New foes; only in Morrowind?

Post » Sat Dec 01, 2012 1:15 pm

There is a good chance that they'll add to the leveled lists. Charus hunters did it :) [and others really] with Dawnguard, but really it would have to make sense. We didn't see Vale animals get added outside the Vale, nor did we see the Soul Cairn undead show up outside the Soul Cairn.
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Chad Holloway
 
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Post » Sat Dec 01, 2012 7:03 pm

Irrelevant to the point I was making.
For three games there was this ingredient mentioned that grew in a specific place.
We get to go to that place, no Ironwood trees.

That there are butterflies and dragonflies has nothing to do with that.

Redundancy is never an argument as redundancy, in mostly all cases, is a good thing.
Im happy I have two kidneys, Id rather have two hearts as well.

however in this case I was not talking about replacements. simply in skyrim there are no ironwoods. Sometimes some things return, sometimes not.

but there are still many new things. many types of Fish, butterfly...


And there are many new rare ingredients. Spriggan Sap is a new ingredient and only available as already-harvested samples. Very rare ingredient. Another very rare ingredient is Pearl. cannot harvested, only two samples.
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joannARRGH
 
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Post » Sat Dec 01, 2012 3:24 pm

And there are many new rare ingredients. Spriggan Sap is a new ingredient and only available as already-harvested samples. Very rare ingredient

If only we werent having two entirely seperate conversations.
Im not talking about rare ingredients, you see, that is irrelevant. It is beside the point.
It has nothing to do with anything.

What I was saying is that there were three games where it is mentioned that Ironwood trees grow in Skyrim, we go to Skyrim and it is missing Ironwood trees. Not even a handwave like 'oh, they went extinct,' no, nothing.
This bugs me.
It comes across as too little attention to detail, too little respect for lore.

So that there are other ingredients is completely beside the point.
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Tai Scott
 
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Post » Sat Dec 01, 2012 9:26 am

Cyrodiil Ogre = Skyrim Snow Troll

Cyrodiil Goblin = Skyrim Falmer

Cyrodiil mountain lions = Skyrim saber-toothed tigers


avoids redundant things. Snow trolls are only in Skyrim, are stronger than normal and are comparable to ogre "role".

I never said moutain lions. But still it's more variety..." variety" being the key word.

Orges are different to frost trolls,and we had trolls in oblivion. I also think goblins are different to falmer.I just think some things should of passed over.

What's not to like by adding more variety?

Those creatures could behave differently,which could change the way we fight them.
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Eileen Müller
 
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Post » Sat Dec 01, 2012 7:02 pm

If only we werent having two entirely seperate conversations.
Im not talking about rare ingredients, you see, that is irrelevant. It is beside the point.
It has nothing to do with anything.

What I was saying is that there were three games where it is mentioned that Ironwood trees grow in Skyrim, we go to Skyrim and it is missing Ironwood trees. Not even a handwave like 'oh, they went extinct,' no, nothing.
This bugs me.
It comes across as too little attention to detail, too little respect for lore.

So that there are other ingredients is completely beside the point.

Keep in mind, that BGS can only remember this much. Especially when you consider that the lore writers are few in such a company and there's at least thousands of lorists on these forums. With their collective mind, they can remember everything that should or should not be in a certain place, or out of place. I for one don't even know what an ironwood tree is. Never heard of it. But you do know of it. It takes very little for a company as BGS to let things slip unawarely.

And, sticking to the same formula might seem logical for fans. For example, with bands. When a band releases a brand new album that's completely different from the previous or when they change their style, the fans go berserk and only speak badly of their former favorite band. However, for a band, or in this case a software company to always keep to the same formula gets old really fast. Such companies want to do new things and reinvent themselves. So, they don't get fed up with them selves. This does not always sit well with fans, but you can't please everyone on the planet. This has nothing to do with Iron trees, but is pointed more towards the ogre/ogrim falmer/riekling discussion.
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carla
 
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Post » Sat Dec 01, 2012 6:02 am

Yes they do. But i believe some creatures should pass over. It adds more variety. Orges being one of them.

