You're what's generally called a "Red Mage" aka the "All Rounder."
Nell, you have ot realize that all RPGs are based around archetypes and it doesn't matter if you go part Engineer, part Handler, part Rifleman, you're still fitting a certain archetype because all those skills you are combining are based upon archetypes.
Except for the fact that a skill based system - like TES, or SWG - allows you to dabble, and essentially create your own archetype by mixing and matching skills as you see fit. In TES, and SWG, you are leveling up
skills, not a character
class. Yes, I acknowledge that TES has "classes", but what exactly is the point of leveling up? The
real benefit comes from leveling up your skills, not your class, which is the opposite of a class system where you don't level up by doing skills, you level up by killing mobs, or completing objectives, and then you are allowed to pick new skills that you want.
TES and SWG, you level up skills, only TES even
had a level (SWG didn't have "levels" until the combat upgrade), and as you develop your
skills by doing them, you are allowed to progress through them with skill point distribution.
Just because a skill based system still ultimately puts you in an archetype doesn't make it the same as a class based system. Skill based systems offer more fun and freedom, often at the time of balance. Class based systems offer balance and a known "role", but typically at the expense of fun and freedom.
I will just say, in my own opinion, even the best of "class based" systems are inherently inferior to even the worst of "skill based" systems.
I would rather have an unbalanced, but fun, skill based MMO, than a cookie cutter, balanced but nothing really creative class based MMO.