Creation Kit Releases in January, After DLC :l

Post » Thu May 17, 2012 12:05 pm

Yes, Content for console users that is flushed down the pipe, that today's generation of PC users accept whole-heatedly as replacement for expansions.

-and if it sounds blunt, that is because it is the truth.

No, it means Downloadable Content. Content. It's content added to the game that's already out on the market.

If it's just for console users, how are PC users passing it off as "expansions?"

But seriously, you're also missing the other points, that it's a DLC, not a HoldAGunToYourHeadAndDownloadThisOrElseContent, or SuperAwesomeExpansionPackThatGivesYouContentThatWasMeantForTheMainGameButWasNotReleasedBecauseHeavenForbidPeopleWhoWorkForALivingWantToBePaidForIt.

Content. It's just content. There's no defining measure for how much content is or isn't put into the game.

And you have children and you're whining about this? Get a grip guy, or do it better yourself.
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Sheeva
 
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Post » Thu May 17, 2012 11:54 am

For all their evils, Bethesda is not Bioware. They have not deliberately withheld content that was CLEARLY made to fit into the game, nor have they released launch day DLC like there was with Dragon Age.
I'm pretty sure that is EAs evil doings, not Biowares.

I find it hard to believe that the dudes who made Neverwinter Nights, or baldurs gate for some, would choose to descend to the low state they are in now.
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james reed
 
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Post » Wed May 16, 2012 11:40 pm

No, it means Downloadable Content. Content. It's content added to the game that's already out on the market.

If it's just for console users, how are PC users passing it off as "expansions?"

But seriously, you're also missing the other points, that it's a DLC, not a HoldAGunToYourHeadAndDownloadThisOrElseContent, or SuperAwesomeExpansionPackThatGivesYouContentThatWasMeantForTheMainGameButWasNotReleasedBecauseHeavenForbidPeopleWhoWorkForALivingWantToBePaidForIt.

Content. It's just content. There's no defining measure for how much content is or isn't put into the game.

And you have children and you're whining about this? Get a grip guy, or do it better yourself.
I see. welp, my discussion is over. I'll leave you 'kids" to buy "content".

-to all who listened to reason, thanks.
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Cartoon
 
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Post » Thu May 17, 2012 3:00 pm

I have no problem with an expansion pack being sold separately even if its produced along side the original, as long as the original isn't obviously lacking in some way. In other words, it would be different if the main quest line just suddenly stopped before completion and you had to buy the expansion to continue....or if all the NPCs were referencing events or races that had to be unlocked with the expansion pack. But I haven't experienced that with TES. Each expansion seems to consist of unique and additional content that augments the original. Why should I care when it was produced?

An example of what does frustrate me is often seen in online multiplayer games. You walk into the store and pay $40 for a game.....go home and start playing and you see all these other players using items and features that are add-ons that cost money. That's not fair imo, because had I been aware that $40 would not provide me with a balanced and equal gameplay experience...I wouldn't have purchased the game.

A company can do whatever it wants, but it's only right to say so up front. I have no problem with a company making a profit, and a fat profit at that, and charging whatever the market will pay for a product. I only ask that they accurately depict their product and pricing. Even if the expansion pack came before the CK, that would be okay. I would just not purchase it until later. But what if the CK required both the original and expansion pack? Now that would be a different story. That I would have a big problem with. (not suggesting that will be the case)
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cheryl wright
 
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Post » Thu May 17, 2012 8:21 am

I see. welp, my discussion is over. I'll leave you 'kids" to buy "content".

-to all who listened to reason, thanks.

"Kids" but we're the ones complaining about this.

Right-o. Well, use that extra money you're saving up instead of buying DLCs for some Geritol or a new rocking chair, old man. :rolleyes:
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Hayley O'Gara
 
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Post » Thu May 17, 2012 12:34 pm

Yes, the ability for modders to SELL their work or ask for so called "donations" in exchange for "donation sets". That has plagued The Sims modding community since part 1. I am so glad that this sort of thing is forbidden with Bethesda games.

And let us not forget what Blizzard has in store for Diablo III. On one hand, it's genius. On the other hand, it seems almost unfair that the company and players alike will see endless profits from an infinite supply of in-game gear. I think this is one of the signs of the Apocalypse. The gaming Apocalypse, at least.
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Alister Scott
 
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Post » Thu May 17, 2012 1:19 am

I know right, Knights of the Nine, Point Lookout, Broken Steel, The Pitt, the New Vegas DLCs - all nickle and diming us! :rolleyes:

CHEESE. FOR EVERYONE.
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Dean Ashcroft
 
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Post » Thu May 17, 2012 3:16 am

Yes, Content for console users that is flushed down the pipe, that today's generation of PC users accept whole-heatedly as replacement for expansions.

-and if it sounds blunt, that is because it is the truth.
Forgetting the fact that Shivering Isles is also DLC.
The esp itself is "DLCShiveringIsles.esp". That's what it was called on my computer anywho.
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roxxii lenaghan
 
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Post » Thu May 17, 2012 4:09 am

I applaud them for that but I can't help seeing things in-game that are/were cut.

windmills?
sawmills?
grain grinders?
Not sure I'm getting what you mean here. All of these things exist in the game. How were they cut?

I'm pretty sure that is EAs evil doings, not Biowares.

I find it hard to believe that the dudes who made Neverwinter Nights, or baldurs gate for some, would choose to descend to the low state they are in now.
The Bioware of old that gave us timeless classics like Baldur's Gate is not the Bioware that foisted the abortion of a game called Neverwinter Nights onto us. And neither of them are the Bioware that is now beholden to the whims of EA. With Neverwinter, at least they had to eat their own crow and man up for the disaster that game was. Now they just hide behind fans who all too quickly blame EA for their product's failings.

