X-Com

Post » Sun Jun 17, 2012 1:21 pm

I find it funny how we first got an ill-recieved X-Com FPS announcement, 2K later making a statement saying tactical strategy games no longer sell, a couple of months later this game shows up and the FPS seems to have dropped form the face of the earth.
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JESSE
 
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Post » Sun Jun 17, 2012 4:46 pm

Cool beans! X-Com was the first computer game I played sun-up to sun-up. Good times.

But

Where's the grid in th screenshots? I can't play it unless it has the grid! Oh, and the "woomp" sound too!
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Marine Arrègle
 
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Post » Sun Jun 17, 2012 3:22 pm

I still think the real travesty of that game is not that it's an FPS XCom, but more so the abject failure that was 2K's planning on this whole thing. I don't know who could have thought that it would be a good idea for them to announce that game before the reveal of Enemy Unknown; much less with such a big time gap as that. It's not like they couldn't have foreseen what the fan reaction was going to be, after all.
I agree, people would probably have been less annoyed if the FPS had been announced after Enemy Unknown.
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steve brewin
 
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Post » Sun Jun 17, 2012 9:19 am

I'm guessing 2K figured that taking a popular franchise and remaking it in a popular genre, with a popular aesthetic that made it look like another popular game it'd be extra-extra-extra popular instead of an extra-extra-extra transparent cash-in :tongue:
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Nienna garcia
 
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Post » Sun Jun 17, 2012 8:13 am

I still think the real travesty of that game is not that it's an FPS XCom, but more so the abject failure that was 2K's planning on this whole thing. I don't know who could have thought that it would be a good idea for them to announce that game before the reveal of Enemy Unknown; much less with such a big time gap as that. It's not like they couldn't have foreseen what the fan reaction was going to be, after all.

As well, it's my understanding that - even though it's within the same IP, they are being developed as two games independent of each other (ie, they're not even taking place within the same "universe," so to speak.) Even considering both games are being done by two different studios, there's no reason they couldn't have been working more closely together in terms of planning and connecting the two games (from various interviews, it's not like the two teams haven't been in contact with each other.)

Now that Enemy Unknown is on the way, the FPS just seems... irrelevant to me. (And with the news that it's being pushed back once again, I can only imagine that they're going to be attempting to reformulate the game, again; and that they're probably well aware of the game's critical reception - never good before the game's even out yet.)
Yeah, I never was against the X-COM FPS because it was a FPS. A X-COM FPS could probably worse rather well if done right, but the fact that it takes place in a different universe/dimension with very different aliens, is the thing that annoyed me.

The game should take place at the same time as the first XCOM game, from the point of view of a soldier or whatever and have a more detailed personal bonds between the mates and the people who work there instead of being the planner/organiser/strateger behind it all, and not take place in the 50s and not be focused on the US, but on the international scale.

Kinda like the connection between the http://en.wikipedia.org/wiki/Eve_Online and the http://en.wikipedia.org/wiki/Dust_514 shooter. One is a tactical MMO and the other one is a FPS, but they both work together in the same universe. Instead 2K Marin just grabbed the XCOM franchise and transformed it into something else and still called it XCOM.

I hope these XCOM FPS delays mean that they try to make the FPS much more connected with the original XCOM.
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Pants
 
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Post » Sun Jun 17, 2012 8:25 am

I'm against FPS X-COM because, not because it's FPS X-COM, but you know, FPS again? Don't you have anything else under your sleeves Americans? I still hold hope for American games but my friend who played X-COM extensively gave up quite a while ago.

This news to me is a God sent. I'm going to love it and play it extensively.
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sarah simon-rogaume
 
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Post » Sun Jun 17, 2012 8:33 pm

I'm more into the 2K Marin version. I don't know why, but I tend to fall asleep while playing RTS games.
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KU Fint
 
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Post » Sun Jun 17, 2012 8:48 am

I'm more into the 2K Marin version. I don't know why, but I tend to fall asleep while playing RTS games.

