Vampires and their ridiculous raiding

Post » Sun Nov 18, 2012 4:06 pm

Oh please. Cry me a river, both of you. You're acting as if I'm suggesting that the whole of the game be scripted and put on a timer. Be turned into the next COD: Modern Warfare. Open up your brain pans, step down off of the drama wagon, and re-read what I wrote. I'm not suggesting that.

I love the game as it is. I really appreciate that I can go and do how I like, when and where I like it. Nothing wrong with that. I'm only offering a point of view, an opinion, another angle to look at it, and maybe even a suggestion to whom it may concern. For a couple of the major quests it would be nice if they put in a 'real' sense of emergency. Not all the quests. Not at every step of every quest. Just one or two of the more important "major" quests...and even then, only at the very end of these.

Risk = Reward...and on a rare occasion even a penalty if you fail.

Naturally it should be made very clear what your getting yourself into, so if you would rather not get wrapped up in that emergency right now and would rather build more on your house....then you can clearly not choose the wine in front of you.

However, if I choose to RISK getting wrapped up in that emergency then it should be made to really feel URGENT. Thus when I finish I'll get a REWARD for doing so rather than a fissile-out "Ooooh good...glad you made it. Moving on..."
Were this a real emergency, if I embarked on this and then decided "I'm going to finish a wing on my house, then stop Alduin." I should be penalized to some extent for that. Don't like the penalty? Then you can clearly not choose the wine in front of me and commit to fulfill a task only to flake out and put it on the back burner. We're talking about mother f'ing Alduin here. The World Eater. He ceases to be the World Eater if he's just going to sit on his haunches and wait for me to act. There then is no threat, nor was there ever. So then why in the name of Ysgramor would I ever
Spoiler
go to Sovngarde to confront
him? Where's my motivation?...I mean beyond the player 'completionist' aspect.

I don't see why it would be unreasonable to suggest that there be a little extra 'something' pushing you to complete what you've started. You've come this far, why not complete what you're doing? Building your house can wait a little longer. Taking that flower to this person in whatever town can wait. That *dirt-bag hitting on the single mother in Whiterun will still be there to deal with, all after you've stopped the world from ending. *edit: lol, [censored] is censored :tongue: edit/edit: hah! even the abbreviation is censored..

Place something in game that 'really' gives you that sense of urgency that your current task requires. There are a myriad of ways to go about this. I'm not going to debate or even discuss them.

...but I'll remind you of one important thing :

Like, don't like. Agree, disagree. Tell me why either way, if you feel so inclined, but remember its just an offering. Don't try to turn this into something its not.


I think it would help if you figured out exactly what it is you'd like. Like " if I embarked on this and then decided "I'm going to finish a wing on my house, then stop Alduin." I should be penalized to some extent for that." Well Alduin is the basis of the MQ, the biggest quest in the game made up of a string of individual quests. So logically you'd need to race through the MQ or be penalised. Which would be hideously unpopular and contradict the entire structure of TES games. For a discrete single quest, sure why not. But with the MQ you're suggesting something far more intrusive that people feeling compelled to race through Dawnguard.

And making people race through a particular questline is making the game veer towards FPS this level-then-this=level linear dynamics when the game is far too linear already.
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Sarah Kim
 
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Post » Sun Nov 18, 2012 6:59 pm

Hard not to download as most people only found out the issue after buying

The attacks happen during the day for people, and don't end after completing the DLC for some people, I happen to have both issues

The problem isn't that they attack, it's that the shopkeepers run up and go killing right away, but die in one hit, and the guards swarm the dying NPC and make it difficult to defend. The AI is the problem.

ha true it's annoying when NPC's rush in to fight and get in your way or get you both killed...i have much angst over shadowmere always charging in to battle, sometimes starting fights with a bandit camp that i want to avoid. I'm tempted to put my axe in his face but i knew he'll just be reborn again :P
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Angela Woods
 
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Post » Sun Nov 18, 2012 5:29 am

ha true it's annoying when NPC's rush in to fight and get in your way or get you both killed...i have much angst over shadowmere always charging in to battle, sometimes starting fights with a bandit camp that i want to avoid. I'm tempted to put my axe in his face but i knew he'll just be reborn again :tongue:

Oh shadowmere comes back? never knew that actually lol

Never let him die xD

But yeah, the issue to me still is the AI and the large variations from many many vampire attacks and almost none. They could shorten the range a bit, and adjust the AI and all would be great. Most wouldn't notice any differences with the raids as only the extreme situations would be altered, and the people run from things too strong for them.
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Ysabelle
 
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Post » Sun Nov 18, 2012 10:44 am



Oh shadowmere comes back? never knew that actually lol

Never let him die xD

But yeah, the issue to me still is the AI and the large variations from many many vampire attacks and almost none. They could shorten the range a bit, and adjust the AI and all would be great. Most wouldn't notice any differences with the raids as only the extreme situations would be altered, and the people run from things too strong for them.
i haven't killed him yet but i heard that after a week he'll be reborn where he died or at the pool you found him

Have you ever had vamps raid riften in the day? I laughed when 2 or 3 of them raided and dam near the whole town ganged up on them. Before i could even get to the fight, riften had handled it. Even maven and mjoll fought side by side...I have new respect for riften :)
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Kortniie Dumont
 
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Post » Sun Nov 18, 2012 11:41 am

i haven't killed him yet but i heard that after a week he'll be reborn where he died or at the pool you found him

Have you ever had vamps raid riften in the day? I laughed when 2 or 3 of them raided and dam near the whole town ganged up on them. Before i could even get to the fight, riften had handled it. Even maven and mjoll fought side by side...I have new respect for riften :smile:

No I do almost everything in whiterun, going to other towns for short periods of time to turn in quests and stuff.

I have had over half my attacks in the middle of the day in whiterun though. And people like the lady blacksmith don't deal with things too intelligently lol

One of the battleborns went in fighting, but he was attacking me instead eventually. And with everyone attacking everyone, and the guards surrounding the NPC being killed by the vampire, I had only one option lol. I had to attack the guards, get everyone attacking me, so the battleborn, vampires, and guard, run around, eventually kill the vampires, then go to jail xD
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Joie Perez
 
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Post » Sun Nov 18, 2012 6:31 am

i haven't killed him yet but i heard that after a week he'll be reborn where he died or at the pool you found him

Have you ever had vamps raid riften in the day? I laughed when 2 or 3 of them raided and dam near the whole town ganged up on them. Before i could even get to the fight, riften had handled it. Even maven and mjoll fought side by side...I have new respect for riften :smile:

I did kill Shadowmere, I knew he was going to come back so I made sure it was at a spot out of the way, when I did this I found he wouldn't appear after fast traveling anymore.
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I love YOu
 
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