Several of the removals I really approve of, though honestly my approval is more grounded in how Oblivion handled spells than anything else. There were
many effects, you needed to have at least one spell with a given effect to make new spells, and there was no easy way to sort/remove spells (without mods). You ended up with a vast list of often poorly named spells that was a huge headache to navigate. I for one - despite being a die-hard mage player - will be glad to see that mess go. It got absolutely ridiculous once you started counting all the fortify/resist/weakness/absorb variants.
I really, really hope some spells can get added back into the game very quickly via mods - particularly mark/recall, open locks, and some form of jump/levitate/fly/movement sort of spell. I could care less about the various weakness/absorb/fortify/etc spells as they created too much class crossover (equivilant capability, re: open locks is fine for me, but actually enhancing skills you don't have? meh.) and were simply too awkward to manage. With the new magic system I can't see a good way to implement them practically either.
Chameleon I'm glad to see gone. I always appreciated that Invisibility allowed mages to move similarly stealth but differed in critical ways(particularly before the equivilant skills were very high, thus for the majority of the game); Chameleon was simply a silly trump card.
The limitations on conjured equipment are... well, I understand why (see comments re: too awkward to manage) but it seems very odd that there is no conjure mace at least, only edged weapons. I've never been a fan of the conjured gear spells personally though, so I don't really care. As with skill buffing, as a mage I always preferred to find other ways to deal with issues than hitting something with a weapon, be it conjured or otherwise.
Water walking is pretty surprising to me. I'm pretty much baffled why they removed it.
Finally, feather/burden: I'm very curious here (forgive my ignorance), but have they changed the way carry weight/inventory are managed that I've missed? Or did they feel that Feather became too much of a mandatory spell/enchant? Burden was pretty much useless unless at very high level (at which point you typically had better combat spells to cast).
My thoughts, anyways.