Either it's April Fools, or Applied Energistics is dead. Latest version guts everything.April Fools.
You should know by now I don't take jokes lightly...Can you limit recipes to admin only? Or we could set up some in the spawn or wherever we end up living communally and then block the recipe?
Should be possible with Forge Essentials, but there is a config option to disable each crafting recipe.
Spoiler # Configuration file##################### block####################block { I:"Chaos Door"=1978 I:"Dimensional Door"=1970 I:"Dimensional Door Link"=1972 I:"Fabric of Reality"=1973 I:Rift=1977 I:"Transdimensional Trapdoor"=1971 I:"Warp Door"=1975 I:"Warp Door Link"=1976 I:transientDoorID=1979}##################### boolean####################boolean { B:"EXPLOSIONS!!???!!!?!?!!"=false B:"Should rifts generate natrually in the world? "=true B:"Toggles limbo"=true B:"Toggles the door render effect"=true B:"toggles whether rifts eat blocks around them or not"=false B:"true to cause player to respawn in Limbo"=false B:"true to enable iron dim door crafting"=true B:"true to enable rift blade crafting"=true B:"true to enable rift remover crafting"=true B:"true to enable rift signature crafting"=true B:"true to enable trap door crafting"=true B:"true to enable unstable door crafting"=true B:"true to enable wooden door crafting"=true}##################### int####################int { I:"Block ID for Limbo- must be below 256"=231 I:"Block ID for blockDimWallPermID- must be below 256"=230 I:"Chance that a block will not be TNT. must be greater than 1. Explosions!?!?? must be set to true, and you figure out what it does. "=100 I:"How many times a rift can spread- 0 prevents rifts from spreading at all. I dont recommend putting it highter than 5, because its rather exponential. "=0 I:"Limbo Dimension ID"=-23 I:"Limbo Provider ID"=13 I:ProviderID=12 I:"The farthest possible distance that limbo can send you upon return to the overworld."=1000}##################### item####################item { I:"Chaos Door"=5673 I:"Dimensional Door Item"=5674 I:"Rift Blade"=5676 I:"Rift Remover"=5671 I:"Rift Signature Item"=5675 I:"Stable Fabric"=5672 I:"Warp Door Item"=5677}
This is my current config from my tests to keep the damage to a minimum. Defaults make rifts multiply, spread, eat the terrain, spew endermen, and de-Limbo players back to the overworld in upwards of 100,000 blocks away from 0, 0. Might want to disable Unstable doors and Rift blades to prevent any Terpy-fueled hijinks, and the naturally generating dungeon rifts if we want to keep DimSpam to a minimum (but lose the
Adventure! aspect of the mod).
Of course, all this is only relevant if we consider adding this as a more utilitarian substitute for Battletowers. I see the NEI issue is still unresolved...