It would be like us, here, blaming Zenimax for everything that's currently wrong with Skyrim. That arm of the company had nothing to do with the development of this game. Nor did EA have anything to do with the development of Dragon Age. Probably only with DA2, which incidentally I passed on. It took an arrow to the knee.
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Eilidh Brian
 
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Post » Thu May 17, 2012 2:51 pm

Not sure I'm getting what you mean here. All of these things exist in the game. How were they cut?

Sorry for not clarifying, what is/was their use? They seem like a remnants that is either going to used in further "DLC" or their actions/use were not properly cut out and left undeveloped. In both cases, I can't help but wonder, other than aesthetics, why are they even (left) in game, and allowed to have an activation/use flag?

/edit
OFC the mod community WILL make use of them.

I was thinking that there was some nice content that was cut, tied into those "jobs" if you will.
Lumberjack?
Farmer?
Master Brewer?
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Wanda Maximoff
 
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Post » Thu May 17, 2012 3:53 am

Well the sawmills can be used to make a bit of money. I don't recall who, but one of the NPCs that runs one said I could do some work for them in exchange for a bit of gold. I did a couple of logs and made 10 gold off of it. Might have even counted toward the "help my people" quest for that hold.

The windmills and grain wheels though, who knows. They do appear to have been intended for some purpose but all I've ever seen is NPCs using the grain wheels. Either way, it's one of the world details I love. Not everything needs a purpose.
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Kyra
 
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Post » Thu May 17, 2012 1:14 am

The Bioware of old that gave us timeless classics like Baldur's Gate is not the Bioware that foisted the abortion of a game called Neverwinter Nights onto us. And neither of them are the Bioware that is now beholden to the whims of EA. With Neverwinter, at least they had to eat their own crow and man up for the disaster that game was. Now they just hide behind fans who all too quickly blame EA for their product's failings.
:flame:

I
LOVED
THAT
GAME.

How DARE you call it a disaster. :swear:

EA still svcks.
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Cat
 
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Post » Thu May 17, 2012 1:00 pm

Well the sawmills can be used to make a bit of money. I don't recall who, but one of the NPCs that runs one said I could do some work for them in exchange for a bit of gold. I did a couple of logs and made 10 gold off of it. Might have even counted toward the "help my people" quest for that hold.

The windmills and grain wheels though, who knows. They do appear to have been intended for some purpose but all I've ever seen is NPCs using the grain wheels. Either way, it's one of the world details I love. Not everything needs a purpose.

hmmm, I never got paid for operating the lumber mills (that I can remember), I'll have to go back and hit that up (search for quest if need be). (I did get paid for chopping wood)
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Dan Scott
 
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Post » Thu May 17, 2012 2:25 am

May I remind you that even if the CK was released after DLC.
It might actually be released before DLC, since XBOX gets it a month prior to the rest of us.
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Claire Jackson
 
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Post » Thu May 17, 2012 8:25 am

I don't get it. Why are some people so stubborn about this? "I want it, I want it now, GIVE ME MY LEGOS!". Those who cry out the loudest, might even not be modders themselves.

Given the fact that there are already dozens and dozens of mods out there without the CK, this whole demanding becomes even more ridiculous. There are mods that level quest awards,
swap weapons for dual wielders, alter spawning of enemies, extend game mechanisms like crafting, alter levelling and AI, etc. pp. Then there are dozens of texture packs, that tackle even the smallest part of the game
(e.g. HD Eyes for the dragon on the enchanting table, anyone:) or e.g. "High-Poly Skyrim" which replace certain low-poly meshes with higher quality ones (round bottles and apples ftw).
All this not even one month after game release.

So what. The CK will be released in January. Patience is a virtue and 1 frickin' month isn't exactly eternity.
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Nicole M
 
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Post » Thu May 17, 2012 4:31 am

Patience is a virtue
unless it's with other people's opinions.

Am I right? :foodndrink:


:shakehead:
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LittleMiss
 
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Post » Thu May 17, 2012 12:30 am

unless it's with other people's opinions.

Am I right? :foodndrink:


:shakehead:

Unless one takes an arrow to the knee. :celebration:
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lauren cleaves
 
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Post » Thu May 17, 2012 2:10 am

I can't confirm nor deny that, but I can tell you this, I'll sell my immortal soul to the devil, if it wasn't done and could have been shipped with the game.

What game was it messed up and had the DLC files shipped (on main title release) but not unlocked? was it Bioshock? I honestly can't remember.

/edit
*that messed up*


Some devs do this now, but it isn't yet the norm. Most large DLC isn't developed alongside the actual game. Most of the time, when DLC is already finished upon release, it isn't all that long before it's released. And sometimes, for smaller ones, they release it simultaneously with the game, which always baffles me. Especially when they release the game, and at the same time release a DLC which they give away for free with copies of the game. Why not just put it in the game at that point?
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Guy Pearce
 
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Post » Thu May 17, 2012 2:46 am

:flame:

I
LOVED
THAT
GAME.

How DARE you call it a disaster. :swear:

EA still svcks.

I quite agree.
NWN is still by far my favourite game!
The single player campaign might not have been the best, but multiplayer, the expansions and the almost limitless playermade modules.
No game, not even Skyrim, or Morrowind ever provided me with so much fun!
Still got my own old PW server running 24/7 (linked in my signature) :)
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ZANEY82
 
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