powerful?
There is not the same fundamental dynamic of difference and checks and balances with a skill based system that there is with a hard class system.
Personally I think the best route for a TES MMO is to merge FFT/FFXI, Disgaea and TES qualities together. But I don't feel it can be pure TES.