» Tue May 10, 2011 3:49 pm
Never really liked PA, in FO2 it however was needed due to godlike NPC's at later levels, the whole game was heavily a power up leveled system imo.
I'm saying that even though I love the game.
FO3 it's not needed at all, NV it comes in use mostly at the MQ final but really only if you face CL, even then just a good choice of guns will do just as well.
In NV it's not overpowered reasons...
Cazadors, Deathclaws, some geckos, nightstalkers, Giant Radscorpians, BoS, Elite Rangers ( who themselves have a DT of 40 while wearing 24 DT in armour???? ) and the strongest ranged weapons in game with infinate ammo???.
Melee guys with super sledges and power fists, Giant mantise' add in the fact you will most likely be solo in game, out numbered 3 to one on a good day.
The 20% automatic damage taken despite DT affecting you more than the enemy due to numbers infinate ammo, full automatics and a high hit rate, and most likely bonus to damage as another trait given to some npc's.
PA is not unbalanced, it really does not require training, the only reason to do so is to handicap the few that will use it all the time.
Appease those that require this mystical version of balance ( when they mean difficulty ), and becuase the devs have stuck to a plan that suits no one.