agreed. it sounds like a case of someone being close minded and not understanding what open class system means
agreed. it sounds like a case of someone being close minded and not understanding what open class system means
You can play a character without investing skill points into the class lines if you'd like. You can play a pure fighter if you want to, you just don't invest in any class skills. I think there's a basic misunderstanding here, you don't pick a class, you make your class through play. The "classes" are just like your racial skills, in that you can't change it during the game. But they are not "classes" per say.
Again , lets try not to implement words and affirmations never said .
I did rise a concern about the class variance , so far all foru seem just like 4 different mage types, each with his stuff but none look like a pure warrior that doesn't require to press buttons to perform weird magical stuff .
I woudl prefer to have some classes of pure warriors that have only abilities regarding their weapons and skill progression rather than magic spells to have intheir rooster ,
Also whats with the Dragon knight? Does he ride dragons? Whats in the lore? I never read anything like that .
Sorcerer on the other side doesn't mean anything if he is not the only one casting spells .
And on a final note I have rised the sugestion to add more classes that could also have further different "abilities" rather than magic spells ... abilities like Bard music , barbarian berserk , or other classes more specialized in distant fight like archers or the like ... classes means that it provides you with a unique set of abilities, not that you can't play a "warriro" if you want to or play the mage if you want to .
I understand that you do not understand or read carefully what I have written , or perhaps my Englishi just not enough good .
yeah, it just looks like you have not been paying attention, Archer related abilities are all in the Bow tree, warrior skills are in the two-handed, weapon/shield, etc trees. They do not NEED a class option for that stuff, because it exists already within the weapon skills.
Dragon Knights are warriors based around Akaviri Dragonslayer martial arts. the group was the precursor to the blades. it actually IS part of lore
I had a feeling you were just upset with them making this game from the very OP, and not the issue we're still posting about.
Keep in mind this is unlike any other Elder Scrolls game, and yes if you wanted this response from the very begining then here it is :
You can be a barbarian if you want to, that doesnt depend on magic to defeat his enemies. Solely spend your skill points into your "pure warrior's" weapon of choice and perhaps some class buffs skills to enhance your pure warriorness' ability to shred face with cold steel & stamina.
Not everything in the game regarding classes needs to be the LITERAL definition, Just like your RL name doesnt define who you are as a person, the class names dont define the characters. I its what you make it
And I do not agree with that subdivision , its ok to add features on the proper weapon list , but there is nothing like pure warriros , barbarians , bersekr , bards , archers etc . Its just relative to the weapon usage but not that peculiar class.
As for Dragon Knights the Akaviri lore is the Dragonguard , not Dragon knight , that's a made up for TESO lore eventually not canon , as ffor them beeing Knight it presuppose the use of a Dragon mount according to the name, and as long as I could search the Lore no Dragonguard was a Dragonrider, but they killed Dragons .
if this is your concern then you can stop now, they are different and are not all mages. you are confused into thinking using the blue resource bar means magic user. however at this point i feel like you are not trying to listen to anyone else so whats the point in going on with this?
Then why not just make no class like Skyrim?
give only abilities, like Sorcery , Enchanting , Necromancy , Sumoning and then open the list of feature skills in each tree. What's the point of the 4 classes then?
You cannot justify the freedom of beeing whatever u want and then justify the exhistance of those classes at the same time , so my point is to have more classes with more unique abilities and specializations rather than an all for all Jolly type .
again, what ESO did with the weapons is EXACTLY what Skyrim did with it's skill system
well, got the name wrong, but yeah, Dragonknights are trained in the ways of the Dragonguard. Also, not entirely sure what you are talking about with that second part, there is no ESO lore about the Dragonknights riding dragons. In fantasy, People who ride Dragons are called just Dragonriders and sometimes Dragoons
Because that system would not work with MMO's, everyone would be the same using all the same skills, but they had to split it someway while still making it pretty open for TES players
I'd drown my rage playing another 500 hours of skyrim.
The class system is for who need a template to start from. Also, it is for balancing reasons in PVP.
lol if you make it like Skyrim they will only be a couple cookie-cutter builds in the game...
Pretty much in every game Warrior or tank class uses some kind of special skill be it power or rage just because in this game they use mana it doesn't make it any lesser of a class does it?
thats exactly what i have said 3 times now yet no one seems to want to reply to that fact. they rather just keep going "no pure warrior blah blah blah whatever"
That is how I understood it as well. Simply because the resource bar is different than other mmos suddenly your warrior is a mage! If you play a warrior in Wow you have access to abilities every bit as "mystical" as casters. I've never seen an ancient warrior from our world capable of the things warriors can do in mmos.
The simple fact is that you still CAN build a pure warrior if you so wanted in this game. This is something impossible in most mmos with class systems yet people still find room to complain.
I plan in building a pure caster Nightblade ... a Nightblade! I can't think of many mmos where I can choose the rogue class and convert them into a 100% pure light armor caster that never uses a melee weapon.
I think it's true that the large majority of class-specific abilities are spells (and not, for instance, special melee/ranged attacks).
I also believe it's a sensible design decision to prevent classes from being constrainted to a pre-defined role. By making weapon & armor skills similar for every class, it makes any class able to fit a "fighter" role.
Whether a special ability consumes blue, red, yellow, or some other color of magicka doesn't change the fact that those abilities are functionally spells. WoW warriors use red magicka. ESO warriors will likely use a mix of yellow and blue. /shrug
But ... this is not simply another MMO. It's Elder Scrolls. If you use magicka in TES, it is for ... magic. Which technically makes you a magic-user. Or a mage.
The OP is absolutely correct that all classes are exclusively magic-based. They are all types of mages. Of course, you don't have to use magic if you don't want to, but there are only few stamina-based skill lines in the game right now. I think they should add more over time, including weapon-specific skill lines with new weapon types like spears, and skill lines that work regardless of the weapon used.