"Choose new paths for your skills and abilities.."

Post » Thu Nov 15, 2012 10:32 pm

If they decide to allow you to level above 81 I would like to see a ramp up in enemy difficulty, maybe enemies scaling above 50. Although if this happens illusion and conjuration needs to be altered. Master at lvl 81 is too easy.

I bothers me to no end that they let people get to that level. For this reason more than any other I wish they still had classes. I still play like I have classes because I have never played like my character is the master of all skills. My character might get three or four skills to 100, but never any more since I role-play that way. For example my Nord warrior using Heavy armor and a two handed ax is never going to feel the need to max out his Destruction skill (or any magic skill). Yet Bethesda makes achievements and creatures that you only get when you achieve levels by maxing nearly all your skills. I've never seen a role-playing game design that encouraged player to not role-play until I played Skyrim.
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Justin Hankins
 
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Post » Fri Nov 16, 2012 12:38 am

Agreed. I thought it was hinting to a respec myself, but I hope it is not.

I hear you, bro.
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luis ortiz
 
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Post » Thu Nov 15, 2012 11:41 pm

The only thing that makes me suspect that this might not be a respec is that it says "books". I'm assuming that there is a finite number of them and I'd really rather Bethesda not allow any number of respecs beyond one, but it wouldn't affect me should they do it. I wonder if its possible we might not see new perks but may be able to upgrade our existing perks and some of their effects. Perhaps there is one book for every skill and it lets you upgrade either the Level 100 perk, or choose one perk in that skill that you can boost similar to the Thieve's Guild or your choices in ME2/ME3. Another possibility is there are a finite number of the books that let you just pick a perk to upgrade anywhere.
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Frank Firefly
 
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Post » Fri Nov 16, 2012 12:49 am

I bothers me to no end that they let people get to that level. For this reason more than any other I wish they still had classes. I still play like I have classes because I have never played like my character is the master of all skills. My character might get three or four skills to 100, but never any more since I role-play that way. For example my Nord warrior using Heavy armor and a two handed ax is never going to feel the need to max out his Destruction skill (or any magic skill). Yet Bethesda makes achievements and creatures that you only get when you achieve levels by maxing nearly all your skills. I've never seen a role-playing game design that encouraged player to not role-play until I played Skyrim.

I agree with you man. Now, I don't want them to make it so I can't play a hybrid, but you should have to make some choices about what you want to play as and focus on that. I miss classes, I miss attributes; they added so much to this system. The leveling system in Skyrim was a big misstep and I would say it came close to just flat out failing. If Skyrim were any less epic, I think it would be more of a glaring weakness, but people seem to be really forgiving (and crazily defending) what they've done in Skryim.

There was a thread a while back talking about using exp. in Skyrim. I thought that would be a good idea, to tie your level to exp but keep skill increases based on use. That way you could set a max level, limit the perk pool people have, and hopefully clean up trees to get rid of all these stupid perks. I don't know what they have planned for the next ES (or even Fallout) but I hope they seriously reconsider what they did in Skyrim and take major steps to improve upon it.
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yessenia hermosillo
 
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Post » Fri Nov 16, 2012 1:44 pm

@Frank.White

While I would hope for new perks, I'm not certain I see how useful that kind of feature would be as they could only add one or two extra without completely breaking the build situation. Most characters max at Level 50, which already leaves builds rather unique and limited. If they tacked on one or two new perks, they'd be ok, but if they added more than that they would likely make builds even more limited than they already are.

To be fair, all i really want is 3 new perks in the destruction tree, one for each element branch that increases damage, to make destruction more viable for higher levels and higher difficulty gameplay.
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OTTO
 
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Post » Fri Nov 16, 2012 11:02 am

the perk trees and skill points were extremely flawed

Not enough skill points to fill the trees your characters class needed.


Should of been 2 pts per level, but both points had to go to 1 tree, thus more treees would of been finished
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Umpyre Records
 
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Post » Thu Nov 15, 2012 10:47 pm

It sounds more like they're adding new perks to each tree, possibly.

Im personally against repseccing. This isn't WoW and Elder Scrolls has always been like that, unable to respec.

You have to admit, the way Bethesda chose to do it is pretty cool and does fit in TES. It's a realm of forbidden knowledge, one that we've never entered in any other ES game.
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kennedy
 
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Post » Fri Nov 16, 2012 4:09 am

I bothers me to no end that they let people get to that level. For this reason more than any other I wish they still had classes. I still play like I have classes because I have never played like my character is the master of all skills. My character might get three or four skills to 100, but never any more since I role-play that way. For example my Nord warrior using Heavy armor and a two handed ax is never going to feel the need to max out his Destruction skill (or any magic skill). Yet Bethesda makes achievements and creatures that you only get when you achieve levels by maxing nearly all your skills. I've never seen a role-playing game design that encouraged player to not role-play until I played Skyrim.

Fair point. I found that I stopped levelling around the 50 mark with one of my characters as I just wasn't using the skills that needed levelling to level.... Does that make sense?

To be fair, all i really want is 3 new perks in the destruction tree, one for each element branch that increases damage, to make destruction more viable for higher levels and higher difficulty gameplay.

Also a good point.
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CORY
 
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Post » Fri Nov 16, 2012 12:13 pm

I bothers me to no end that they let people get to that level. For this reason more than any other I wish they still had classes. I still play like I have classes because I have never played like my character is the master of all skills. My character might get three or four skills to 100, but never any more since I role-play that way. For example my Nord warrior using Heavy armor and a two handed ax is never going to feel the need to max out his Destruction skill (or any magic skill). Yet Bethesda makes achievements and creatures that you only get when you achieve levels by maxing nearly all your skills. I've never seen a role-playing game design that encouraged player to not role-play until I played Skyrim.

