» Thu Jan 27, 2011 5:26 pm
It was mostly little things about the game that bothered.
1.) Sleep had very little impact in the game while food and water had none at all; why include so much food and beverages and not a hunger and thirst mechanic? This is one of things I want in RPGs like Fallout that I miss from the old Eye of Beholder game.
2.) Sprinting; could have been so very useful.
3.) VATS; was useful but dumbed down too much. I want the option to VATS snipe a raiders balls off damn it! Or hit their eyes...which with a gun it might as well be a head shot (minus any helmet).
4.) Too much of everything; basically I was never strapping for any sort of material be it ammunition, medical supplies, or weapons and armour. [censored] is supposed to be scarce; with the exception of common post-war items, pre-war stuff should be hard to aquirre.
5.) Dogmeat; in that you didn't get the option of improving him in some way. Be it genetically, mechanically, or a simple set of canine armour. Would have helped out his durability issue a whole lot.
6.) The weapons; the unique and common models looked exactly the same and degraded too quickly, though the degradtion rate makes sense (200+ years old stuff and all with proper maintenance far in between, or not at all) it became very annoying to carry around several busted copies of a gun to keep the one you're using in good condition.
7.) The repair mechanic; not the mechanic itself but in its very uninmaginative implementation. For example you should have been able to use a workbench and your repair and weapon skills to repair a weapon, or break one down into its component parts to repair another. And use tools and parts to make repairs when no workbench is available.
8.) No weather; this bugged me a lot. Oblivion had weather, so why not FO3?! I want dust storms and radioactive rain; oh and snow, since it was implied that winters can be harsh on the East Coast.
9.) The Power Armour; instead of being all but invincible to all but Death Claws and guys with energy weapons I was still going down to raiders armed with hunting rifles and .32 revolvers! Sure, it had been for balance issues but sometimes balance needs to be chucked out a window.
10.) It was Fallout but it didn't quiet FEEL like Fallout; sure it brought back a lot and improved on it, somewhat, but it didn't feel like it. Don't quiet know why.
Vehicles would have been of little use; the terrain is simple too broken up and...uneven in most places, plus despite the size of the area it was actually still quiet small, too small to warrant something like a Humvee. A motorcycle would have made sense, they're used by raiders and such and all, but there was no need to let the player use one.
The ending, I liked it, almost brought a tear to my eye. It was touching, and I didn't mind with the game ending then and their since I had already done everything else there was to do in the game.This was before any of the DLCs mind.
The NPC expressions were limited, I agree fully on this. Happy, pissed, and stoic pretty much sums up the FO3 NPC range of emotions.
Hard as hell to play on the PC; not in difficulty but in that it never runs smoothly. This could be because of my graphics card, which is starting to die, but I've heard all sorts of complaints. Luckily, the 360 version never gave me trouble, aside from eventual boredom due to a lack of mods.