We already have giants....
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Elisabete Gaspar
 
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Post » Sat Dec 01, 2012 5:36 am

We already have giants....

And?
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Céline Rémy
 
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Post » Sat Dec 01, 2012 11:01 am

Keep in mind, that BGS can only remember this much. Especially when you consider that the lore writers are few in such a company and there's at least thousands of lorists on these forums. With their collective mind, they can remember everything that should or should not be in a certain place, or out of place. I for one don't even know what an ironwood tree is. Never heard of it. But you do know of it. It takes very little for a company as BGS to let things slip unawarely.

And, sticking to the same formula might seem logical for fans. For example, with bands. When a band releases a brand new album that's completely different from the previous or when they change their style, the fans go berserk and only speak badly of their former favorite band. However, for a band, or in this case a software company to always keep to the same formula gets old really fast. Such companies want to do new things and reinvent themselves. So, they don't get fed up with them selves. This does not always sit well with fans, but you can't please everyone on the planet. This has nothing to do with Iron trees, but is pointed more towards the ogre/ogrim falmer/riekling discussion.

Yes, those are very good points and I dont doubt that there is no malicious intent nor slackness.
It however just seems a bit off. As I said it slightly bugs me.
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Victor Oropeza
 
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Post » Sat Dec 01, 2012 3:43 pm

But Skyrim doesnt have Ironwood trees that give Ironwood nuts, which for three previous games was listed as a rare alchemy ingredient from the province of Skyrim.
Little things like that, they bug me.

Specifically, it doesn't have Ironwood Nuts. Some of the trees could technically be "Ironwood", after all, they call Obsidian Ebony.

I'm just excited to see a 2012 version of a scrib. That was in the 1.8 datamine right? Or did I just imagine that?
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CxvIII
 
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Post » Sat Dec 01, 2012 7:36 pm

This mentality of streamlining the creatures is probably why there isn't as much variety as there could be. Bethesda can use this rationale just like the people on here are using it, but it doesn't change the fact that these creatures would show up in Skyrim if it was a real place. The goal isn't to have a game that's "efficient". We're looking for a vivid, diverse, and entertaining atmosphere combined with subtle elements of realism and lore. By leaving out various creatures that could fit in simply due to the fact that they have equivalent replacements, you're suggesting that it's better to have one of each enemy type than being unsure of what to expect around every turn. Is that the kind of game you want to play? Doesn't sound too exciting to me. Especially because we've been playing with the same creatures for a year now. And sure, you can explain why there might not be much variety now, but is that really going to prevent you from accepting more variety if you had to option? I highly doubt it, but I suppose it's up to you to decide that.

EDIT: Yeah, Criminal_Scum, Scribs are in. I'm pumped, too.
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Janette Segura
 
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Post » Sat Dec 01, 2012 6:14 pm

But Skyrim doesnt have Ironwood trees that give Ironwood nuts, which for three previous games was listed as a rare alchemy ingredient from the province of Skyrim.
Little things like that, they bug me.

I expected to see Ironwood trees too. Maybe they died out due to thier rarity.

Also, I'm pretty sure Ironwoon nuts were only in Oblivion.
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josie treuberg
 
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Post » Sat Dec 01, 2012 10:19 am

As long as there are Guar :D.

Oh and of course...


CLIFFRACERSSSSS
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Karl harris
 
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Post » Sat Dec 01, 2012 5:52 pm

I expected to see Ironwood trees too. Maybe they died out due to thier rarity.

Also, I'm pretty sure Ironwoon nuts were only in Oblivion.

The item was only in Oblivion, but it was first mentioned in http://www.uesp.net/wiki/Lore:Special_Flora_of_Tamriel, which first appeared in Daggerfall.
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Ronald
 
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Post » Sat Dec 01, 2012 11:01 am

.....


the reason of the absence of goblins in skyrim have a name: FALMER....
..and every province have their own animals and plants. Some animals are common, some not.
Species do not usually adhere to state lines but natural environments and biotopes. I see no reason for creatures from other provinces not inhabiting Skyrim as long as they can adapt to the climate. I see goblins as a more of an "outdoor beast race" as opposed to Falmers who dwell in the darkest of caves and rarely come up to the surface. So they don't fight for the same territory so to speak and their cultures are quite different.