Good thing Firaxis' XCOM:EU is TBS, and not RTS. Keeps you awake. :P
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kitten maciver
 
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Post » Sun Jun 17, 2012 4:50 am

Good thing Firaxis' XCOM:EU is TBS, and not RTS. Keeps you awake. :tongue:
We have a winnar! Take a prize. A banana suit. :banana: A machine gun :gun: And my favorite, the always sufficient flamethrower. :flamethrower:
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Batricia Alele
 
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Post » Sun Jun 17, 2012 12:18 pm

We have a winnar! Take a prize. A banana suit. :banana: A machine gun :gun: And my favorite, the always sufficient flamethrower. :flamethrower:

I'd like to thank the academy...
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RAww DInsaww
 
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Post » Sun Jun 17, 2012 8:02 am

I'm more into the 2K Marin version. I don't know why, but I tend to fall asleep while playing RTS games.
Heh...I fell asleep reading about it because of...

FPS again?
This.

Sooooooooooooooooooooooooooooooooooooooooooo tired of FPS. Don't get me wrong, I like FPS, but I like other things too. I have FPS coming out of the proverbial wazoo.
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Dominic Vaughan
 
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Post » Sun Jun 17, 2012 5:17 pm

I actually think there could be some room for an FPS within the X-Com (I guess now XCom) franchise. To me, the key part is that we have the turn-based strategy game as the foundation off of what any spin-offs may occur.

Just for the sake of throwing ideas around - I remember when X-Com first came out, I was a little confused as to just how covert my team was supposed to be. (ie, if I intercede in an alien terror mission - does the news report it as "another victory for the X-Com team," or do they run a story about a gas main blowing up, and try to cover the whole thing up?)

I don't think necessarily a "men in black," sort of game would quite the right tack to take - but I think it could be interesting to see an XCom spinoff with more of a covert operations angle to it. I can see some potential in - we know that aliens are invading earth and doing some pretty devastating stuff. But it's also been sort of a given that they're also interested in infiltrating our governments and such (a la Apocalypse, where that played something of a role there.) So I think there's some stories that could be told, of a more covert branch of XCom tasked with investigating alien infiltration, rooting them out, etc. Instead of going in guns blazing, you're trying to minimize your profile and keep things under wraps. Counter-espionage and all that.

I'm a strong believer in making the game mechanics fit the story you're trying to tell. And something like that, I think it would led itself best to at least a real-time interface. (I tend to prefer third-person games, myself, but that's not really that big of a difference either way.)

I think people see "FPS" and they think Doom-style just straight-out running around shooting stuff, and nothing but. But an action game can still provide things other than that - which lend itself more to a real-time game mode and less of an emphasis on tactics and strategy.
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Stephanie Kemp
 
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Post » Sun Jun 17, 2012 12:16 pm

I actually think there could be some room for an FPS within the X-Com (I guess now XCom) franchise. To me, the key part is that we have the turn-based strategy game as the foundation off of what any spin-offs may occur.
...
I do love variety. FPS is good, but see there were just far too many of them before 2012. It sounded too much like jumping the cash cow wagon. Even though it COULD be good. There were nothing that would hit me "Hey cool, I'll pay for it."

After all these years, I think it would be best to put up a RTS spiritual successor first, then pull off a FPS spin-off on the next year. That sounds a more reasonable marketing strategy for X-COM fans.
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Far'ed K.G.h.m
 
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Post » Sun Jun 17, 2012 5:42 am

Yea I just saw that too, I'll likley get it as it sounds pretty promising.I never played any of the older games but it sounds liek they are doing thier best to keep it true to form while modernizing it a bit.

The spcial edition also sounds like a steal, $60 for all that stuff?
actually, AFAIK, this "updated" game bears almost no relation to the original X-COM games
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Jeffrey Lawson
 
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Post » Sun Jun 17, 2012 7:01 am

http://www.amazon.com/X-COM-Collection-Online-Game-Code/dp/B00846E6X4/ref=sr_1_1_title_0?s=videogames&ie=UTF8&qid=1337718054&sr=1-1

Hot link - but it says XP - anybody know if it runs under Win 7??????
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herrade
 
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Post » Sun Jun 17, 2012 3:59 pm

I think people see "FPS" and they think Doom-style just straight-out running around shooting stuff, and nothing but. But an action game can still provide things other than that - which lend itself more to a real-time game mode and less of an emphasis on tactics and strategy.

