1.8 Beta Update, Solstheim DLC hints - Thread #14

Post » Thu Oct 18, 2012 2:02 pm

Quote from yesterday, I think it was made by Prometheus several threads ago, but I wanted to add something

So about the missing Gamejam features yet to be added eventually to the game I highlighted in red the ones that seem will be implemented ...

Magical combos
Spears
Goblins (Rieklings?)
Verlet Surface
SSAO
Giant monsters
Movable platforms
Directional rivers
Seasonal foliage
Flails and morningstars
bendable foliage
thievery enhancements
dark dungeons
werebears
new followers commands
snow footprints
non rigid objects
Dragonmounts

so the red ones are introduced probably while the blue is a guess... what do you think?

High level draugrs could also be implemented in Solstheim, don't you think?



Also, am I the only one who hopes to find many new books in Apocrypha, and also TONS of new lore ?

(And if several of those tons could be written by MK, I'd be utterly delighted ! :biggrin: )
User avatar
Oscar Vazquez
 
Posts: 3418
Joined: Sun Sep 30, 2007 12:08 pm

Post » Thu Oct 18, 2012 7:13 pm

A dilemma that's plagued many of us...
How many souls can one body hold???

Looking inside me you'd think
Sure, he's got every soul
I've got Ancients and Elders, a-plenty
I got Revered and Frost Souls galore
You want Blood Dragon Souls? I've got twenty.
But who cares? No big deal. I want more....

I wanna live, as the Dov are
I wanna Fus, wanna Fus Ro Dah yeah
Blastin' my foes with my - What's that word again?
Oh, "Thu'um"

Kickin' your legs, you don't get too far
Viings are required for soarin', flyin'!
Flapping up in that - What's that word again?
Lok

Up where they Krif, up where they Thu'um!
Up where they stay all day in the Shul
Rovaan' free - Wish I could be
A Dovahkiin!
User avatar
Emilie Joseph
 
Posts: 3387
Joined: Thu Mar 15, 2007 6:28 am

Post » Thu Oct 18, 2012 8:17 pm

How long before some pervy lore buff make Muatra? :P
User avatar
TIhIsmc L Griot
 
Posts: 3405
Joined: Fri Aug 03, 2007 6:59 pm

Post » Thu Oct 18, 2012 8:55 pm

I am excited to see if this proves true or not. Having 'been done before' is no reason not to do it again. Its like saying they shouldn't do High Rock or the Summerset Isles because they were in Arena(or Daggerfall in the case of High Rock). I missed the Rieklings...In fact I'm wondering about how the Skaal have grown and whether or not Fort Frostmoth is still the place where Criminals are sent to.
User avatar
REVLUTIN
 
Posts: 3498
Joined: Tue Dec 26, 2006 8:44 pm

Post » Thu Oct 18, 2012 2:48 pm

Where is this Mardoxx and why no new posts of code line pics. Frankly none of you know anything and are just adding your hopes. Let's see some posts of code that's within 1.8!

...because they haven't updated the 1.8 code? Remember, it IS in beta code right now...
User avatar
Amber Ably
 
Posts: 3372
Joined: Wed Aug 29, 2007 4:39 pm

Post » Thu Oct 18, 2012 4:00 pm

I wonder what Castle Karstaag will be like, since the Nerevarine killed Karstaag centuries prior. That was such an awesome building.

For the new players, it was a castle built by the frost giant, Karstaag (obviously).

http://images.uesp.net/thumb/0/0f/BM-place-Castle_Karstaag.jpg/799px-BM-place-Castle_Karstaag.jpg
User avatar
Jack Moves
 
Posts: 3367
Joined: Wed Jun 27, 2007 7:51 am

Post » Thu Oct 18, 2012 11:13 am

How long before some pervy lore buff make Muatra? :tongue:

I was planning it already, as a matter of fact.
User avatar
Brad Johnson
 
Posts: 3361
Joined: Thu May 24, 2007 7:19 pm

Post » Thu Oct 18, 2012 11:17 pm

I also can't wait to see what new Dwemer ruins they may add into the game. That whole "Balista Centurion" that was datamined along with new dwemer objects has my fingers crossed! :happy:

...and for all you zealous Morrowind fans, do NOT just tell me "there's only an airship". Lore is infinitely flexible and any monkey can come up with a viable explanation...

Here, let this monkey show you how easy it can be! :tongue:

Lets say a new powerful dragon is revealed in "Dragonborn" to be the new big-bad. It fought many other Dragons upon its release from some deep vault beneath the island, and it's Thu'um during one of those battles causes a massive rockslide on a mountain face - revealing a previously unknown Dwemer location on the island.

Seriously... it's not THAT hard to add/evolve the existing lore! :tongue:
User avatar
Nicole Mark
 
Posts: 3384
Joined: Wed Apr 25, 2007 7:33 pm

Post » Fri Oct 19, 2012 2:22 am

I wonder what Castle Karstaag will be like, since the Nerevarine killed Karstaag centuries prior. That was such an awesome building.

For the new players, it was a castle built by the frost giant, Karstaag (obviously).

http://images.uesp.net/thumb/0/0f/BM-place-Castle_Karstaag.jpg/799px-BM-place-Castle_Karstaag.jpg

Thank you for being considerate for us new players! ^_^

While I'm not selecting the link - I'm keeping it saved until they OFFICIALLY announce the expansion (and announce it for PS3). This way I don't get my hopes up too high - and let my imagination run away and be disappointed when it doesn't live up to my dreams.

