Random vampire attacks #3

Post » Mon Nov 19, 2012 6:45 am

Play how you want to play or no actually play how Kalik tells you to play. :goodjob:

Sorry I'm just tired off the "if its not happening to me, it doesn't exist" attitude. Why are you not playing the game if it isn't bothering you?

i have my laptop next to me and when it loads a new cell i refresh forums lol
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Naazhe Perezz
 
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Post » Mon Nov 19, 2012 12:30 pm

Sorry I'm just tired off the "if its not happening to me, it doesn't exist" attitude. Why are you not playing the game if it isn't bothering you?

its not "if its not happening to me, it doesn't exist" ,
its more like ''If other ppl and I can find ways to keep npcs alive without being paranoid everytime we enter a city, then why others dont?''
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Scarlet Devil
 
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Post » Mon Nov 19, 2012 7:45 am

its not "if its not happening to me, it doesn't exist" ,
its more like ''If other ppl and I can find ways to keep npcs alive without being paranoid everytime we enter a city, then why others dont?''

Maybe your just not noticing them...just saying.
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Claire Lynham
 
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Post » Mon Nov 19, 2012 10:16 am

its not "if its not happening to me, it doesn't exist" ,
its more like ''If other ppl and I can find ways to keep npcs alive without being paranoid everytime we enter a city, then why others dont?''

Because that isn't always the case. Whiterun for example, there are posts saying Vampires spawn in different areas not just the main gates. By the time you run to them, they have already taken out a handful of NPC's. How do you defend against that?
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Mylizards Dot com
 
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Post » Mon Nov 19, 2012 5:49 am

if there is no way to stop them in the city for some reason, i would make them spawn in another town fast traveling there.
Load before the vampires and fast travel rorikstead in my case, then back to whiterun after dealing with them, they will not appear again in some time.

Never said that the event was perfect, but its a step in the right direction because it makes the world less static.
events that you cant predict and give meaning to npcs? nice
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Heather Kush
 
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Post » Mon Nov 19, 2012 8:56 am

it is your choice. It is your choice to allow the vampires to roam free, it is your choice to not be there when they attack and it is your choice to allow your npc's to die. now pick up your sword/crossbow/what have you and get back in there and slay them all or you will have to live with the consequences of your actions.

Whoosh!
Feel that? That was the point, missing you completely.
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Adam
 
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Post » Mon Nov 19, 2012 12:27 am

And two more threads complaining about it today on the general forum....obviously it's bugging ppl....and methinks it will only get worse as more time passes......
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Damien Mulvenna
 
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Post » Mon Nov 19, 2012 12:07 pm

if there is no way to stop them in the city for some reason, i would make them spawn in another town fast traveling there.
Load before the vampires and fast travel rorikstead in my case, then back to whiterun after dealing with them, they will not appear again in some time.

Never said that the event was perfect, but its a step in the right direction because it makes the world less static.
events that you cant predict and give meaning to npcs? nice

So much truth here. I'm sure we can all agree that this event has problems...HOWEVER, it should NOT be removed, because its true that it is making skyrim less static. I don't mind if Beth modifies it, but im afraid that they would modify it to much and make it extremely easy (like having important NPC's like shopkeepers, etc, respawn if killed). And i wouldn't be suprised if Beth caved in and stopped all NPC's from dying, or at least made it so ALL NPC's (including important ones) respawned after death, because it seems that many people here just don't like the idea of NPC's dying by vampire attacks.

Of course that would probably effect dragon attacks as well. After all, if beth made it so NPC's can either......

1. Not die

or

2. Die but be able to be respawn (which takes away the incentive to fight vampire attacks because you know the NPC's are never really threatened)

Then dragon attacks as well will be loss some of there touch. Who cares if a dragon attacks a villege, doesn't matter if it kills some guards or even a shopkeer, they will just come back anyways.
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Danny Warner
 
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Post » Mon Nov 19, 2012 10:04 am

Whoosh!
Feel that? That was the point, missing you completely.

I'm sorry, did you say something?
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Spaceman
 
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Post » Mon Nov 19, 2012 2:34 am

I have to agree, dealing with constant vampire attacks is a huge chore which grows ever more tiresome. Nothing like seeing around half of Whiterun laid out near the front gates. :down:
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Tanya
 
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Post » Mon Nov 19, 2012 5:53 am

I agree it needs to be fixed.

But, not removed. It was a planned feature the creator's wanted to put in.

It's broken, I clearly can tell with the number of attacks I get, but it's not that the feature is wrong itself. It's not a bad idea in itself.

Tweak it, don't remove it.
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Lizs
 
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Post » Mon Nov 19, 2012 9:06 am

I don't mind them during the dg main quest, it adds a sense of urgency and realism, it's the before and after the mq that I don't want them....in Towns anyways....don't mind wilderness ones
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Ray
 
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Post » Mon Nov 19, 2012 12:38 am

I hate these vampire attacks...
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SexyPimpAss
 
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Post » Mon Nov 19, 2012 10:54 am

I hate these damn attacks. I don't mind attacks on the Dragonborn but attacks on NPCs I've never liked.
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Shirley BEltran
 
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Post » Mon Nov 19, 2012 10:50 am

one or two npcs dead does not a ghost town make :(





I was saying that is everyone elses arguments, and a response to why their can't be repopulation. That is what the people are saying who don't have ghost towns.
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Ashley Clifft
 
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Post » Mon Nov 19, 2012 5:15 am

one or two npcs dead does not a ghost town make :(

Did you even read that post properly? He said one or two NPCs at a time. As in, one or two NPCs per attack. Over a length of time this will add up and result in the town becoming a ghost town.
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Monika Krzyzak
 
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Post » Mon Nov 19, 2012 12:26 am

I hate these damn attacks. I don't mind attacks on the Dragonborn but attacks on NPCs I've never liked.

same here, i would take on all the monsters in skyrim as long as the npc's stay safe -.-
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Gemma Archer
 
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Post » Mon Nov 19, 2012 11:29 am

Even if you only lost 1 NPC every other attack surely eventually (as these attacks apparently go on forever) towns are getting to get quite empty. May take a while but eventually it'll be you, the guards and essential NPC's.
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Nathan Risch
 
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