Features From MMO's you would like in TESO

Post » Sat Jun 23, 2012 12:01 am

Four year veteran of LOTR online. Proud parent of Rosiebelle and Posienell - finest female dwarves in Middle Earth.

Instanced housing works well - except there is nothing in the neighbourhoods except houses and there are not enough houses for new players.

Crafting - farming and cooking is grand. Lots and lots of food is good good good.

Cosmetic outfits that are different from the fighting gear you actually have equipped.

Festivals and events - fireworks! Things that bring the world alive and players of all levels together.

Banking system, shared storage, and wardrobe system.

Booze and drunkeness - also lots of dancing emotes. Emotes period. The things that lighten the game. Give you the ability to just lark around with freinds for a bit.

Task system - critters drop random bits, you can gather random bits and hand them in for exp.

Freedom to explore the entire world and team up with whoever you want.

Giant demonic goats.
User avatar
butterfly
 
Posts: 3467
Joined: Wed Aug 16, 2006 8:20 pm

Post » Sat Jun 23, 2012 1:56 am

A few posts mentioned visual buffs/debuffs, which is good, but I also want to see more dramatic, dynamic combat visuals. Let that tank see some sparks when metal hits metal on that dork that's been taunting him. Let casters with fire damage see that enemy player erupt into a spewing fountain of lava or that ice mage cause the target to freeze and shatter into a million pixels! Something that seemingly unimportant can really make you feel like your character is totally cool and bring a smile to your face. And, that just might keep the player paying $15-$20 to come back for more.
But give us an on/off option on the blood spewing everywhere.
[The lava thing cracks me up every time in Warhammer and DAoC! :biggrin: ]
User avatar
Batricia Alele
 
Posts: 3360
Joined: Mon Jan 22, 2007 8:12 am

Post » Fri Jun 22, 2012 11:04 pm

1. Player housing

2. No instancing - like the first Everquest.

3. City building like Darkfall

4. Lots of sandboxy elements like Eve - territory control, economy (all reosurces are player harvested, all items are player made, and items are destroyed/lost so as to create continuous demand), player alliances, fortresses, etc.

5. All of the above in the Elder Scrolls world that we've come to love.
User avatar
lisa nuttall
 
Posts: 3277
Joined: Tue Jun 20, 2006 1:33 pm

Post » Sat Jun 23, 2012 9:23 am

Final Fantasy XI Skillchains please.

The Final Fantasy XI Main and Sub-Job class system please.

Oh... and from nearly every other single-player RPG and MMORPG... stats please, no Skyrimming.
User avatar
Natasha Callaghan
 
Posts: 3523
Joined: Sat Dec 09, 2006 7:44 pm

Post » Fri Jun 22, 2012 9:05 pm

Final Fantasy XI Skillchains please.

The Final Fantasy XI Main and Sub-Job class system please.

Oh... and from nearly every other single-player RPG and MMORPG... stats please, no Skyrimming.

For the love of god please give us stats, and preferably 30 or so points to allocate to stats when you create your char. We don't need our hands held through the game.
User avatar
Nick Tyler
 
Posts: 3437
Joined: Thu Aug 30, 2007 8:57 am

Post » Sat Jun 23, 2012 7:33 am

For the love of god please give us stats, and preferably 30 or so points to allocate to stats when you create your char. We don't need our hands held through the game.

Oh, and a tier system please.

None of this "everyone can be exactly equal at the end so nobody loses" stuff.
User avatar
Hella Beast
 
Posts: 3434
Joined: Mon Jul 16, 2007 2:50 am

Post » Sat Jun 23, 2012 8:10 am



Oh, and a tier system please.

None of this "everyone can be exactly equal at the end so nobody loses" stuff.

Agreed.

It doesn't sound like there will be class spec lines. From what they've said so far it seems like everyone just gets all the class abilities, and they just build their deck. Idk how I feel about that. I suppose it could work because all you can pick is 3 abilities it creates diversity.

Also, I really don't like that everyone, upon entering Cyrodiil, will be max level and max stats. That seems really stupid to me. Obviously we don't know exactly how this will work but still. This is what instanced battlegrounds are for. Make a battleground for each tier of levels. If you are level 22, you zone into the battleground for levels 20-24. This lets lower lvlin pvp in a smaller scale of Curodiil and hone their skills for when they enter the real open world PvP. This is exactly how DAoC did it, and it worked beautifully.
User avatar
Lucie H
 
Posts: 3276
Joined: Tue Mar 13, 2007 11:46 pm

Post » Fri Jun 22, 2012 8:06 pm

Agreed.

It doesn't sound like there will be class spec lines. From what they've said so far it seems like everyone just gets all the class abilities, and they just build their deck. Idk how I feel about that...

It depends.

Let's use the FFXI example.

Paladins were awesome tanks. They could take a lot of damage.
Ninjas were also awesome tanks. They could avoid a lot of damage.

Paladins, arguably, were the better tanks however because, in the end, they were actually tankier and made life easy for the White Mage.

Ninjas could tank well, but if an enemy landed a hit... they were hurting.
User avatar
Monique Cameron
 
Posts: 3430
Joined: Fri Jun 23, 2006 6:30 am

Post » Fri Jun 22, 2012 6:06 pm

The stat boost upon entering cyrodil sounds much like the bolster in warhammer. All it did was bring raw stats up, to what it would be at level cap without gear and bonuses, wasn't anything special,just a helping hand, and really if your gear wasn't up to par it didn't matter anyways, which if your not level cap you probably didn't have best gear so it was like whatever lol. Honestly it won't make a real difference so I could care less about the bolster.
User avatar
Manny(BAKE)
 
Posts: 3407
Joined: Thu Oct 25, 2007 9:14 am

Previous

Return to Othor Games