That's not really true. FPS is an FPS even if you take out the linearity from the equation. The gameplay is what it is with or without Doom-like linearity. Tactics and strategy or not, it is the same FPP view with twitchbased movement (generally). There really are too may FPS titles (up coming and out there already) in the market. And also to consider the belief that you need to do an FPS reimagining of an old franchise is appalling (Syndicate FPS tanked, IIRC, and that's a good thing). Publishers these days are a paradox, they take everything for granted but yet they do not wish to diversify the market.

I, myself, have grown tired of the FPP perspective because all it entails these days is the same with every game. And it pisses me off, because I'd really want to be excited about Arma 3. The same has happened with 3rd person action titles. There are very few titles these days that I interest me and I find it odd that the only games I look forward to are ones that the public - in general - deems as secondary titles (XCOM:EU, South Park, Wasteland 2), and none of the upcoming AAA blockbusters look anything to piss at to me.
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Danger Mouse
 
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Post » Sun Jun 17, 2012 5:40 am

For some reason I read that as X-coRn.


...I was kind of wishing for an new, extreme way to eat corn... :confused:
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Bee Baby
 
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Post » Sun Jun 17, 2012 7:08 am

I think people see "FPS" and they think Doom-style just straight-out running around shooting stuff, and nothing but. But an action game can still provide things other than that - which lend itself more to a real-time game mode and less of an emphasis on tactics and strategy.

If only modern FPSes were actually like Doom.
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Skrapp Stephens
 
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Post » Sun Jun 17, 2012 2:44 pm

If only modern FPSes were actually like Doom.

Indeed, captivating, intriguing and challenging at release.
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XPidgex Jefferson
 
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Post » Sun Jun 17, 2012 6:38 am

Well, my point was more that I think there's a difference between Gears of War, Thief, and Bioshock. They're all three FPS games, but they're still different games. I mean, back in the day everything was basically a different take on a side-scrolling shooter. But that didn't mean that Sonic, Metroid, and Contra were all similar games just for being side-scrolling action games. Fallout 3 is a game designed to be played primarily in first-person, and you spend most of that game shooting stuff. But a claim that it's the same thing as Halo just by virtue of it's viewpoint probably wouldn't go over too well on this forum.

Anyway, as fascinating as all that is, I'm getting off topic.

I'm very excited for Enemy Unknown. I actually respect Firaxis for creating their own spin on the game. I don't think I would have liked it as much had they simply kept everything the same and only updated the graphics. They have a vision for what they want to do with an X-Com game, and I like that they have the guts to stick to their guns on this.

Besides, it's looking to be a pretty good year for X-Com fans. As I see it, Xenonauts is starting to look like a thing that will actually happen at some point. And that looks to do a very good job at being "traditional X-Com, only with better graphics." Enemy Unknown looks to be unafraid to take some chances, and I'm really looking forward to seeing how it all turns out, there.
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rae.x
 
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Post » Sun Jun 17, 2012 5:07 pm

The http://www.youtube.com/watch?feature=player_embedded&v=u9i6X5fgaCE trailer is magnificent, I only wish I could find somewhere to buy these and play them. Alas, it's not to be. I'll have to wait for this game. Dishonored and X-Com on the same day. In my Birthday month. This is awesome.
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D IV
 
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Post » Sun Jun 17, 2012 6:18 pm

XCOM is actually a combination of real time strategy in the global view and turn based combat in the field.
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Nadia Nad
 
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Post » Sun Jun 17, 2012 2:00 pm

If only modern FPSes were actually like Doom.

This. Modern FPSes are first person movies. Back then, you had to think, search and run around and scream like a lil schoolgirl.
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Darian Ennels
 
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