Random vampire attacks #3

Post » Mon Nov 19, 2012 2:16 pm

it is your choice. It is your choice to allow the vampires to roam free, it is your choice to not be there when they attack and it is your choice to allow your npc's to die. now pick up your sword/crossbow/what have you and get back in there and slay them all or you will have to live with the consequences of your actions.
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kitten maciver
 
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Post » Mon Nov 19, 2012 3:08 pm

I like that that dawnguard has made skyrim feel more realistic, NPC's we care about could be threatened and actually killed, and never come back, just like in real life. It's sad and horrible, but it makes fighting to save there lives even more rewarding. If NPC's could not die, including important ones, and if they could die but just respawned back, then there is not incentive in fighting the vampires attacking cities/towns.

That does not mean i don't think changes shouldn't happen. Just because i think NPC's should be able to die for good, does not mean they should rush master vampires with iron daggers. My idea is that NPC's with iron daggers would run away from the attack, while NPC's, including those that arn't guards, who have stronger weapons would fight.

I would be fine with the attacks, but realistically there is a thing called "repopulation".
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Ella Loapaga
 
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Post » Mon Nov 19, 2012 4:13 pm

Then don't save in a stupid way. Have several saves. Like save before entering a possible dangerous situation. I save all the time, and have several saves (3 or 4 slots for each character of mine), so that issue you stated above i can not fall into.

That save thing is then your problem, don't blame other things (like beth or vampire attacks) for your problem with saves.

Man up and take responsibility for your own actions.

i have multiple saves after purchasing the dlc because i make new saves all the time just incase anything bad happens, even with these precautions i still got sick of reloading and i would have to jump back 20 hours in order to feel like my game is safe again. it doesnt matter how far or close your saved games are to eachother, reloading 10+ times because npc's keeping dying and refuse to run away becomes an annoyance. we shouldnt be responsible for this, bethesdagamestudios should...
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Paula Ramos
 
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Post » Mon Nov 19, 2012 8:20 am

repopulation is a bit hard when all the npc's are dead, which brings me to my next point. Undead cities.
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Big Homie
 
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Post » Mon Nov 19, 2012 4:21 pm

Then don't save in a stupid way. Have several saves. Like save before entering a possible dangerous situation. I save all the time, and have several saves (3 or 4 slots for each character of mine), so that issue you stated above i can not fall into.

That save thing is then your problem, don't blame other things (like beth or vampire attacks) for your problem with saves.

Man up and take responsibility for your own actions.

What actions? I walked into the same cell as Falkreath, had no intention of entering it, and the vampires spawned and killed the townspeople?

I have a total of five saves for this character, the attacks happened between the level 13 save and the level 16 save while this character is now level 38.

Explain to me how this is my problem?
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Casey
 
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Post » Mon Nov 19, 2012 5:48 am

I would be fine with the attacks, but realistically there is a thing called "repopulation".

If your skilled in combat, and sometimes go back in time to fix certain NPC deaths, then you won't have to worry about some sort of repopulation.
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Megan Stabler
 
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Post » Mon Nov 19, 2012 5:11 am

repopulation is a bit hard when all the npc's are dead, which brings me to my next point. Undead cities.

But according to all the people for this feature, only one or two npcs die at a time. So why can't there be repopulation again?
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darnell waddington
 
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Post » Mon Nov 19, 2012 1:47 pm

it is your choice. It is your choice to allow the vampires to roam free, it is your choice to not be there when they attack and it is your choice to allow your npc's to die. now pick up your sword/crossbow/what have you and get back in there and slay them all or you will have to live with the consequences of your actions.

I think you are just trolling now because if you actually read some of these posts you would know it is nearly impossible to save NPC's when you don't know what direction the attacks are coming from.
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Brooke Turner
 
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Post » Mon Nov 19, 2012 4:22 am

What actions? I walked into the same cell as Falkreath, had no intention of entering it, and the vampires spawned and killed the townspeople?

I have a total of five saves for this character, the attacks happened between the level 13 save and the level 16 save while this character is now level 38.

Explain to me how this is my problem?

The saves that i have less of a gap then yours, sometimes i have several saves on one level. Maybe you should try that, so if you screw up with one save, you can go back to a previous save in which you were on the same level.
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Julia Schwalbe
 
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Post » Mon Nov 19, 2012 4:54 am

If your skilled in combat, and sometimes go back in time to fix certain NPC deaths, then you won't have to worry about some sort of repopulation.

When I decide to role play the Dovahsitter, I will go back in time to fix deaths that I have caused in no way whatsoever, except for purchasing this dlc.
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roxxii lenaghan
 
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Post » Mon Nov 19, 2012 6:21 am

i can only see this as a ''problem'' for people that uses thief skills only + robes + dagger on master and 100 hp (full stamina) and no shadow warrior perk


Feel the need to point out that this isn't what people are complaining about. Haven't once, in all these threads seen someone say that they were upset about the vampire attacks because the vampires were kicking their rear ends. They are bringing up the issue because the npcs are dying that happen to have on only robes, iron daggers, 100 hp and no sense of self preservation. That's the problem.
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Channing
 
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Post » Mon Nov 19, 2012 3:11 pm

And it is a broken feature if you have to reload a saved game to fix it.
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sarah simon-rogaume
 
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Post » Mon Nov 19, 2012 12:36 am

And it is a broken feature if you have to reload a saved game to fix it.