I prefer choosing classes in the beginning. However I am also a completionist meaning if there's something to be done, I will do it including leveling up every skill. Which is why I like a class based system better as it allows me both to indulge my completionist side by doing every thing possible, but also keep my character in a single discipline. Of course I could just do what you have done and stick to one set of skills, but thats really not for me when I know I have a level 20 skill I could be levelling up. But then again I'm not too much of a role player so that probably explains it.
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tannis
 
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Post » Fri Nov 16, 2012 9:28 am

You have to admit, the way Bethesda chose to do it is pretty cool and does fit in TES. It's a realm of forbidden knowledge, one that we've never entered in any other ES game.

I will say that I have always wanted to roleplay a god. I might finally have my opportunity because of what is likely sitting in that realm.

On topic: I would much rather have an upgrade option to existing perks because of how limited builds were in their choices in Skyrim. Even adding three perks to every skill set could be cumbersome on an already burdened system. Another way I could see handling it besides an upgrade would be perk options that are simply added because you read the book, but that is kind of boring because they may be too easily attained. The final, and most boring, option I could see are books that just add perk points for you to use towards new or existing options.
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sas
 
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Post » Fri Nov 16, 2012 7:35 am

Got a hunch that there are new perks, and because some people have already high level characters, a "respec" would give them the possibility to actually access these new perks
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hannah sillery
 
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Post » Fri Nov 16, 2012 5:18 am

I'm not anti-respec. I'm against spending dev time on a series of functions that are counter to what roleplaying is for roleplaying games.
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ShOrty
 
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Post » Fri Nov 16, 2012 2:05 am

Got a hunch that there are new perks, and because some people have already high level characters, a "respec" would give them the possibility to actually access these new perks

maybe trade in Dragon Souls for new perks and stuff???? I have 40?50+ souls. which have very little usage
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Robert Jr
 
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Post » Fri Nov 16, 2012 1:44 am

I will say that I have always wanted to roleplay a god. ...

Technically that is what SI was in Oblivion. Though, I would like to see something like that introduced to Skyrim but not with Dragonborn.
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Flash
 
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Post » Fri Nov 16, 2012 12:20 pm

maybe trade in Dragon Souls for new perks and stuff???? I have 40?50+ souls. which have very little usage

That would probably fit in with the theme of the First Dragonborn's hunger for dragon souls, but the trade in value would have to be quite high to avoid breaking the game.

@Tiberius: Oh no, that is not quite what I meant. I meant the knowledge that could be contained in Apocryphia could open up new possibilities for my imagination when it comes to my own story. I don't necessarily need the game to reflect it the way it did in SI.
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Maria Garcia
 
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Post » Fri Nov 16, 2012 10:49 am

I'm only Anti-Free Respec.


As long as you can't abuse Respec repeatedly, I have no issues with it. It also has to be delivered in the appropriate context within the game world. (Apocrypha is easily such a context)

I'd prefer if the Potential Respec was a one-time thing, but wouldn't mind if it cost a heavy sum of Dragon Souls as well.


I'd really like it to be new perks and abilities though, with absolutely no option to Respec, just so all the lolOghma Infinium spammers get hosed. Lulz.
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Red Sauce
 
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Post » Thu Nov 15, 2012 11:09 pm

@Tiberius: Oh no, that is not quite what I meant. I meant the knowledge that could be contained in Apocryphia could open up new possibilities for my imagination when it comes to my own story. I don't necessarily need the game to reflect it the way it did in SI.

Ah, I get you ;) :thumbsup:
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Alyce Argabright
 
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Post » Thu Nov 15, 2012 10:12 pm

It may as well be a completely new progression system for all we know.
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Kahli St Dennis
 
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Post » Fri Nov 16, 2012 4:43 am


I'd really like it to be new perks and abilities though, with absolutely no option to Respec, just so all the lolOghma Infinium spammers get hosed. Lulz.


Technically, roleplayers would also get hosed because most of us are likely at the highest level our character can achieve without "artificially" boosting it through grinding skills we would otherwise never use.
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Tessa Mullins
 
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Post » Fri Nov 16, 2012 7:29 am

Technically, roleplayers would also get hosed because most of us are likely at the highest level our character can achieve without "artificially" boosting it through grinding skills we would otherwise never use.

The military has a term for this.


Acceptable non-combatant casualties.
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dav
 
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Post » Fri Nov 16, 2012 1:36 pm

Could this be...a perk reset? Look at the wording. It's definitely insinuating that. NEW paths, aka, changing what we already have? Could Dragonborn add a perk reset? If so, are you for it? Against it? I'm thinking it'll be done via a book of knowledge akin to the Infinium. After all, that was Hormaus Mora's book, and this IS his realm. Makes sense. Read a book, gain new knowledge, make the choice of resetting or not. Thoughts?

To make things easier.

http://www.mediafire.com/?8t51nzcb9ehfriz
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oliver klosoff
 
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Post » Thu Nov 15, 2012 10:31 pm

Would love either new perk options or new perk trees tbh.
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Gemma Archer
 
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Post » Fri Nov 16, 2012 1:53 pm

I'm not anti-respec. I'm against spending dev time on a series of functions that are counter to what roleplaying is for roleplaying games.

This.
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Janine Rose
 
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