Oh please. Cry me a river, both of you. You're acting as if I'm suggesting that the whole of the game be scripted and put on a timer. Be turned into the next COD: Modern Warfare. Open up your brain pans, step down off of the drama wagon, and re-read what I wrote. I'm not suggesting that.
I love the game as it is. I really appreciate that I can go and do how I like, when and where I like it. Nothing wrong with that. I'm only offering a point of view, an opinion, another angle to look at it, and maybe even a suggestion to whom it may concern. For a couple of the major quests it would be nice if they put in a 'real' sense of emergency. Not all the quests. Not at every step of every quest. Just one or two of the more important "major" quests...and even then, only at the very end of these.
However, if I choose to RISK getting wrapped up in that emergency then it should be made to really feel URGENT. Thus when I finish I'll get a REWARD for doing so rather than a fissile-out "Ooooh good...glad you made it. Moving on..."
Were this a real emergency, if I embarked on this and then decided "I'm going to finish a wing on my house, then stop Alduin." I should be penalized to some extent for that. Don't like the penalty? Then you can clearly not choose the wine in front of me and commit to fulfill a task only to flake out and put it on the back burner. We're talking about mother f'ing Alduin here. The World Eater. He ceases to be the World Eater if he's just going to sit on his haunches and wait for me to act. There then is no threat, nor was there ever. So then why in the name of Ysgramor would I ever
I don't see why it would be unreasonable to suggest that there be a little extra 'something' pushing you to complete what you've started. You've come this far, why not complete what you're doing? Building your house can wait a little longer. Taking that flower to this person in whatever town can wait. That *dirt-bag hitting on the single mother in Whiterun will still be there to deal with, all after you've stopped the world from ending. *edit: lol, [censored] is censored
edit/edit: hah! even the abbreviation is censored..
Place something in game that 'really' gives you that sense of urgency that your current task requires. There are a myriad of ways to go about this. I'm not going to debate or even discuss them.
...but I'll remind you of one important thing :
Like, don't like. Agree, disagree. Tell me why either way, if you feel so inclined, but remember its just an offering. Don't try to turn this into something its not.
I love the game as it is. I really appreciate that I can go and do how I like, when and where I like it. Nothing wrong with that. I'm only offering a point of view, an opinion, another angle to look at it, and maybe even a suggestion to whom it may concern. For a couple of the major quests it would be nice if they put in a 'real' sense of emergency. Not all the quests. Not at every step of every quest. Just one or two of the more important "major" quests...and even then, only at the very end of these.
Risk = Reward...and on a rare occasion even a penalty if you fail.
Naturally it should be made very clear what your getting yourself into, so if you would rather not get wrapped up in that emergency right now and would rather build more on your house....then you can clearly not choose the wine in front of you.However, if I choose to RISK getting wrapped up in that emergency then it should be made to really feel URGENT. Thus when I finish I'll get a REWARD for doing so rather than a fissile-out "Ooooh good...glad you made it. Moving on..."
Were this a real emergency, if I embarked on this and then decided "I'm going to finish a wing on my house, then stop Alduin." I should be penalized to some extent for that. Don't like the penalty? Then you can clearly not choose the wine in front of me and commit to fulfill a task only to flake out and put it on the back burner. We're talking about mother f'ing Alduin here. The World Eater. He ceases to be the World Eater if he's just going to sit on his haunches and wait for me to act. There then is no threat, nor was there ever. So then why in the name of Ysgramor would I ever
Spoiler
him? Where's my motivation?...I mean beyond the player 'completionist' aspect. go to Sovngarde to confront
I don't see why it would be unreasonable to suggest that there be a little extra 'something' pushing you to complete what you've started. You've come this far, why not complete what you're doing? Building your house can wait a little longer. Taking that flower to this person in whatever town can wait. That *dirt-bag hitting on the single mother in Whiterun will still be there to deal with, all after you've stopped the world from ending. *edit: lol, [censored] is censored

Place something in game that 'really' gives you that sense of urgency that your current task requires. There are a myriad of ways to go about this. I'm not going to debate or even discuss them.
...but I'll remind you of one important thing :
Like, don't like. Agree, disagree. Tell me why either way, if you feel so inclined, but remember its just an offering. Don't try to turn this into something its not.
I think it would help if you figured out exactly what it is you'd like. Like " if I embarked on this and then decided "I'm going to finish a wing on my house, then stop Alduin." I should be penalized to some extent for that." Well Alduin is the basis of the MQ, the biggest quest in the game made up of a string of individual quests. So logically you'd need to race through the MQ or be penalised. Which would be hideously unpopular and contradict the entire structure of TES games. For a discrete single quest, sure why not. But with the MQ you're suggesting something far more intrusive that people feeling compelled to race through Dawnguard.
And making people race through a particular questline is making the game veer towards FPS this level-then-this=level linear dynamics when the game is far too linear already.