Building bases are a nightmare.

Post » Sat Jan 09, 2016 4:08 pm

Each to their own, I guess, but I LOVE the feature and I love planning and building up bases. It's terribly implemented, granted, but I like it.

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Marine x
 
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Post » Sat Jan 09, 2016 4:38 pm

Me too!

To be honest, I think I spent more time building, gathering resources and defending settlements than in the main quests. I think it was the feature of FO4 I liked the most. I really hoped they have a more thorough tutorial or help, but at least we have the forums. Whatever.

I agree with the problems in the settlement that other people already said ( Clipping, mobs spawn inside the building zone like in Starlight, settlers chaotic behavior, unability of the settlers to climb stairs, you cannot build more than two floors easily, etc). Also the models for walls and roofs are not very varied.

I tried to give the settlers different hats for their jobs ( soldier, scavenger, farmer) but as with the companions, they ignore it. And you cannot see the weapons holstered, so it is a no-no ( It is strange that Beth do not put holstering weapons or some animations like pick something ).

It is nice to have the floor mats but another way of using connectors is to use a switch and a power pylon to connect a row of mines, so you can activate them all when the enemy is attacking.

Autohotkeys is your friend if you are an esdf player or left-handed. the companies do not care at all =(. I still do not understand the fixed hotkeys in this game...

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Marion Geneste
 
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Post » Sat Jan 09, 2016 9:24 pm

I gave up settlement building. Until the PC UI is either patched or modded. Just annoys the hell out of me.

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Bedford White
 
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Post » Sat Jan 09, 2016 4:16 pm

But the sense of achievement is amazing. I never touched base building until the last few days, I dropped by Starlight Drive in and noticed 14 sad settlers with 0 food, 0 water, 0 defense, 0 hope. Apparently it is because putting up the antenna was a very early mission so the settlers kept coming in and just stood around with nothing to do. So I fixed the place up and started a farm just outside the diner, turned the locked room behind the screen into a sleeping area, stocked the shelves with pre-war food and nuka cola, and I'm going to come back and turn the place into a shopping paradise after I get Local Leader.

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Jordan Moreno
 
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Post » Sun Jan 10, 2016 12:58 am

For the terrain, I have recently messed with the "foundation" pieces, and that solves most of the terrain issues I have had problems with. Don't know if you have tried them yet. It allows you to set your foundation at a height that you desire, up to the full height of the foundation piece. You will probably need steps to get into the front door, but it can get you above the bushes and shrubs if you really want to build in a spot that is kind of junky.

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Tyler F
 
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Post » Sun Jan 10, 2016 3:46 am

:rofl: Yeah it's not like we don't already have a prime example of it working with forge mode in Halo.

Yeah the base-building seems like a wasted feature to me. I've seen some pretty decent settlements, but trying to line walls up perfectly while walking it just clunky as all hell and the actual materials svck; I don't understand why everything has holes in it.

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mike
 
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Post » Sat Jan 09, 2016 10:49 pm

Just goes to show you if you're clumsy and building at a pretty good height hit that quicksave button.
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Britney Lopez
 
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Post » Sun Jan 10, 2016 2:01 am

I hate that as an excuse. Dragon Age Inquisition made a top-down tactical camera for combat that you could use on consoles just fine. More applicably, The Sims is on consoles and there doesn't seem to be any problem with it. I think the real issue is that they didn't want to make a separate build mode for settlements. The weird first person view building system is just as clunky and horrible on consoles.

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Steph
 
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Post » Sat Jan 09, 2016 1:48 pm

But, doing a bird's eye would have been easier and that's why the OP was talking about it and asking for it. So your feeble attempt to insult consoles users just makes you look pathetic and unintelligent. Plenty of console games have used similar mechanics without "being too complicated". Seriously that's the weakest [censored] post I've seen when someone is trying to make fun of console users. You look like an idiot dude

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jess hughes
 
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Post » Sat Jan 09, 2016 7:39 pm

Forge mode in the Halo series lets you float all over while editing things and you can phase objects together, toggle magnets, magnetic sensitivity, duplicate objects, edit spawn times for object, assign objects to specific teams, put objects in fixed positions, etc.

So don't say the console players would be confused. If Halo has been doing it better for 5 years I don't see why Fallout can't. And I don't see why Bethesda would assume all console players would be confused by it.
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Peter lopez
 
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