new enemy types and class ideas

Post » Thu Dec 30, 2010 12:10 pm

Agreed. Maybe mutant vultures? I think it would help immersion just to see regular vultures circling around overhead when you are lost in the wasteland and near death. Or eating other dead people in the wasteland. The vultures will have your bones picked clean by morning.


Way off topic: i wish u could get human meat from bodies innnnstead of eating it at that moment with the canniable perk

On topic:
mutated owls: that only come out at night and size of gaint ant worker
mirelurk fisher- seen hunched over water
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maddison
 
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Post » Thu Dec 30, 2010 7:00 am

Mutated Rattlesnakes, like side-winders the size of horses. Now that would make me [censored] my pants..
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Anne marie
 
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Post » Thu Dec 30, 2010 10:09 am

I woudn't mind stealth enemies like Nightkins and the Circle of Steel, Immune to vats unless shot first, but low HP. Ambushes FTW.


Yes. I would like something like really well trained enemies who follow you and only strike when it's a good moment. Hotel room, dark Vegas alley.. I just think it would be pretty awesome. A nice coordinated attack from some well trained guys. Once you kill them, you find evidence that leads you toward their base. Since they're well trained, this could be a huge, rewarding challenge.
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Honey Suckle
 
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Post » Thu Dec 30, 2010 12:44 pm

I would like to see some sort of mutated big cat..could be interesting.
also i would like to see more in the way of aquatic enemies, there should be more danger when swimming or wading through water.
Maybe a crocodile type enemy or something more besides mirelurks. :)
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Petr Jordy Zugar
 
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Post » Thu Dec 30, 2010 2:15 pm

Some sort of large domesticated wasteland creature with scrap armor(similar to vault 87 style armor) added to it by its owner(s).
Ghoulified *faction name* soldiers.
NCR Grenadier: Average HP/Armor trooper with a combat knife, missile launcher, and frag grenades.(special missile types at higher levels)
CL Grenadier: Average HP/Armor trooper with machete, Grenade rifle, and frag grenades.(special ammo types for GL at higher levels)
NCR Patriot: Fanatic troops lightly armored and equipped with smgs and grenades, they often rush their targets as quickly as they can.
CL Zealots: These modern-day berzerkers race towards their foes armed with shotguns, machetes, and revolvers.
Crazed Outdoorsman: Wastelanders often armed with rifles(hunting rifles in particular) and shotguns with various types of shells, these isolated madmen often occupy camps in the wilderness. While they never show up in groups larger than one man/woman, they pose a mild threat due to their accuracy, sudden ambushes and tendency to use slugs(among other rounds) in their shotguns.
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Dan Stevens
 
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Post » Thu Dec 30, 2010 5:50 am

1)Raider Hero- One in every raider stronghold and sometimes in raiding partys
Armor-raider power armor (scrap metal and traffic signs welded on to stripped down power armor built in spiked nuckles) with glowing red lights and eyes
Weapons-raider launcher (like a grenade rifle with drum mag basically a light launcher with 12 round clip semi-auto)
2)Ceaser's Legion Overseer-one in every stronghold and sometimes slaver parties
Armor-night vision gogles normal Ceaser's Legion gear
Weapons-bull whip (can grab enemys and pull them to the ground)
3)NCR Vertibird- one flys up occasionally if you are Ceaser's Legion strafes you fireing minigun after destruction pilot falls out
Armor(pilot)-NCR flight suit (green jumpsuit with NCR logo) flight helmet
Weapons(pilot)-SMG and 9mm pistol
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Manny(BAKE)
 
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Post » Thu Dec 30, 2010 3:38 am

Druken idoit- a radom person with a broken beer bottle weapon usaly outside bars sitting on the ground
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Breanna Van Dijk
 
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Post » Wed Dec 29, 2010 10:48 pm

Necromanser that summons skeletons and zombies to fight against you. Maybe the necromancer could cast criple on you, that breaks ur legs and arms. And third spell could be unholy frenzy that increases the unit being casted attack speed by 50% and maybe 25% movement speed. It would also damage the target for the duration of the spell, like a maybe 4 damage per second.
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Steph
 
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Post » Thu Dec 30, 2010 7:28 am

Necromanser that summons skeletons and zombies to fight against you. Maybe the necromancer could cast criple on you, that breaks ur legs and arms. And third spell could be unholy frenzy that increases the unit being casted attack speed by 50% and maybe 25% movement speed. It would also damage the target for the duration of the spell, like a maybe 4 damage per second.


WTF?...i think your in the wrong forum/section my friend :banghead:
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NeverStopThe
 
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Post » Thu Dec 30, 2010 4:08 am

Supreme Teddy. Teddy could crush your puny little character with is massive paws and shoots lasers from its button eyes. Its around double size of the super mutant behemont. It would has serious weakness against fire damage, but it would be immune to melee damage, due to soft material from the teddy is made.(those hits would just bounce from the teddy`s legs.)
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brandon frier
 
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Post » Thu Dec 30, 2010 4:56 am

WTF?...i think your in the wrong forum/section my friend :banghead:

No, it would make sense. Dunwitch building made me feel, that there should have been some kind of necromancer that summons those ghouls. :)

Well, the ghouls arent exactly zombies, but still they could made some special place where would be some necromancers and zombies(not ghoul zombies.) Maybe those shouldnt be roaming freely in the wastelands(or mojave wasteland), but just in some place like a dunwich.
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Undisclosed Desires
 
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Post » Thu Dec 30, 2010 1:03 am

No, it would make sense. Dunwitch building made me feel, that there should have been some kind of necromancer that summons those ghouls. :)

Well, the ghouls arent exactly zombies, but still they could made some special place where would be some necromancers and zombies(not ghoul zombies.) Maybe those shouldnt be roaming freely in the wastelands(or mojave wasteland), but just in some place like a dunwich.

Yeah, maybe, but having them cast spells is just stupid. :P

I'm not sure what classes I want, specifically, but I do want them to each have their own items. I don't want to just always see 'NCR Troopers' who always use the same weapons (like Enclave Soldiers in F3), I want grenadiers, beserkers, etc.
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Vicky Keeler
 
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Post » Thu Dec 30, 2010 8:35 am

Damm. Double post FTL.
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Jodie Bardgett
 
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Post » Thu Dec 30, 2010 2:03 am

No, it would make sense. Dunwitch building made me feel, that there should have been some kind of necromancer that summons those ghouls. :)


There was a necromancer responsible for all of them. His name was Uranium.

Well, the ghouls arent exactly zombies, but still they could made some special place where would be some necromancers and zombies(not ghoul zombies.) Maybe those shouldnt be roaming freely in the wastelands(or mojave wasteland), but just in some place like a dunwich.


They should remain someplace called "another game entirely."
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Charlotte Lloyd-Jones
 
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Post » Thu Dec 30, 2010 2:13 pm

There was a necromancer responsible for all of them. His name was Uranium.



They should remain someplace called "another game entirely."


it would fit in with morrowind
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Sarah Kim
 
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