This mentality of streamlining the creatures is probably why there isn't as much variety as there could be. Bethesda can use this rationale just like the people on here are using it, but it doesn't change the fact that these creatures would show up in Skyrim if it was a real place. The goal isn't to have a game that's "efficient". We're looking for a vivid, diverse, and entertaining atmosphere combined with subtle elements of realism and lore. By leaving out various creatures that could fit in simply due to the fact that they have equivalent replacements, you're suggesting that it's better to have one of each enemy type than being unsure of what to expect around every turn. Is that the kind of game you want to play? Doesn't sound too exciting to me. Especially because we've been playing with the same creatures for a year now. And sure, you can explain why there might not be much variety now, but is that really going to prevent you from accepting more variety if you had to option? I highly doubt it, but I suppose it's up to you to decide that.

Agreed.
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matt oneil
 
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Post » Sat Dec 01, 2012 2:27 pm

Species do not usually adhere to state lines but natural environments and biotopes. I see no reason for creatures from other provinces not inhabiting Skyrim as long as they can adapt to the climate. I see goblins as a more of an "outdoor beast race" as opposed to Falmers who dwell in the darkest of caves and rarely come up to the surface. So they don't fight for the same territory so to speak and their cultures are quite different.

What TES games have there been goblins that weren't primarily in caves or dungeons?
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electro_fantics
 
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Post » Sat Dec 01, 2012 6:14 pm

bethesda said that they wanted to sort of flawlessly integrate their DLC's into the game so it would probably ruin that if a bunch of new monsters just popped up around skyrim, maybe if at a certain point in the DB storyline, or as a side quest, some of the monsters moved from solsteim over to skyrim THEN it would make sense for them to start appearing everywhere
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Ellie English
 
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Post » Sat Dec 01, 2012 11:13 am

I wonder if the little Rieklings or .. something like that will be there. Dude those damn creatures in Morrowind are so damn powerful .. if you play it on 100+
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Ernesto Salinas
 
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Post » Sat Dec 01, 2012 7:47 am

I wonder if the little Rieklings or .. something like that will be there. Dude those damn creatures in Morrowind are so damn powerful .. if you play it on 100+

You can see them in the trailer. Personally I wanted my all time fave TES mob to make a return.. The Bone Lord! but I doubt that will happen. :sad:
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Luis Reyma
 
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Post » Sat Dec 01, 2012 11:41 am

You can see them in the trailer. Personally I wanted my all time fave TES mob to make a return.. The Bone Lord! but I doubt that will happen. :sad:

Yeah i just saw it .. :D .. It looks freaking cool. I even some some that looked like the 6th house creatures.
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Albert Wesker
 
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Post » Sat Dec 01, 2012 11:24 am

I don't think the creatures of Solstheim would go crossing the waters to Skyrim. :sweat:
Of course the new monsters will stay on Solstheim. That's there habitat.
It wouldn't make much sense for new creatures to just appear in Skyrim. Solstheim and Skyrim are separated by the Sea of Ghosts, after all.

Lets however consider that many of the creatures being added could absolutely belong in Skyrim proper. I wouldnt like meeting random Morag Tong around Whiterun, but boars? Absolutely! Variety is also its own reward. That would be my answer to the side debate on "monster roles"; an Ogre might not fight all differently from a Giant (as an example), but it sure as hell look different, and that's something we appreciate. Its why this addon adds new Dragon types too. Its why mods like Skyrim Monster Mod are so popular. But I certainly prefer content added to leveled lists by official DLCs to mods whenever possible, because they are typically more lore-friendly and better QA'd and balanced.

There is a good chance that they'll add to the leveled lists. Charus hunters did it :smile: [and others really] with Dawnguard, but really it would have to make sense. We didn't see Vale animals get added outside the Vale, nor did we see the Soul Cairn undead show up outside the Soul Cairn.

This is what I'm hoping for, absolutely :) Thanks for pointing out the way it worked in Dawnguard. If they were to add to Skyrim's leveled lists some of the new monsters and dragon types, I'd be thrilled.
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sas
 
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