Either way, I really would like some more Giant lore! (I assume this guy is related to the Giants in the game currently?)
User avatar
Darlene DIllow
 
Posts: 3403
Joined: Fri Oct 26, 2007 5:34 am

Post » Thu Oct 18, 2012 4:31 pm

Thinking back to Morrowind and Solstheim, the island possessed many elements that I had expected to show up in Skyrim that ultimately did not. Varied Silver weapons, Berserkers, Fyrse Hags, Snow bears/Wolves expanded underwater exploration, Nord Tribes and Werebears(wolves) to name a few. Will this DLC accommodate some of these and will they be featured only on the island or mainland as well? Will the Skall, Moonmoth fort and Grahl return?

There are also many potential quest and storylines that can be brought back into focus back from Bloodmoon and Morrowind. The uderfrykte, Frost Giants and Falmer are examples of have being previously featured or mentioned and having returned. All were originally featured in Bloodmoon. Will they be expanded on? Kaarstag, The Snow Prince? How will 200 years be represented in areas we have traveled to before?

I think Solstheim presents an interesting challenge because those of us that played Bloodmoon will have high expectations and fond memories of the rich storyline and quests. More so with the implied presense of the Telvanni and the Dark Elves representing the whole of Morrowind. There is so much ground to cover, so many questions to be answered and potentially essential content, do you think Beth will be up to it considering the issues abundant in the main game?
User avatar
Alexander Lee
 
Posts: 3481
Joined: Sun Nov 04, 2007 9:30 pm

Post » Thu Oct 18, 2012 2:07 pm


Either way, I really would like some more Giant lore! (I assume this guy is related to the Giants in the game currently?)

Karstaag is the same species as the Frost Giants in Dawnguard.
User avatar
James Rhead
 
Posts: 3474
Joined: Sat Jul 14, 2007 7:32 am

Post » Thu Oct 18, 2012 11:06 pm

And most importantly, what about Sky Whales?
User avatar
Stay-C
 
Posts: 3514
Joined: Sun Jul 16, 2006 2:04 am

Post » Thu Oct 18, 2012 7:23 pm

Thinking back to Morrowind and Solstheim, the island possessed many elements that I had expected to show up in Skyrim that ultimately did not. Varied Silver weapons, Berserkers, Fyrse Hags, Snow bears/Wolves expanded underwater exploration, Nord Tribes and Werebears(wolves) to name a few.

Ummm... aren't there silver swords and such in the game? The ones wielded by the silver hand?

And there are snow bears and snow wolves in the game. Their pelts are the priciest. :P
User avatar
Sarah Bishop
 
Posts: 3387
Joined: Wed Oct 04, 2006 9:59 pm

Post » Fri Oct 19, 2012 2:21 am

Ummm... aren't there silver swords and such in the game? The ones wielded by the silver hand?

And there are snow bears and snow wolves in the game. Their pelts are the priciest. :tongue:

Morrowind had a good variety of Silver weapons, not just two swords that can't be upgraded. The Snow bears and Snow wolves in Bloodmoon were much larger and more powerful than their ordinary counterparts and could inflict frost damage. Their pelts had special properties and could be made into unique sets of enchanted armor. They are completely different and superior than the snow bears and ice wolves in Skyrim.
User avatar
Hilm Music
 
Posts: 3357
Joined: Wed Jun 06, 2007 9:36 pm

Post » Fri Oct 19, 2012 2:16 am

Morrowind had a good variety of Silver weapons, not just two swords that can't be upgraded. The Snow bears and Snow wolves in Bloodmoon were much larger and more powerful than their ordinary counterparts and could inflict frost damage. Their pelts had special properties and could be made into unique sets of enchanted armor. They are completely different and superior than the snow bears and ice wolves in Skyrim.

They're still the same lorewise. I think Beth wanted to tone down the craziness a little in order to create a more convincing, believable, world.
User avatar
Noely Ulloa
 
Posts: 3596
Joined: Tue Jul 04, 2006 1:33 am

Post » Thu Oct 18, 2012 9:25 pm

How long before some pervy lore buff make Muatra? :tongue:

I already mentioned it yesterday... :tongue:
User avatar
Lloyd Muldowney
 
Posts: 3497
Joined: Wed May 23, 2007 2:08 pm

Post » Thu Oct 18, 2012 3:35 pm

They're still the same lorewise. I think Beth wanted to tone down the craziness a little in order to create a more convincing, believable, world.

In a fantasy game with... dragons.
User avatar
Dominic Vaughan
 
Posts: 3531
Joined: Mon May 14, 2007 1:47 pm

Post » Fri Oct 19, 2012 1:42 am

They're still the same lorewise. I think Beth wanted to tone down the craziness a little in order to create a more convincing, believable, world.

1. They are not the same. Snow bears in Skyrim are smaller and lack Frost Damage and the special properties of their pelts. Completely different animals, same name. Snow wolves do not even appear in Skyrim, ice wolves do.

2. TES will never be "convincing" or "believable". That "craziness" is definitive and in every aspect of the game and is not going away, no more than any "craziness" in D&D.
User avatar
Averielle Garcia
 
Posts: 3491
Joined: Fri Aug 24, 2007 3:41 pm

Previous

Return to V - Skyrim