Well skyrim even before dawnguard caused me to have to reload to fix a problem i had. Does that mean the game is broken? No.
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Penny Wills
 
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Post » Mon Nov 19, 2012 2:34 pm

Well skyrim even before dawnguard caused me to have to reload to fix a problem i had. Does that mean the game is broken? No.

No just means you can't live with your actions. This is not a consequence of our actions unless you call installing the DLC one.
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NEGRO
 
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Post » Mon Nov 19, 2012 1:01 pm

Well skyrim even before dawnguard caused me to have to reload to fix a problem i had. Does that mean the game is broken? No.

reloading before skyrim was for a temporary problem, now we have to reload dozens of times for a permanent problem, that makes this broken
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Laura Shipley
 
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Post » Mon Nov 19, 2012 12:33 am

reloading before skyrim was for a temporary problem, now we have to reload dozens of times for a permanent problem, that makes this broken
you wont play skyrim but you will sit on the forums and argue? seems counter-productive
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Rachael Williams
 
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Post » Mon Nov 19, 2012 3:11 pm

you wont play skyrim but you will sit on the forums and argue? seems counter-productive

Not if the devs take note and fix the issue.
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zoe
 
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Post » Mon Nov 19, 2012 3:57 am

But according to all the people for this feature, only one or two npcs die at a time. So why can't there be repopulation again?

one or two npcs dead does not a ghost town make :(

I think you are just trolling now because if you actually read some of these posts you would know it is nearly impossible to save NPC's when you don't know what direction the attacks are coming from.

you are quite right on both accounts. though at times you have to see the similarities between what is going on in the game and what is going on in the forums.

when people talked about adding a point re-allocation system they where flamed to hell pretty much. basically for something they wanted implemented.

now people are upset because vampires are killing the citizens of their towns and they feel the towns will become ghost towns, which in all likelihood will not be true. their will always be several un-killable npc's(mainly children but still).

of course I do not want people to suffer in a game or constantly have to re-role characters(which was a solution forums goers offered to those who wanted a point re-allocation system. funny when the shoes on the other foot?)

I would prefer an option in the settings menu that had a slide bar which said "less vampires [.................................................V.]more vampires or a NPC repopulation system, or the ability to buy businesses and hire npcs(or force those that yield to you to become servants).

so many problems so little time however. onward to vampire slaying.
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Eddie Howe
 
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Post » Mon Nov 19, 2012 1:44 pm

Not if the devs take note and fix the issue.

i have been attacked very minimally and after beating the mq have not been attacked and overall i have had no npc deaths. I am not saying that this doesnt exist because if it had happened to me i would be upset but i think some people are taking this out of proportion.
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Tamara Primo
 
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Post » Mon Nov 19, 2012 3:24 pm

I would prefer an option in the settings menu that had a slide bar which said "less vampires [.................................................V.]more vampires or a NPC repopulation system, or the ability to buy businesses and hire npcs(or force those that yield to you to become servants).

so many problems so little time however. onward to vampire slaying.

This is what we are asking for or an optional quest that allows you to turn it off or at very least for NPC's to run away. An option were everyone can be happy.
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joeK
 
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Post » Mon Nov 19, 2012 4:59 am

The vampire atacks are not something that happens every day.
I almost dont use fast travel i have yet to see vampires spawning at the other side of the city (or at the gates) every time i enter/exit a shop or inn

and if you fast travel somewhere, and see vampires, then load and fast travel to ..... rorikstead?? to trigger the event and kill the vampires without much risk.
its an alternative for those that say that you cant do anything to stop them and dont want to fight in cityes.

I already said what can be done for the small towns, cant say much about them anyway if i dont know exactly the minimum distance required to trigger the event
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Roisan Sweeney
 
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Post » Mon Nov 19, 2012 1:57 pm

you wont play skyrim but you will sit on the forums and argue? seems counter-productive

if bethesda comes out with a solution i will no longer be spending time on here asking for alternatives so that my population in skyrim stays as high as i want it. this is better than not playing skyrim and not trying to complain about this issue
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Prue
 
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Post » Mon Nov 19, 2012 1:47 am

The vampire atacks are not something that happens every day.
I almost dont use fast travel i have yet to see vampires spawning at the other side of the city (or at the gates) every time i enter/exit a shop or inn

and if you fast travel somewhere, and see vampires, then load and fast travel to ..... rorikstead?? to trigger the event and kill the vampires without much risk.
its an alternative for those that say that you cant do anything to stop them and dont want to fight in cityes.

I already said what can be done for the small towns, cant say much about them anyway if i dont know exactly the minimum distance required to trigger the event

Play how you want to play or no actually play how Kalik tells you to play. :goodjob:

Sorry I'm just tired off the "if its not happening to me, it doesn't exist" attitude. Why are you not playing the game if it isn't bothering you?
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Ezekiel Macallister
 
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Post » Mon Nov 19, 2012 3:28 pm

Play how you want to play or no actually play how Kalik tells you to play. :goodjob:

haha exactly :P


They dont have to do what i say, but its a way to avoid npcs casualities.
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Jeffrey Lawson
 
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Post » Mon Nov 19, 2012 4:05 am

Play how you want to play or no actually play how Kalik tells you to play. :goodjob:

PURE GENIUS. :clap: :clap: :clap: :clap: :clap:
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clelia vega
 
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